Poll

Stuff you'd love to see but never will:

Vehicles (trucks, cars, copters, halo warthog type things)
20 (14%)
More weapons
24 (16.8%)
Jets that set people on fire, like the flamer
5 (3.5%)
Water you can swim in
18 (12.6%)
last.fm scrobbler for mp3 player
0 (0%)
Limited ammo
14 (9.8%)
Chainsaw inflicts damage when dropped and hits an opponent
11 (7.7%)
Moving polygons
30 (21%)
Polygons that go behind the player
9 (6.3%)
Weapon spawns
12 (8.4%)

Total Members Voted: 59

Voting closed: July 17, 2009, 07:09:39 am

Author Topic: Top forever unimplemented features  (Read 3138 times)

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Offline jrgp

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Top forever unimplemented features
« on: July 07, 2009, 06:22:36 am »
You may only vote once, and can change your vote as desired, and are welcome to suggest more options.

I vote vehicles.
There are other worlds than these

Offline F4||3N

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Re: Top forever unimplemented features
« Reply #1 on: July 07, 2009, 06:25:47 am »
That's a tough one. I'll have to think about it.

What about Moving Polys?

Offline jrgp

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Re: Top forever unimplemented features
« Reply #2 on: July 07, 2009, 06:26:38 am »
That's a tough one. I'll have to think about it.

What about Moving Polys?

Kewel. I've added two polygon related ones, and people can now have three votes.
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Offline spkka

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Re: Top forever unimplemented features
« Reply #3 on: July 07, 2009, 06:35:20 am »
Custom Graphics, custom sounds, custom animations, and everything else that could be modded.

Offline F4||3N

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Re: Top forever unimplemented features
« Reply #4 on: July 07, 2009, 06:39:29 am »
Moving Polygons. (Would add some much more to every game type, also creating new ones)
Vehicles. (Wouldn't be good on every server, but would defiantly add new gameplay)
More weapons. (New guns would mean better gameplay, I would love some super weapons eg, lazors, multi-homing missiles etc).

A close range shotgun would be awesome. (Play offline, against Zombies, use spaz, and wait until they practically touching your nose with the saw, and shoot them. So much fun).

Offline jrgp

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Re: Top forever unimplemented features
« Reply #5 on: July 07, 2009, 07:05:22 am »
A close range shotgun would be awesome. (Play offline, against Zombies, use spaz, and wait until they practically touching your nose with the saw, and shoot them. So much fun).
But isn't that already possible through weapon modding?
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Offline Shard

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Re: Top forever unimplemented features
« Reply #6 on: July 07, 2009, 07:05:45 am »
Vehicles would screw soldat up. But independent moving polys would make interesting additions. Definitely more guns, this wouldn't pose a problem with unbalancing the game as its possible to turn off undesired weapons, I would loooove more guns to make better mods, maybe a better way of editing the guns properties aswell, it would be cool to have a gun that fired 3 bullets...Or even change the law so you didnt need to be crouching, leaving space for a different type of gun. I think water with a swimming animation would be prett awesome XD

A close range shotgun would be awesome. (Play offline, against Zombies, use spaz, and wait until they practically touching your nose with the saw, and shoot them. So much fun).
But isn't that already possible through weapon modding?
Yup that is possible, just change the speed, to reduce range, increase damage to compensate, AND HEYYY PRESTO uoi got urself a mean lean zombie mincing MACHINE! YEAGH. If you want I could make it for you
« Last Edit: July 07, 2009, 07:07:26 am by Shard »

Offline croat1gamer

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Re: Top forever unimplemented features
« Reply #7 on: July 07, 2009, 07:07:18 am »
Chainsaw.

Though, i got an idea how to script limited ammo.

Also, extending the weapons.ini possibilities would be nice.
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Offline jrgp

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Re: Top forever unimplemented features
« Reply #8 on: July 07, 2009, 07:10:09 am »
I've just introduced another option: weapon spawns, like in Halo. That'd be so awesome to ditch your MP5 for a M79 just laying on the ground, and vice versa.
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Offline croat1gamer

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Re: Top forever unimplemented features
« Reply #9 on: July 07, 2009, 07:30:36 am »
Also scriptable, but it would have to be map specific made.
Nvm, havent noticed the topic name: Unimplemented
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Offline ~Niko~

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Re: Top forever unimplemented features
« Reply #10 on: July 07, 2009, 07:50:03 am »
Limited ammo (though you can script it), and I maybe will make a script about it when I have more knowledge of pascal.

Polygons behind players (Definetively needed for map aesthetics purpose

And weapons spawns... Idk why, but it would be nice. Though it can also be made trough scripting, it would take a lot of time implement that if you have a lot of maps.

Offline Shard

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Re: Top forever unimplemented features
« Reply #11 on: July 07, 2009, 07:51:21 am »
I've just introduced another option: weapon spawns, like in Halo. That'd be so awesome to ditch your MP5 for a M79 just laying on the ground, and vice versa.
That would be good, make some new maps and only start with one primary and any secondary, then go find what you need.

Offline F4||3N

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Re: Top forever unimplemented features
« Reply #12 on: July 07, 2009, 07:56:58 am »
Weapon spawns, and Limited Ammo should have been something implemented into realistic mode from the start!

Offline Shard

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Re: Top forever unimplemented features
« Reply #13 on: July 07, 2009, 08:03:20 am »
I already suggested having an options for more guns but people flamed at me saying I was an idiot and they didn't seem to grasp I wanted more then 10 primary's and 4 secondary's and kept saying 'You can changes the guns that are already there'
Now it gets suggested in a post a while later and no one flames at jrgp, probably cause he's an admin(no offense man). I just want people to take me seriously.

Back on topic,  F4||3N, your right it would have been a good idea to implement them in realistic form the start as options, but they would be fun in normal mode, especially TW games and inf

Offline jrgp

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Re: Top forever unimplemented features
« Reply #14 on: July 07, 2009, 08:07:44 am »
Now it gets suggested in a post a while later and no one flames at jrgp, probably cause he's an admin(no offense man).
Or maybe because no one important will consider the things brought up in this topic and because I created it for the sole purpose of interesting reference.
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Offline MetsuriTossavainen

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Re: Top forever unimplemented features
« Reply #15 on: July 07, 2009, 08:22:54 am »
Moving polygons
Vehicles (trucks, cars, copters, halo warthog type things)
More weapons

Offline STM1993

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Re: Top forever unimplemented features
« Reply #16 on: July 07, 2009, 08:32:18 am »
More weapons
Moving polygons
Throwing Chainsaw = Kill

The first two are awesome. The last one is for fun.

Offline Snow

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Re: Top forever unimplemented features
« Reply #17 on: July 07, 2009, 09:56:24 am »
I'm confused why an admin would post a topic like this heh. Even if, just for interesting reference. Anyway, my own vote would be chainsaws that inflict damage when thrown, poly behind player (one of my maps desperately needs a feature like that - course I can make do with photoshop and trickery - and I still have to release my darn maps) and one that is not on the list: somehow syncing animated sceneries, so that no matter when you join a server, your anims are in sync with everyone elses. If that could work, I'd have some simple but awesome game modes to introduce.

Oh and if Soldat maps were big enough, one more sniper rifle. It would be totally unfair, but you could get some interesting kills with a Cheytac M200.

But, never vehicles. That would be just stupid.
« Last Edit: July 07, 2009, 10:00:49 am by Snow »
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Offline MetsuriTossavainen

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Re: Top forever unimplemented features
« Reply #18 on: July 07, 2009, 10:46:57 am »
But, never vehicles. That would be just stupid.
Yea, I started to really think that after I voted. It would look hilarious if you would try to drive from alpha base to bravo base in ctf_B2B. :p

Offline STM1993

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Re: Top forever unimplemented features
« Reply #19 on: July 07, 2009, 11:02:54 am »
I personally never liked vehicles in shooter games unless the game itself was purely vehicular (no ordinary people running around).