Author Topic: Barrett is underpowered.  (Read 31699 times)

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Offline Neosano

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Barrett is underpowered.
« on: July 08, 2009, 05:01:17 pm »
Some time ago, in previous versions of soldat, barrett didn't have a start time! Most players(public servers) were whining about it and it HAD to be balanced! I AGREE! BUT NOT THAT F***ING HARD! Increasing the bink was ENOUGH. And now we have this:
http://forums.soldat.pl/index.php?topic=34804.0
Skilled players always spray! It makes barrett shooting much harder! A way TOO much! And of course it's underpowered! I can use barrett, I can kill, but when there's 3 guys running and spraying through the whole map playing with barrett is TOO HARD!
« Last Edit: July 08, 2009, 05:03:38 pm by Neosano »
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Offline croat1gamer

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Re: Barrett is underpowered.
« Reply #1 on: July 08, 2009, 05:16:31 pm »
Learn to use cover.
The statistics are from SCTFL, which is focusing on capturing the flag, and you obviously forgot that the barret is a support weapon.
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Offline Espadon

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Re: Barrett is underpowered.
« Reply #2 on: July 08, 2009, 05:34:07 pm »
When I played Soldat I was a heavy Barrett user. But I wasn't so daft as to try to Barrett on an auto map. Learn some other weapons -- it helps.
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Offline demoniac93

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Re: Barrett is underpowered.
« Reply #3 on: July 08, 2009, 06:07:25 pm »
Hey he's got a point, the only laces you see a Barret actually doing it's purpose is Inf and DM, RM isn't that popular so screw it.
b&

Offline Suowarrior

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Re: Barrett is underpowered.
« Reply #4 on: July 08, 2009, 06:39:36 pm »
Yeap I'm agreeing, though if delay entirely gets deleted, barret gets overpowered again. But I have to admit, it's damn much enternaiming without delay, nowadays using it feels awkward. In old days Barret had some balls.

Offline -Major-

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Re: Barrett is underpowered.
« Reply #5 on: July 08, 2009, 06:41:58 pm »
Hey he's got a point, the only laces you see a Barret actually doing it's purpose is Inf and DM, RM isn't that popular so screw it.
this is why a game should have only 1 game mode.

Offline Neosano

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Re: Barrett is underpowered.
« Reply #6 on: July 08, 2009, 06:43:05 pm »
Learn to use cover.
The statistics are from SCTFL, which is focusing on capturing the flag, and you obviously forgot that the barret is a support weapon.
In CTF sometimes you need some support, don't you?

When I played Soldat I was a heavy Barrett user. But I wasn't so daft as to try to Barrett on an auto map. Learn some other weapons -- it helps.
I'm talking about unbalanced weapon, not about my skills.

Hey he's got a point, the only laces you see a Barret actually doing it's purpose is Inf and DM, RM isn't that popular so screw it.
You're right. But it's strange, don't you think so? Weapons are sticked to the gamemodes?..hmm..
Yeap I'm agreeing, though if delay entirely gets deleted, barret gets overpowered again. But I have to admit, it's damn much enternaiming without delay, nowadays using it feels awkward. In old days Barret had some balls.
It's good to understand that I'm not alone... :]
Hey he's got a point, the only laces you see a Barret actually doing it's purpose is Inf and DM, RM isn't that popular so screw it.
this is why a game should have only 1 game mode.
Agree, but 1 game mode is boring :]
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Offline LtKillroy

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Re: Barrett is underpowered.
« Reply #7 on: July 08, 2009, 07:00:10 pm »
Without delay the game becomes a reflex test and inf gets broken. Lower bink, slightly lower delay are good ideas though.
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Offline ~Niko~

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Re: Barrett is underpowered.
« Reply #8 on: July 08, 2009, 08:45:37 pm »
screw you up. don't touch my barrett. it's fine as it is. I learnt how to use it at once and I wouldn't like anyone changing it's settings.

Offline LtKillroy

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Re: Barrett is underpowered.
« Reply #9 on: July 08, 2009, 10:03:30 pm »
Welcome to the club. Barret was bar none my favorite weapon in 1.2x and they changed it. A lot.
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Offline demoniac93

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Re: Barrett is underpowered.
« Reply #10 on: July 09, 2009, 09:20:56 am »
Hey I ain't saying that I don't like the Barret, it's my favorite weapon, and I'm neither a camper nor a "noob"...
Just saying that it's way unbalanced...
b&

Offline STM1993

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Re: Barrett is underpowered.
« Reply #11 on: July 09, 2009, 10:13:40 am »
http://forums.soldat.pl/index.php?topic=34479.0;all <-- Consider reading this Barrett-related topic that was made some time ago, got some info there.

The bink system is flawed in some way. Read the above topic.

If the startup time was removed, it'd make the Barrett a point-and-click gun and making it overpowered. The advantage of the Barrett is that it can take out enemies in a single shot even before being shot or seen - that's great, but removing the startup is bringing that advantage to an overpowered level. There MUST be a startup time. Lowering the startup time (while increasing fireinterval to balance the overall firing rate of the Barrett) is a fine suggestion, I've been thinking it might work, though the argument by some guys is that it may screw up the trained snipers. There's nothing wrong with having more snipers, the issue is how overpowered it was without the delay.

Barrett's a long-ranged weapon with a scope, pretty much defensive. If you were playing in a map that is small and bumpy/full of obstacles, it wasn't a good choice to pick the Barrett anyway. If it were a big map with little obstacles, consider staying behind the frontline and picking out enemies from afar instead. If you see a nice weapon dropped on the floor, consider replacing your secondary with it to help back you up when you encounter problems while using the Barrett.

Unfortunately, the problem with Soldat is with multiple game modes, but having only one game mode is boring, like you said. The Barrett is not built for a fast-paced CTF game, but mainly for INF, where the maps are big and the game play is slower and more defensive (Bravo hold choke points using Barretts, Alpha use Barretts to counter-snipe them by sniping them back) - it's easily among the best weapons in INF.

Apparently the goal was to make Soldat more fast-paced like in 1.2.x, but with balanced weapons, and that also means making the game more offensive - there goes the defensive weapons such as Barrett. Currently its pretty screwy, I hate to admit it.
« Last Edit: July 09, 2009, 10:26:54 am by STM1993 »

Offline excruciator

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Re: Barrett is underpowered.
« Reply #12 on: July 09, 2009, 10:22:03 am »
ret is hard to use effectively, but certainly not underpowered.
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Offline zakath

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Re: Barrett is underpowered.
« Reply #13 on: July 09, 2009, 10:24:16 am »
http://forums.soldat.pl/index.php?topic=34479.0;all <-- Consider reading this Barrett-related topic that was made some time ago, got some info there.

The bink system is flawed in some way. Read the above topic.

If the startup time was removed, it'd make the Barrett a point-and-click gun and making it overpowered. The advantage of the Barrett is that it can take out enemies in a single shot even before being shot or seen - that's great, but removing the startup is bringing that advantage to an overpowered level. There MUST be a startup time. Lowering the startup time (while increasing fireinterval to balance the overall firing rate of the Barrett) is a fine suggestion, I've been thinking it might work, though the argument by some guys is that it may screw up the trained snipers. There's nothing wrong with having more snipers, the issue is how overpowered it was without the delay.

Barrett's a long-ranged weapon with a scope, pretty much defensive. If you were playing in a map that is small and bumpy/full of obstacles, it wasn't a good choice to pick the Barrett anyway. If it were a big map with little obstacles, consider staying behind the frontline and picking out enemies from afar instead. If you see a nice weapon dropped on the floor, consider replacing your secondary with it to help back you up when you encounter problems while using the Barrett.

Unfortunately, the problem with Soldat is with multiple game modes, but having only one game mode is boring, like you said. The Barrett is not built for a fast-paced CTF game, but mainly for INF, where the maps are big and the game play is slower and more defensive (Bravo hold choke points using Barretts, Alpha use Barretts to counter-snipe them by sniping them back) - it's easily among the best weapons in INF.



when we were testing out maps for inf mapping contest we mainly used the normal(ctf) weapons and imho there is no difference in inf then in ctf concerning weapons. the difference in inf is the lack of competition and clans compared to ctf as it consists mainly of players from the public and public players tends to lean towards barret. when you have a team that plays well together using ventrilo/teamspeak camping snipers aren't really an issue as they would be overrun quite fast anyways.

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Offline STM1993

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Re: Barrett is underpowered.
« Reply #14 on: July 09, 2009, 10:28:41 am »
^ If that is the case, then what's the use of the Barrett now? You might as well use a M79 or a LAW.

Offline zakath

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Re: Barrett is underpowered.
« Reply #15 on: July 09, 2009, 10:29:47 am »
^ If that is the case, then what's the use of the Barrett now? You might as well use a M79 or a LAW.

well noone uses barret....

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Offline STM1993

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Re: Barrett is underpowered.
« Reply #16 on: July 09, 2009, 10:33:38 am »
well noone uses barret....
That's the problem, and its because people don't see a good reason to use it.

Give it a reason to be used while not making it overpowered. The Barrett ain't there for display.
« Last Edit: July 09, 2009, 10:36:12 am by STM1993 »

Offline zakath

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Re: Barrett is underpowered.
« Reply #17 on: July 09, 2009, 10:38:06 am »
well the problem is that you can negate movement acceleration while moving by just releaseing the movement keys then shoot and continue to move. if movement acceleration where active while actually moving instead of just when keys where pressed. It could be the support weapon its supposed to be by lowering bink and having horrible movement acceleration. but as of now its not possible.

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Offline Espadon

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Re: Barrett is underpowered.
« Reply #18 on: July 09, 2009, 10:40:48 am »
I don't understand what you're talking about the delay being awkward. The delay is good; just learn to properly lead your targets or something. You don't want that twitch reflex accidentally blowing off a missed shot on a ~4sec refire weapon.
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Offline STM1993

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Re: Barrett is underpowered.
« Reply #19 on: July 09, 2009, 10:42:51 am »
well the problem is that you can negate movement acceleration while moving by just releaseing the movement keys then shoot and continue to move. if movement acceleration where active while actually moving instead of just when keys where pressed.
Actually, if you raise the movementacc value to an extremely high value, even releasing movement keys would result in terrible accuracy, though add the movement keys in and it'd be far worse. Try making the Barrett have fireinterval 30 and then give it movementacc 99. Then test it out. You'd find that what I said is true.

The only problem is, bink overrides movementacc.

Either way, we're pretty much screwed, and making the Barrett only shootable on the ground or in proning like the LAW in version 1.1.4 is a terrible idea too...
« Last Edit: July 09, 2009, 11:01:00 am by STM1993 »