Author Topic: Limited clip ammount for weapons balance (script)  (Read 10837 times)

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Offline croat1gamer

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Limited clip ammount for weapons balance (script)
« on: July 10, 2009, 07:33:11 am »
Also, this is simple:
What would be the optimal number of clips for each weapon IF it would be limited.

NOTE:
The count would be in CLIPS, also, if you reload, you loose one clip, not that you can shoot xy bullets.
So, what would be the optimal amount of clips then?

P.S. Spas would be different because of his reload, so when you put one bullet in the weapon you loose 1 clip (also, 1 spas bullet= 1 spas clips)


P.S.S. Include ALL weapons, the special ones also, also including fists and knife would be idiotic.
I would just like to know what would be the balance for that. ;D
/thread go
P.S.S.S. Who makes the best balance, gets a beard, and here it is:    {



Mmkay, now that my clips script is released, this becomes a thread to discuss the amount of clips in the script by default.
Script is here: http://forums.soldat.pl/index.php?topic=35827
« Last Edit: August 25, 2009, 06:41:31 am by croat1gamer »
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Offline ~Niko~

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Re: IF there was a limited clip ammount for weapons
« Reply #1 on: July 10, 2009, 08:05:38 am »
DE: 1
HK: 1
AK: 0
AUG: 1
Spas: 4
Ruger: 1
M79: 2
Barrett: 0 (Maybe even less ammo for it, let's say, 5)
Minimi: 0
Minigun: 0
USSOCOM: 1
Knife: 0
Chainsaw: 0
Law: 1

This would be for realistic or smt...

The numbers mean extra clips, so Deagles would have 7 and other 7 shots, HK 30 and other 30, ak only 40.

Offline 8th_account

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Re: IF there was a limited clip ammount for weapons
« Reply #2 on: July 10, 2009, 08:12:32 am »
If you're suggesting this for Soldat, then it should go into the Suggestions section of the forum.

Though I haven't been a moderator since I edited peoples' profiles, so I can't really stop you. ;/

Offline MetsuriTossavainen

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Re: IF there was a limited clip ammount for weapons
« Reply #3 on: July 10, 2009, 08:15:41 am »
I think this should be scripted because many people have get used to this normal state of weapons. They like to rush and shoot like hell.

Offline croat1gamer

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Re: IF there was a limited clip ammount for weapons
« Reply #4 on: July 10, 2009, 08:22:05 am »
You got it wrong Niko.

You have x clips.
You fire 1 or more bullets (goes to 0 bullets left).
You reload the gun.
You loose 1 clip.
Now you have x-1 clips.
When you get to 0 clips you cant reload it anymore.

Deagles for example:
You have 3 clips when respawning for deagles.
You respawn with deagles.
You have 3 clips.
You shoot a few bullets (it just needs to be less than Ammo)
You reload.
You have 2 clips.
You repeat that again.
You repeat that once again.
Now you have 0 clips and 7 bullets left.
A) You fire all the 7 bullets.
You have 0 clips and 0 bullets left.
Deagles are now useless, as you cant fire with them.
B) You fire some bullets bullets.
You have 0 clips and some bullets left bullets left.
You press reload, and thereby throw the clips you had in them.
You have 0 clips and 0 bullets left.
Deagles are now useless, as you cant fire with them.

You get killed.
You respawn with deagles.
You have 3 clips again.

When you pick up an another weapon from the ground, youll just have the bullets that were left in it, and no clips.
« Last Edit: July 10, 2009, 08:27:55 am by croat1gamer »
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Offline ~Niko~

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Re: IF there was a limited clip ammount for weapons
« Reply #5 on: July 10, 2009, 08:34:40 am »
I had up a server with this, the only difference is that it didn't use scripts, just weapons with the default ammo with reloadtime= 99999, only secondaries could reload. So when you killed someone you took his weapon and continued killing people.

Offline STM1993

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Re: IF there was a limited clip ammount for weapons
« Reply #6 on: July 10, 2009, 08:59:50 am »
Hmm... kinda like Subvein's reload system whereby reloading despite any amount of ammo left currently = one whole spare clip gone.

Here's my personal opinion on the number of clips (inclusive of the current clip, that means the spare clips you have is clip-1):

Note: kill is a rough estimation on how many full-health people you can kill assuming you spend all the ammo. (Normal Mode)

DEs - 7 clips [49] kill 16
MP5 - 4 clips [120] kill 9-12
AK - 2 clips [80] kill 8-11
Aug - 5 clips [125] kill 9-12 OR 4 clips [100] kill 7-10
Spas - 40 shells = 5 full : kill 10-20
Ruger - 9 clips [36] kill 12-18
M79 - 20 grenades : kill 20
Barrett - 2 clips [20] kill 20
Minimi - 3 clips [150] kill 12-18
XM214 - 3 chains [300] <kill 15?>
Socom - 6 clips [72] kill 12
Chainsaw - Infinite Ammo : kill infinite
LAW - 6 missiles : kill 6

Turret - 100 ammo : kill 20-33
Flamer - 2 clips [400] kills a lot


EDIT (new one):
DEs - 3 clips [21]
MP5 - 3 clips [90]
AK - 2 clips [80]
Aug - 3 clips [75]
Spas - 24 shells = 3
Ruger - 4 clips [16]
M79 - 8 grenades
Barrett - 1 clip [10]
Minimi - 2 clips [100]
XM214 - 2 chains [200]
Socom - 3 clips [36]
Chainsaw - Infinite Ammo
LAW - 2 missiles

Turret - <???>
Flamer - 1 clip [200]

Not included:
Knife, Fists, Bow

By the time you're out of ammo, you're long dead anyway. And others must have died and respawned.

The values above are for normal mode. If it were realistic, the number of clips should be much lower.



This isn't a suggestion nor part of the default weapons, but I think its still a good idea to post it here instead of the modding section anyway since its balance-related (though not the same as default).

EDIT:
Fast-firing while requiring lots of ammo to kill or inaccurate autos would have more ammo since they need to reload more constantly.

Also, you may need to change the some of the weapons a little in order to be perfectly balanced.
« Last Edit: July 13, 2009, 04:30:56 am by STM1993 »

Offline ~Niko~

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Re: IF there was a limited clip ammount for weapons
« Reply #7 on: July 10, 2009, 09:16:06 am »
I'd love to see a gamemode kinda' left 4 dead with this. limited ammo to make survival more interesting... ha! Here's where spawning weapons script comes in.

Offline Poop

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Re: IF there was a limited clip ammount for weapons
« Reply #8 on: July 11, 2009, 01:48:22 am »
this is a pretty great suggestion, especially if its optional and the exact settings could be modified.
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Offline ~Niko~

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Re: IF there was a limited clip ammount for weapons
« Reply #9 on: July 11, 2009, 06:57:40 am »
Some kind of... other checkable box? realistic, survival, advance, limited ammo...

Offline croat1gamer

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Re: IF there was a limited clip ammount for weapons
« Reply #10 on: July 11, 2009, 09:22:45 am »
I am asking what would be the optimal amount of clips for balance, not suggesting it to integrate it in soldat.
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Offline LtKillroy

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Re: IF there was a limited clip ammount for weapons
« Reply #11 on: July 11, 2009, 11:17:58 am »
I coulda sworn you could do this with scripting. Just WM the reload to max time and force weapon them after they run out (x) times. I don't know myself because I don't script but it seems people were talking about it.
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Offline croat1gamer

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Re: IF there was a limited clip ammount for weapons
« Reply #12 on: July 11, 2009, 11:23:04 am »
Also, to make it sure:
I DO NOT F**KING CARE IF IT IS SCRIPTABLE, OR IF THIS IS A SUGGESTION.
I just want to know what would the optimal balance look like.

So please keep to that topic.
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Offline STM1993

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Re: IF there was a limited clip ammount for weapons
« Reply #13 on: July 11, 2009, 11:47:53 am »
The previous suggestion was for normal mode (I also editted that post slightly), this one is for realistic. As I'm not so experienced in the realistic balance, I won't include the "kill" value.

DEs - 3 clips [21]
MP5 - 3 clips [90]
AK - 2 clips [80]
Aug - 3 clips [90]
Spas - 21 shells = 3 full
Ruger - 3 clips [12]
M79 - 7 grenades
Barrett - 1 clip [10]
Minimi - 2 clips [100]
XM214 - 2 chains [200]
Socom - 3 clips [36]
Chainsaw - Infinite Ammo
LAW - 3 missiles

Turret - Infinite Ammo
Flamer - 1 clip [200]


EDIT:
DEs - 2 clips [14]
MP5 - 2 clips [60]
AK - 1 clip [35]
Aug - 2 clips [60]
Spas - 14 shells = 2 full
Ruger - 2 clips [8]
M79 - 7 grenades
Barrett - 1 clip [10]
Minimi - 1 clip [50]
XM214 - 2 chains [200]
Socom - 2 clips [24]
Chainsaw - Infinite Ammo
LAW - 2 missiles

Turret - Infinite Ammo
Flamer - 1 clip [200]

To estimate the number of clips, you need to take note of 3 factors:
1) Number of shots to kill someone [Damage]
2) Ammo
3) Firing Rate (Autos)

If more shots are taken to kill and its fast-firing while having low ammo (example: Aug), it obviously should get more clips since it must reload very frequently, even if you still have about a third of the ammo remaining. If the gun kills in few bullets, fires relatively slow while having high ammo (example: AK), it should use less clips since it doesn't really need to reload until its almost 0 in ammo.

Oh, not forgetting to take into account accuracy.

I'm sleepy now. I should go.
« Last Edit: July 14, 2009, 09:32:19 am by STM1993 »

Offline excruciator

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Re: IF there was a limited clip ammount for weapons
« Reply #14 on: July 12, 2009, 12:02:13 pm »
DEs - 7 clips [49] kill 16

I stopped reading after this.

7 clips? I doubt you are going to use anything more than 2 clips in an intense CTF or DM.
Unless you are spraying those. But correct me if I am wrong, the whole point of having limited clip is to add more realism and prevent spraying, or learn to make shots count.
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Offline STM1993

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Re: IF there was a limited clip ammount for weapons
« Reply #15 on: July 13, 2009, 04:10:42 am »
^ Mmm, suppose you have a point there - that's really too many clips. Haven't played much Soldat or any decent games lately.

I'll edit both of them one last time, with the previous values in small text (quote the post if you want to look back at it).
« Last Edit: July 13, 2009, 04:31:31 am by STM1993 »

Offline -Major-

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Re: IF there was a limited clip ammount for weapons
« Reply #16 on: July 13, 2009, 05:10:09 am »
depends on game mode D: in realistic + survival there would be need for quite a lot ammo, and less in normal and the least in R.

Offline excruciator

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Re: IF there was a limited clip ammount for weapons
« Reply #17 on: July 13, 2009, 07:31:17 am »
depends on game mode D: in realistic + survival there would be need for quite a lot ammo, and less in normal and the least in R.

because of spray.

Which I my opinion should be discouraged.
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Offline ~Niko~

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Re: IF there was a limited clip ammount for weapons
« Reply #18 on: July 13, 2009, 08:23:33 am »
DE: 21
HK: 90
AK: 80 105
Aug: 90 100
Spas: 24
Ruger: 12
M79: 6 - 8
Barrett: 20 10
Minimi: 100
Minigun: 200
Ussocom: 48 36
Knife: -
Chainsaw: Inf
Law: 4-5 3

EDIT: Little edit above.

M79 and LAW should have high amounts of ammo because you miss often. Maybe lower the reload of the law since it's an useless-to-reload gun atm? A second?
« Last Edit: July 13, 2009, 04:53:26 pm by ~Niko~ »

Offline Shard

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Re: IF there was a limited clip ammount for weapons
« Reply #19 on: July 13, 2009, 12:15:34 pm »
Law should have no spare clips. If your making a script to have clips, well the law is a fire and forget weapon. No realoading, no more shots

D'eagles:4 clips
HK:4 clips
AK:2 clips
Styer: 3 clips
Spass:48 shots
Rugger:24 spare bullets
M79:8 rounds-10 maybe
Barret:2 clips
FN:2 boxs
Chaingun:1 coil

Soccom:8 clips
Knife:3 knives if thats possible, 1 if not
Saw:Runs off petrol :P, maybe have 3 tanks of it?
LAW:1 shot no reload.
« Last Edit: July 13, 2009, 12:18:27 pm by Shard »