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varAS: boolean;function OnRequestGame(IP: string; State: integer): integer;begin Result := State; { IMPORTANT NOTE: If you modify Result, please take into consideration that the user may also be using another script which also modified the result... To avoid conflictions, PLEASE perform logical checks... } if State = 3 then WriteConsole(0, 'BLABLABLABLABLABLABLABLA', RGB(255,130,0) ); if State = 4 then WriteConsole(0, 'BLABLABLABLABLABLABLABLA', RGB(255,10,10) ); if State = 5 then WriteConsole(0, 'BLABLABLABLABLABLABLABLA', RGB(0,130,255) );end;procedure OnJoinGame(ID, Team: byte);begin if AS = true then begin Command('/setteam5 ' +INTTOSTR(ID) ); WriteConsole(ID, 'Auto Spectator is on.', RGB(255,0,0) ); end;end;procedure OnPlayerSpeak(ID: byte; Text: string);begin if MaskCheck(Text, '!komut*') then begin WriteConsole(ID, 'BLABLABLABLABLABLABLABLA', RGB(56,176,222) ); end; if MaskCheck(Text, '!command*') then begin WriteConsole(ID, 'BLABLABLABLABLABLABLABLA', RGB(56,176,222) ); end; if MaskCheck(Text, '!kural*') then begin WriteConsole(ID, 'BLABLABLABLABLABLABLABLA', RGB(56,176,222) ); end; if MaskCheck(Text, '!rule*') then begin WriteConsole(ID, 'BLABLABLABLABLABLABLABLA', RGB(56,176,222) ); end; if MaskCheck(Text, '!alpha*') or MaskCheck(Text, '!red*') or MaskCheck(Text, '!1*') then Command('/setteam1 '+INTTOSTR(ID) ); if MaskCheck(Text, '!bravo*') or MaskCheck(Text, '!blue*') or MaskCheck(Text, '!2*') then Command('/setteam2 '+INTTOSTR(ID) ); if MaskCheck(Text, '!spec*') or MaskCheck(Text, '!5') then Command('/setteam5 '+INTTOSTR(ID) ); if MaskCheck(Text, '!r*') then Command('/restart'); if MaskCheck(Text, '!p*') then Command('/pause'); if MaskCheck(Text, '!up*') or if MaskCheck(Text, '!unpause*') then Command('/unpause'); if MaskCheck(Text, '!ub*') or MaskCheck(Text, '!unb*') then Command('/unbanlast'); if MaskCheck(Text, '!autos1*') then begin AS := true; WriteConsole(0, 'Auto Spectator Script is on!', RGB(0,255,0) ); end; if MaskCheck(Text, '!autos0*') then begin AS := false; WriteConsole(0, 'Auto Spectator Script is off!', RGB(255,0,0) ); end;end;
09-07-01 12:39:19 Console Log Started09-07-01 12:39:19 Welcome to Soldat 1.5.009-07-01 12:39:19 [*] ScriptCore v2.6 loaded! Found 2 scripts...09-07-01 12:39:19 [*] Compiling default -> Core.pas...09-07-01 12:39:19 [*] Compiling default -> NetworkCore.pas...09-07-01 12:39:19 [*] Compiling default -> AdminCore.pas...09-07-01 12:39:19 [*] Compiling Script -> SCRIPT.pas...09-07-01 12:39:19 [*] Script -> [Error] (3:1): Identifier expected09-07-01 12:39:19 [*] Compilation Failed.09-07-01 12:39:19 Shutting down server...09-07-01 12:39:19 Shutting down admin server...09-07-01 12:39:19 Shutting down ScriptCore...
Not sure, but 'as' seems to be a delphi command. Try a different variable name.http://www.delphibasics.co.uk/RTL.asp?Name=As
09-07-01 15:44:51 Console Log Started09-07-01 15:44:52 Welcome to Soldat 1.5.009-07-01 15:44:52 [*] ScriptCore v2.6 loaded! Found 2 scripts...09-07-01 15:44:52 [*] Compiling default -> Core.pas...09-07-01 15:44:52 [*] Compiling default -> NetworkCore.pas...09-07-01 15:44:52 [*] Compiling default -> AdminCore.pas...09-07-01 15:44:52 [*] Compiling Script -> SCRIPT.pas...09-07-01 15:44:52 [*] Script -> [Error] (87:33): Syntax error09-07-01 15:44:52 [*] Compilation Failed.09-07-01 15:44:52 Shutting down server...09-07-01 15:44:52 Shutting down admin server...09-07-01 15:44:52 Shutting down ScriptCore...
varautospec: boolean;function OnRequestGame(IP: string; State: integer): integer;begin Result := State; { IMPORTANT NOTE: If you modify Result, please take into consideration that the user may also be using another script which also modified the result... To avoid conflictions, PLEASE perform logical checks... } if State = 3 then WriteConsole(0, 'BLABLABLABLABLABLABLABLA', RGB(255,130,0) ); if State = 4 then WriteConsole(0, 'BLABLABLABLABLABLABLABLA', RGB(255,10,10) ); if State = 5 then WriteConsole(0, 'BLABLABLABLABLABLABLABLA', RGB(0,130,255) );end;procedure OnJoinGame(ID, Team: byte);begin if autospec = true then begin Command('/setteam5 ' +INTTOSTR(ID) ); WriteConsole(ID, 'Auto Spectator is on.', RGB(255,0,0) ); end;end;procedure OnPlayerSpeak(ID: byte; Text: string);begin if MaskCheck(Text, '!komut*') then begin WriteConsole(ID, 'BLABLABLABLABLABLABLABLA', RGB(56,176,222) ); end; if MaskCheck(Text, '!command*') then begin WriteConsole(ID, 'BLABLABLABLABLABLABLABLA', RGB(56,176,222) ); end; if MaskCheck(Text, '!kural*') then begin WriteConsole(ID, 'BLABLABLABLABLABLABLABLA', RGB(56,176,222) ); end; if MaskCheck(Text, '!rule*') then begin WriteConsole(ID, 'BLABLABLABLABLABLABLABLA', RGB(56,176,222) ); end; if MaskCheck(Text, '!alpha*') or MaskCheck(Text, '!red*') or MaskCheck(Text, '!1*') then Command('/setteam1 '+INTTOSTR(ID) ); if MaskCheck(Text, '!bravo*') or MaskCheck(Text, '!blue*') or MaskCheck(Text, '!2*') then Command('/setteam2 '+INTTOSTR(ID) ); if MaskCheck(Text, '!spec*') or MaskCheck(Text, '!5') then Command('/setteam5 '+INTTOSTR(ID) ); if MaskCheck(Text, '!r*') then Command('/restart'); if MaskCheck(Text, '!p*') then Command('/pause'); if MaskCheck(Text, '!up*') or MaskCheck(Text, '!unpause*') then Command('/unpause'); if MaskCheck(Text, '!ub*') or MaskCheck(Text, '!unb*') then Command('/unbanlast'); if MaskCheck(Text, '!autos1*') then begin autospec := true; WriteConsole(0, 'Auto Spectator Script is on!', RGB(0,255,0) ); end; if MaskCheck(Text, '!autos0*') then begin autospec := false; WriteConsole(0, 'Auto Spectator Script is off!', RGB(255,0,0) ); end;end;