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Quote from: miketh2005 on July 10, 2009, 07:31:20 pmDonate to enesceHAHAHAHAHAHAHA
Donate to enesce
procedure OnPlayerKill(Killer, Victim: byte; Weapon: string);beginif Killer = Victim thenif GetPlayerStat(Killer,'Kills') > 0 thenSetScore(Killer,GetPlayerStat(Killer,'Kills')- 1);end;//This removes a point to anyone who suicides.
As I have said in the past, players will not be punished for accidental suicides.
...90% of the accidental deaths are done on purpose. why don't you try to play the game you work on before you take some stupid decision?
Quote from: -Major- on June 26, 2009, 02:42:36 pm...90% of the accidental deaths are done on purpose. why don't you try to play the game you work on before you take some stupid decision?98% of statistics are made up on the spot.Why not actually show some proof or at least tell why it matters before flaming the only person here who can implement your idea?
just think about blox, the walls are kill polygons.eC knows nothing about soldat, his decisions is decided foolishly by himself, instead of asking the beta team.
Quote from: EnEsCe on June 26, 2009, 10:09:15 amAs I have said in the past, players will not be punished for accidental suicides. ...90% of the accidental deaths are done on purpose. why don't you try to play the game you work on before you take some stupid decision?