Author Topic: - points for selfkill  (Read 1799 times)

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Offline -Major-

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- points for selfkill
« on: June 25, 2009, 10:42:51 am »
just played some deathmatch, and relized there's no -points for suiciding into wall, but there is for /kill.

should be fixed imo.

Offline ~Niko~

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Re: - points for selfkill
« Reply #1 on: June 25, 2009, 01:44:45 pm »
no points for suiciding into a wall? what do you mean?

Offline Vermithrax

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Re: - points for selfkill
« Reply #2 on: June 25, 2009, 02:10:25 pm »
I think he mean deadly polys, if you walk through them you die.

Tell'me if i'm not right  :-\
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typing errors are special effects! :)

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Offline ~Niko~

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Re: - points for selfkill
« Reply #3 on: June 25, 2009, 02:11:11 pm »
you get a death by dying in one of these. it looks like you never went in a climb server did you?

Offline Vermithrax

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Re: - points for selfkill
« Reply #4 on: June 25, 2009, 02:12:09 pm »
mean me? if, i wanted to say this  ::)
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typing errors are special effects! :)

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Offline Clawbug

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Re: - points for selfkill
« Reply #5 on: June 25, 2009, 02:50:25 pm »
There should be no negative points for selfkills.

Two reasons: It can be scripted AND if you are playing a duel with someone, don't use the general "More kills win", but instead use "less deaths win".
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Offline ~Niko~

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Re: - points for selfkill
« Reply #6 on: June 25, 2009, 02:53:41 pm »
by typing /kill or dying because of you touch a deadly poly, there's no point addition or removal, you remain with the same, and the number of deaths increases by one.

EDIT: Quick work, works anyways.

Code: ( pascal) [Select]
procedure OnPlayerKill(Killer, Victim: byte; Weapon: string);
begin
if Killer = Victim then
if GetPlayerStat(Killer,'Kills') > 0 then
SetScore(Killer,GetPlayerStat(Killer,'Kills')- 1);
end;
//This removes a point to anyone who suicides.
« Last Edit: June 25, 2009, 03:06:50 pm by ~Niko~ »

Offline -Major-

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Re: - points for selfkill
« Reply #7 on: June 25, 2009, 04:38:05 pm »
for nade suicide or any suicide that isn't done by /kill or /mercy does not give a - point, in all other games stupid actions or attempts to rest are punished by - points. sure, it's a bit of tactic to use nades to selfkill or walls to selfkill, but it still shouldn't be that way.

btw, players score aren't visible for players in DM, only specs. so counting selfkills can fuck up.

Offline AussieJay

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Re: - points for selfkill
« Reply #8 on: June 26, 2009, 05:02:32 am »
This thread should be closed...it has been solved...
Proudly Australian :)

Offline ~Niko~

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Re: - points for selfkill
« Reply #9 on: June 26, 2009, 08:13:52 am »
what's the matter? maybe someone's interested on it, or it isn't exactly what -Major- wanted.

Offline -Major-

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Re: - points for selfkill
« Reply #10 on: June 26, 2009, 09:31:35 am »
scripts doesn't work out in competetive games. since scripts shall be off.

Offline EnEsCe

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Re: - points for selfkill
« Reply #11 on: June 26, 2009, 10:09:15 am »
As I have said in the past, players will not be punished for accidental suicides.

Offline ~Niko~

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Re: - points for selfkill
« Reply #12 on: June 26, 2009, 10:18:19 am »
plus there's no point for doing that...

Offline -Major-

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Re: - points for selfkill
« Reply #13 on: June 26, 2009, 02:42:36 pm »
As I have said in the past, players will not be punished for accidental suicides.
...90% of the accidental deaths are done on purpose. why don't you try to play the game you work on before you take some stupid decision?

Offline iDante

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Re: - points for selfkill
« Reply #14 on: June 26, 2009, 03:41:22 pm »
...90% of the accidental deaths are done on purpose. why don't you try to play the game you work on before you take some stupid decision?
98% of statistics are made up on the spot.

Why not actually show some proof or at least tell why it matters before flaming the only person here who can implement your idea?

Offline -Major-

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Re: - points for selfkill
« Reply #15 on: June 26, 2009, 04:29:20 pm »
...90% of the accidental deaths are done on purpose. why don't you try to play the game you work on before you take some stupid decision?
98% of statistics are made up on the spot.

Why not actually show some proof or at least tell why it matters before flaming the only person here who can implement your idea?
just think about blox, the walls are kill polygons.

eC knows nothing about soldat, his decisions is decided foolishly by himself, instead of asking the beta team.

Offline ~Niko~

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Re: - points for selfkill
« Reply #16 on: June 26, 2009, 05:06:01 pm »
just think about blox, the walls are kill polygons.

eC knows nothing about soldat, his decisions is decided foolishly by himself, instead of asking the beta team.
hah. should I laugh or cry? I'd love to see you improving soldat... ooohh yeah!

Offline EnEsCe

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Re: - points for selfkill
« Reply #17 on: June 26, 2009, 05:18:32 pm »
As I have said in the past, players will not be punished for accidental suicides.
...90% of the accidental deaths are done on purpose. why don't you try to play the game you work on before you take some stupid decision?
Hahaha please, don't make me laugh. Your butthurt about another topic.

Suffice to say this topic can be locked now, glhf.