Hi! That's a preview of my attempt to the contest. I've been working on it on the last 2 days, (trying to reinvent the wheel I guess...
)
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Well, in fact, I don't like ctf_Kampf at all. It's very unbalanced but also hard to cap and is one of the ugliest official maps (
MY point of view). So, I decided to take it for the contest, at least as a challenge for myself.
One of the good points I found on ctf_Kampf is that it doesn't have a big ammount of polys. It's a quite simple map. I don't care much about this, but in this case I found that would be more interesting if I tried working with a poly count between 130 (original kampf) and 150 polys.
I tried about two or three different layouts from this I'm presenting because I didn't want a map very different from the original Kampf. The idea for it's layout starts from the original Kampf's bases. In my map, both bases have a "similar" design to the original. I also tried to maintain the asymmetry, since it is one of the main aspects of ctf_Kampf's layout, which I found its existence imprescindible in a remake project.
Screens:The main difference I guess is the flag placement, once that in the original Kampf flags are inside a close area. Now I putted them in the bottom of the map too but not so "inside the house" and They're also practically at the same height. I added those bouncy polys intending to make the EFC escaping a bit faster (almost the same idea I used on htf_star and ctf_rush2) and the gameplay more freaky than on original kampf.
Talking about its look, there's no theme behind it. I tried to make it quite defaultish but not boring at all, with some simple volumetry and texture stretching and nice sceneries... =D
Any comments, advices, suggestions etc plz post. If you would like to suggest a better name, it would be apreciated
, since kampf2 has been already taken.
Beta Download:http://tms.jrgp.org/?map=1260