Author Topic: What would soldat guns really be like?  (Read 4624 times)

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Offline Shard

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What would soldat guns really be like?
« on: July 08, 2009, 03:55:01 pm »
I was playing soldat, then was watching people fire guns on youtube, and I thought to myself: I wonder what the guns would really be like if the property's were taking straight form the real world? And I'm not talking about R modifications, but actual reaslism, like no delay on the barret MASSIVE recoil on the d'eagles(One d'eagle could brake a mans arm...) The MP5 not being so much of a hose, and recoil on the spass. So I'm gonna make a WM to see if I can't get so realism out of it. It wont be perfect but it will be interesting.

I thought it would be fun to get other people to do this as well and see what kinda stuff comes up.

Offline demoniac93

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Re: What would soldat guns really be like?
« Reply #1 on: July 08, 2009, 05:59:32 pm »
Do it, it would yes destroy the balance and completely erase it, but hell it would definitely be new...
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Offline LtKillroy

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Re: What would soldat guns really be like?
« Reply #2 on: July 08, 2009, 06:12:24 pm »
Almost every gun would kill in one hit. Minigun would have been teh win.
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Offline Espadon

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Re: What would soldat guns really be like?
« Reply #3 on: July 08, 2009, 06:17:20 pm »
You're bringing back bad memories of Hardwar:Tactics.
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Offline -Major-

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Re: What would soldat guns really be like?
« Reply #4 on: July 08, 2009, 06:54:31 pm »
semi automatic barrett without delay can't get balanced....

Offline ~Niko~

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Re: What would soldat guns really be like?
« Reply #5 on: July 08, 2009, 08:34:45 pm »
i'd love to see this :P when is it coming?

Offline scarface09

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Re: What would soldat guns really be like?
« Reply #6 on: July 08, 2009, 08:53:21 pm »
I wouldn't think you would move that fast with every gun also.
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Offline F4||3N

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Re: What would soldat guns really be like?
« Reply #7 on: July 08, 2009, 09:36:45 pm »
Every gun would be one hit kill.
But if you can add it to an interesting server(with flashbangs, and mines) and maps that have lots of barriers and small tunnels, so spraying isnt an option (like cs, but even more).

There would be lots of camping, but I'd play it!

Offline Snow

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Re: What would soldat guns really be like?
« Reply #8 on: July 09, 2009, 12:47:14 am »
I fired a real Eagle... could have blown my own head off... because I wasn't holding it properly. >.< I don't want to talk about it... Fucking awesome feeling though, to fire a gun with such power. ARGH! ARRGH! (like Tim Allen's grunts of manliness)

I wouldn't mind trying a Barrett. About and hour or two from the city there is an unadvertised firing range where you can sign up and fire high power rifles for real. Supposedly, there is a military presence there also and it may be possible for me to actually use not only a Barrett but a Cheytac M200 as well. *SWEET*
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Offline Grimbad

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Re: What would soldat guns really be like?
« Reply #9 on: July 09, 2009, 01:56:13 am »
I have a mod like this on my other computer, it's not meant to be based on real weapon stats but it's meant to be 'extra realistic'. Maybe I'll attach it next time I'm home.

You could start by doubling the speed of every weapon- maybe excepting the barrett, as it's already really fast. The recoil would become impossible, so you might want to half that. Double or triple all reload times.
Note that at this point the spas is an instant-kill superweapon that is hard to miss with; you might want to reduce the damage to make up for the fact that it doesn't have a long reload.
The barrett is not very good anymore, as its only real advantage is the scope- all the other guns fire in a (relatively) straight line and can shred people quickly now, so the barrett is not too special anymore. Drop the fire rate to solve this. Deagles are too powerful, like the spas they're instant kill and hard to miss with. Increase the recoil. It actually works out pretty well that way, I think.
Tweaking continues in that vein until you have something that is satisfying. You can also double damage on all explosions and make nade throw go a bit farther, if you're so inclined. I did that, and made LAW one-shot (with a tremendous reload) for realism.

I don't know, but it feels like there's a net increase in recoil, which makes crouching a good idea, and in addition to that it's also a good idea because people can't arc bullets over cover very well anymore, so it's safer than anything else. Since bullets fly straight, you can generally tell exactly where a sprayer is and hit him back. Obviously knife and saw are not very good.
« Last Edit: July 09, 2009, 02:05:13 am by Grimbad »
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Offline Shard

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Re: What would soldat guns really be like?
« Reply #10 on: July 09, 2009, 09:15:34 am »
I have a mod like this on my other computer, it's not meant to be based on real weapon stats but it's meant to be 'extra realistic'. Maybe I'll attach it next time I'm home.

You could start by doubling the speed of every weapon- maybe excepting the barrett, as it's already really fast. The recoil would become impossible, so you might want to half that. Double or triple all reload times.
Note that at this point the spas is an instant-kill superweapon that is hard to miss with; you might want to reduce the damage to make up for the fact that it doesn't have a long reload.
The barrett is not very good anymore, as its only real advantage is the scope- all the other guns fire in a (relatively) straight line and can shred people quickly now, so the barrett is not too special anymore. Drop the fire rate to solve this. Deagles are too powerful, like the spas they're instant kill and hard to miss with. Increase the recoil. It actually works out pretty well that way, I think.
Tweaking continues in that vein until you have something that is satisfying. You can also double damage on all explosions and make nade throw go a bit farther, if you're so inclined. I did that, and made LAW one-shot (with a tremendous reload) for realism.

I don't know, but it feels like there's a net increase in recoil, which makes crouching a good idea, and in addition to that it's also a good idea because people can't arc bullets over cover very well anymore, so it's safer than anything else. Since bullets fly straight, you can generally tell exactly where a sprayer is and hit him back. Obviously knife and saw are not very good.
EVERYTHING IN THAT POST WAS ODD. Why would you triple all reload times? Thats retared not realistic....Based on real life scenarios, the barret DOES have fricken ridiculous recoil so the speed wont change, I have ideas about that(remember its nto about balance, but realism)As for the spass, at close range it IS an istant kill super weapon, due to the fact ITS A SHOT GUN! And the reload, i dunno about that...

Ohh and niko? Maybe in about 2 weeks, weeks, if im not done by the 18th, then im sorry but im away for 7 days, so it that happens, maybe the 20/21st

Offline demoniac93

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Re: What would soldat guns really be like?
« Reply #11 on: July 09, 2009, 09:18:47 am »
I fired a real Eagle... could have blown my own head off... because I wasn't holding it properly. >.< I don't want to talk about it... Fucking awesome feeling though, to fire a gun with such power. ARGH! ARRGH! (like Tim Allen's grunts of manliness)

I wouldn't mind trying a Barrett. About and hour or two from the city there is an unadvertised firing range where you can sign up and fire high power rifles for real. Supposedly, there is a military presence there also and it may be possible for me to actually use not only a Barrett but a Cheytac M200 as well. *SWEET*

Try firing an AK-47 scorpion version without the blowback operation...
Or an Uzi with one hand...
b&

Offline Snow

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Re: What would soldat guns really be like?
« Reply #12 on: July 09, 2009, 09:56:49 am »
Try firing an AK-47 scorpion version without the blowback operation...
Or an Uzi with one hand...

Dunno what the AK-47 would be like, but I do know I would never fire an uzi with one hand... that's really asking for it. All those crappy gang movies from the 80's where they use uzi's all the time hanging out car windows is such bull crap. I have however seen the mini-uzi knock offs that I believe only fire .22 rounds. If I'm remembering correctly. Those you could probably hold with one hand. And, speaking of mini-guns, somewhat related to this thread, there are some enthusiasts out there that build working miniature replicas of large, high power guns. I dunno how legal they are, but I saw one video of a miniature mounted machine gun with it's own tiny tripod that fired 2mm rounds. Couldn't really hurt anyone supposedly.. unless you shot them in the eye.
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Offline STM1993

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Re: What would soldat guns really be like?
« Reply #13 on: July 09, 2009, 10:39:39 am »
Heh heh heh... it won't be balanced, but it'd be really interesting if you can do it.

Plus, the fireinterval won't be accurate as compared to real life. You'd need decimal places in the fireinterval and you cannot have decimal places in fireinterval in Soldat for now.
« Last Edit: July 09, 2009, 10:44:53 am by STM1993 »

Offline PQ

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Re: What would soldat guns really be like?
« Reply #14 on: July 09, 2009, 10:47:18 am »
haha, too bad that the real life weapons are not balance at all :D :D
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Offline MetsuriTossavainen

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Re: What would soldat guns really be like?
« Reply #15 on: July 09, 2009, 12:36:00 pm »
I wonder how the realistic minigun would be. Shoot several shots and you are flying in the middle of space. :p

Offline Shard

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Re: What would soldat guns really be like?
« Reply #16 on: July 09, 2009, 04:07:43 pm »
I guess every machine gun will have intervaks of around 1 or 2

Offline demoniac93

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Re: What would soldat guns really be like?
« Reply #17 on: July 09, 2009, 04:30:47 pm »
@Snow: Those mini Uzi's you're talking about are called Ingrams, play Max Payne ffs xD
Oh and it's actually possible to shoot an Uzi with one hand, you just gotta have an insane amount of muscle in those hands...
b&

Offline STM1993

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Re: What would soldat guns really be like?
« Reply #18 on: July 10, 2009, 05:21:11 am »
Tell you how to calculate:

60 ticks divide by (RPM divide by 60 seconds).

So for example, the AK-47 (I'm not referring to the Soldat's AK-74) has 600 rpm. Using the above formula,
60 / (600/60) = 6
Therefore the AK-47's fireinterval in Soldat is 6.

I made a calculation in this thread which I locked by request when I was really pissed about people saying Soldat should be realistic. Link here: http://forums.soldat.pl/index.php?topic=32201.0

Below is the calculation, but slightly modified for errors and some add-ons.
Quote
The ACTUAL firing rate of the weapons goes as follows:
MP5 - 800rpm = 4.5 ticks
Aug - 680-750rpm = 5.29-4.8 ticks
AK-74 - 650rpm = 5.54 ticks
Ruger - It's a bolt-action rifle, not a semi-automatic
Barrett - Semi-automatic
XM214 - 10,000rpm = 0.36 ticks

FN Minimi:
700-1150rpm = 5.14-3.13 ticks
680-800rpm = 5.29-4.5 ticks

M2 Browning Machine Gun (Turret):
450-600rpm = 8-6 ticks
750-850rpm = 4.8-4.23 ticks
1200rpm = 3 ticks

Spas-12:
Maximum firing rate 4 rounds per second = 15 fireinterval

Offline ~Niko~

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Re: What would soldat guns really be like?
« Reply #19 on: July 10, 2009, 06:32:50 am »
I'm doing one, It's gettin better and better. I'll post it when it's done.