Author Topic: Soldat PolyWorks 1.5.0.13  (Read 124468 times)

0 Members and 1 Guest are viewing this topic.

Offline DorkeyDear

  • Veteran
  • *****
  • Posts: 1507
  • I also go by Curt or menturi
Re: Soldat PolyWorks 1.5.0.1
« Reply #20 on: July 07, 2009, 03:51:00 pm »
Suggestions:
  • Rotate by N degrees (or radians? or revolutions?)
  • "Revolve" or "Circular Pattern" command; select polygons, click revolve; It asks for either 1) number of repetitions and 2) max angle (default 360°); OR degree amount between each repetition
  • "Rectangular Pattern" command; select polygons; specify up/down & left/right + amount per vertical / horizontal.
  • "Scale" command; select polygons, select about where you want to scale from (default? = center of selection); specify X and Y scale


Offline Eagles_Arrows

  • Veteran
  • *****
  • Posts: 1889
  • The Thread Killer
    • My Webcomic
Re: Soldat PolyWorks 1.5.0.1
« Reply #21 on: July 07, 2009, 05:31:12 pm »
You didn't completely fix the window bug.
I still get it after I load a map and change the window size.

"Sometimes it's a good day to die, sometimes it's a good day to have breakfast." - Smoke Signals

Offline VirtualTT

  • Veteran
  • *****
  • Posts: 1026
Re: Soldat PolyWorks 1.5.0.1
« Reply #22 on: July 08, 2009, 01:16:42 am »
Suggestions:
  • Rotate by N degrees (or radians? or revolutions?)
  • "Scale" command; select polygons, select about where you want to scale from (default? = center of selection); specify X and Y scale
These are already implemented...
« Last Edit: July 08, 2009, 08:02:21 am by VirtualTT »

Offline DorkeyDear

  • Veteran
  • *****
  • Posts: 1507
  • I also go by Curt or menturi
Re: Soldat PolyWorks 1.5.0.1
« Reply #23 on: July 08, 2009, 11:05:16 am »
Suggestions:
  • Rotate by N degrees (or radians? or revolutions?)
  • "Scale" command; select polygons, select about where you want to scale from (default? = center of selection); specify X and Y scale
These are already implemented...
lol where? The most I saw were the 90° incremented rotations.
(Um, forgot to note rotate by N degrees about a given point (defaulting to center?))

Offline Toumaz

  • Veteran
  • *****
  • Posts: 1904
Re: Soldat PolyWorks 1.5.0.1
« Reply #24 on: July 08, 2009, 11:08:15 am »
Suggestions:
  • Rotate by N degrees (or radians? or revolutions?)
  • "Scale" command; select polygons, select about where you want to scale from (default? = center of selection); specify X and Y scale
These are already implemented...
lol where? The most I saw were the 90° incremented rotations.
(Um, forgot to note rotate by N degrees about a given point (defaulting to center?))

TRANSFORM
Click and drag to move the current selection, or if nothing is selected click and drag near a vertex to move it. Hold shift for vertical/horizontal movement. Hold ctrl to scale, ctrl+shift to scale proportionately. Hold alt to rotate, alt+shift to rotate in 15° increments.

Offline VirtualTT

  • Veteran
  • *****
  • Posts: 1026
Re: Soldat PolyWorks 1.5.0.1
« Reply #25 on: July 08, 2009, 12:46:33 pm »
Suggestions:
  • Rotate by N degrees (or radians? or revolutions?)
  • "Scale" command; select polygons, select about where you want to scale from (default? = center of selection); specify X and Y scale
These are already implemented...
lol where? The most I saw were the 90° incremented rotations.
(Um, forgot to note rotate by N degrees about a given point (defaulting to center?))

TRANSFORM
Click and drag to move the current selection, or if nothing is selected click and drag near a vertex to move it. Hold shift for vertical/horizontal movement. Hold ctrl to scale, ctrl+shift to scale proportionately. Hold alt to rotate, alt+shift to rotate in 15° increments.



^Click to enlarge^

I've made new icon for pw to fit modern windows:

download .ico from attachment (includes 48*48 and 16*16 icons)
i also attached source xcf file for Gimp - if someone is intrested in how to make an icon...
« Last Edit: July 08, 2009, 02:42:59 pm by VirtualTT »

Offline Snow

  • Camper
  • ***
  • Posts: 279
Re: Soldat PolyWorks 1.5.0.1
« Reply #26 on: July 09, 2009, 02:17:46 pm »
Thank you very much for the update Fryer. I'm lovin the .gif support. Did a bit of testing and have a dinosaur running back and forth on one of my test maps. Excellent.
"Evil will always triumph, because Good is dumb." - Dark Helmet

Offline DorkeyDear

  • Veteran
  • *****
  • Posts: 1507
  • I also go by Curt or menturi
Re: Soldat PolyWorks 1.5.0.1
« Reply #27 on: July 09, 2009, 04:41:17 pm »
TRANSFORM
Click and drag to move the current selection, or if nothing is selected click and drag near a vertex to move it. Hold shift for vertical/horizontal movement. Hold ctrl to scale, ctrl+shift to scale proportionately. Hold alt to rotate, alt+shift to rotate in 15° increments.

EDIT: nevermind, didnt realize two different ways to do it; one you can specify numbuz :D

Offline Gizd

  • Flagrunner
  • ****
  • Posts: 586
  • (Re)tired
    • Eat-this! community site
Re: Soldat PolyWorks 1.5.0.2
« Reply #28 on: July 11, 2009, 10:08:40 am »

I want gray :'(

PS. I tried changing to some other colours but it's still same.
« Last Edit: July 11, 2009, 10:13:03 am by Gizd »

Offline Suowarrior

  • Global Moderator
  • Veteran
  • *****
  • Posts: 1060
  • There will be time when I create maps again.
Re: Soldat PolyWorks 1.5.0.2
« Reply #29 on: July 11, 2009, 02:18:06 pm »
Suggestion: Overview maker, I'm tired of Print Screen + Paint

Offline Map Artist

  • Major(1)
  • Posts: 44
Re: Soldat PolyWorks 1.5.0.2
« Reply #30 on: July 11, 2009, 07:23:48 pm »
Suggestion: Overview maker, I'm tired of Print Screen + Paint

Agree, something similar like MM+ had.

Good work on the update though, although I most likely won't use the new scenery support.
It lurks in the deep, waiting for the perfect moment to strike...

Offline xmRipper

  • Soldat Beta Team
  • Flagrunner
  • ******
  • Posts: 742
    • Personal
Re: Soldat PolyWorks 1.5.0.2
« Reply #31 on: July 11, 2009, 08:54:01 pm »
Suggestion: Scenery list should be a bit horizontally longer.
Co-Founder / CTO @ Macellan
Founder Turkish Soldat Community

Offline VirtualTT

  • Veteran
  • *****
  • Posts: 1026
Re: Soldat PolyWorks 1.5.0.2
« Reply #32 on: July 12, 2009, 12:05:38 am »


Yeah, scenery list should be a bit horizontally longer. However it is already possible to stretch it verticaly to fit window. Just specify screen height in PW's preferences.

Offline Hacktank

  • Camper
  • ***
  • Posts: 462
  • Soldat Scripter
    • HTZRPG
Re: Soldat PolyWorks 1.5.0.2
« Reply #33 on: July 12, 2009, 01:26:41 am »
Im still getting this problem:

Attached is a video (small file size-like 20 seconds if that) that shows the bug happening.

Specs:
vista ultimate 64 bit
directX 10
highest net framework

This happenes on my 32 bit vista home premium laptop aswell.


Offline VirtualTT

  • Veteran
  • *****
  • Posts: 1026
Re: Soldat PolyWorks 1.5.0.2
« Reply #34 on: July 12, 2009, 01:58:36 am »
Im still getting this problem:

Attached is a video (small file size-like 20 seconds if that) that shows the bug happening.

Specs:
vista ultimate 64 bit
directX 10
highest net framework

This happenes on my 32 bit vista home premium laptop aswell.

This is already in ToDo list...

ToDo List (ordered by priority)
- desktop window manager fix in vista

And also i have another suggestion - add support for simple command line arguments such as "<map_name>", so it would be possible to use PW as mapviewer directly from Windows Explorer or MPA.
« Last Edit: July 12, 2009, 02:02:48 am by VirtualTT »

DarkCrusade

  • Guest
Re: Soldat PolyWorks 1.5.0.2
« Reply #35 on: July 12, 2009, 02:18:22 am »
Suggestion: Overview maker, I'm tired of Print Screen + Paint

That´s good. If you plan something like that please do this, too: You should have a function that automatically creates a .png with background transparency with a certain filename to your main Soldat scenery-gfx folder that includes all scenery and polygons you select at a scale of 100%. That will make mapping MUCH easier, trust me.

Offline Fryer

  • Camper
  • ***
  • Posts: 261
  • Game dev
Re: Soldat PolyWorks 1.5.0.2
« Reply #36 on: July 13, 2009, 06:36:04 pm »
just noticed an easter egg in polyworks.. and that i screwed it by changing the rendering code :o
will be fixed in next version (1.5.0.3)

hint: preferences
...PC vs Mac is like AK47 vs M4A1...
<DutchFlame`> i once heard running runescape in the background gave you a speedboost
<Mr> yes, it allocates more electrons, so there are more electrons available for Soldat -> they are streched less and it is more fluent

Soldat PolyWorks 1.5.0.13 - AimMode - Aim practise gamemode script - Fryer's SoldatStream Mod

Offline ~Niko~

  • Rainbow Warrior
  • *****
  • Posts: 2410
Re: Soldat PolyWorks 1.5.0.2
« Reply #37 on: July 13, 2009, 07:44:03 pm »
just noticed an easter egg in polyworks.. and that i screwed it by changing the rendering code :o
will be fixed in next version (1.5.0.3)

hint: preferences
what is it?

Offline Viral

  • Soldat Beta Team
  • Camper
  • ******
  • Posts: 361
  • 123 hi
Re: Soldat PolyWorks 1.5.0.2
« Reply #38 on: July 14, 2009, 07:19:18 am »
I still have got this error, when i open my map, and then i press "fullscreen":

"Run-time error '9':
Subscript out of range"

I have'nt got this problem in older version (1.4.0.7)

Offline zakath

  • Inactive Soldat Developer
  • Veteran
  • ******
  • Posts: 1224
    • Soldatladder
Re: Soldat PolyWorks 1.5.0.2
« Reply #39 on: July 14, 2009, 08:40:13 am »
I still have got this error, when i open my map, and then i press "fullscreen":

"Run-time error '9':
Subscript out of range"

I have'nt got this problem in older version (1.4.0.7)
the source code released by Anna isn't the same version as last release of polyworks it seems to be a development version with some new stuff halfimplemented which probabably causes some bugs like that one.

#soldat.mapping - #soldat.inc - #soldatladder - #soldat.gather.nordic