Author Topic: Limited clip ammount for weapons balance (script)  (Read 12280 times)

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Offline ~Niko~

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Re: IF there was a limited clip ammount for weapons
« Reply #20 on: July 13, 2009, 12:19:15 pm »
I'm afraid this will not be possible now. At least with the current scriptcore. i tried a few things but they were overcomplicated, buggy, sh*tty and so on. Maybe some other scripter could find a way, but there are loads of ways to cheat it (taking other guns from the ground, switching weapons, throwing and picking up your gun...

Offline excruciator

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Re: IF there was a limited clip ammount for weapons
« Reply #21 on: July 13, 2009, 04:00:46 pm »
Law should have no spare clips. If your making a script to have clips, well the law is a fire and forget weapon. No realoading, no more shots

D'eagles:4 clips
HK:4 clips
AK:2 clips
Styer: 3 clips
Spass:48 shots
Rugger:24 spare bullets
M79:8 rounds-10 maybe
Barret:2 clips
FN:2 boxs
Chaingun:1 coil

Soccom:8 clips
Knife:3 knives if thats possible, 1 if not
Saw:Runs off petrol :P, maybe have 3 tanks of it?
LAW:1 shot no reload.


Let me guess, you ruger a lot.
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Offline croat1gamer

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Re: IF there was a limited clip ammount for weapons
« Reply #22 on: July 13, 2009, 04:25:27 pm »
Bullets, that is 6 clips iirc.
But yes, this one is in favour of the ruger, while aug is nerfed like hell.
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Offline ~Niko~

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Re: IF there was a limited clip ammount for weapons
« Reply #23 on: July 13, 2009, 04:50:53 pm »
Law should have no spare clips. If your making a script to have clips, well the law is a fire and forget weapon. No realoading, no more shots

D'eagles:4 clips
HK:4 clips
AK:2 clips
Styer: 3 clips
Spass:48 shots
Rugger:24 spare bullets
M79:8 rounds-10 maybe
Barret:2 clips
FN:2 boxs
Chaingun:1 coil

Soccom:8 clips
Knife:3 knives if thats possible, 1 if not
Saw:Runs off petrol :P, maybe have 3 tanks of it?
LAW:1 shot no reload.



Isn't my balance good enough? :P You aren't gonna use 48 spas shots, nor 24 ruger shots, or even use 4 deagles clips, also, no comment with the socom. If you give too much ammo to the M79, you could not take care with the aim. Also LAW would remain useless this way. I'd say to remove 2 reload seconds to it...

^ I edited my balance above.
« Last Edit: July 13, 2009, 04:53:54 pm by ~Niko~ »

Offline STM1993

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Re: IF there was a limited clip ammount for weapons
« Reply #24 on: July 14, 2009, 05:34:25 am »
Remember that in the clip system, once you reload, you lose ALL ammo that still remains in the current clip. It's different from an ordinary limited ammo system where you still have the ammo from the previous clip stored up for later use.
« Last Edit: July 14, 2009, 05:37:46 am by STM1993 »

Offline excruciator

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Re: IF there was a limited clip ammount for weapons
« Reply #25 on: July 14, 2009, 08:24:23 am »
@Niko

I liked the 90 bullet for Aug and 80 for Ak better.
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Offline ~Niko~

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Re: IF there was a limited clip ammount for weapons
« Reply #26 on: July 14, 2009, 08:32:34 am »
But AK has 35 bullets clip, so it must be 70 or 105, and 70 is quite low I think, compared to HK: 90, AUG: 90 and Minimi: 100.
« Last Edit: July 14, 2009, 08:34:10 am by ~Niko~ »

Offline STM1993

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Re: IF there was a limited clip ammount for weapons
« Reply #27 on: July 14, 2009, 09:38:46 am »
^ That's why its impossible to perfectly balance without changing the realistic.ini slightly.

If you compare the damage : ammo ratio, it's quite fair for the AK to have 70 as compared to the MP5/Aug's 90. They can kill roughly the same number of people.

Minimi would be the complicated one because it has 100 ammo in total and has pretty high damage/range.
« Last Edit: July 14, 2009, 09:43:27 am by STM1993 »

Offline ~Niko~

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Re: IF there was a limited clip ammount for weapons
« Reply #28 on: July 14, 2009, 09:42:37 am »
But you aren't gonna use all the ammo of the weapon. you will maybe use... 50 ak shots at max, because you will reload even if the clip isn't empty at all. with 105 you maybe shot 75-85.

EDIT: same with the minimi.

Offline STM1993

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Re: IF there was a limited clip ammount for weapons
« Reply #29 on: July 14, 2009, 10:29:06 am »
MP5 kills between 4-6 + inaccurate 2-4
AK would kill in 4 shots + inaccurate 1-2
Aug kills between 5-6 shots + inaccurate 2-4
Minimi kills in 4-5 shots + inaccurate 1-3

If you are shooting from above (ie: headshots), make the value above -1 or -2.
If at long range, make the value above between +1 to +3. (for MP5 don't bother because it can barely do at long range)

All these assuming that the person you are shooting is at full-health. If slightly injured, 1 less ammo needed to kill. If moderately injured, 2-3 less ammo to kill. Heavily wounded, 1-2 shots will do the trick.


With AK's 35 ammo, you can kill about 5 people (6 per person), then reload when remaining with 5 ammo (that's quite a lot for a realistic AK). With 2 clips, make it a total of 12 people.

With MP5's 30 ammo, you can kill potentially 3-5 people (6-10 per person) in a clip. With 3 clips, make that total between 9-15 people. So on average, 11 to be safe.

With Aug's 30 ammo, you can kill potentially 3-4 people (7-10 per person) in a clip. With 3 clips, make that total between 9-12 people. So on average, 10 to be safe.

With Minimi's 50 ammo, you can kill about 6-10 people (5-8 shots per person) in a box. With 2 boxes, you can kill a total between 10-16 people. So on average, 12 to be safe.


When it comes to reloading sooner, that would happen much more often in the MP5 and Aug than the other two autos since they spend more ammo in general and have a smaller ammo size per clip and fire faster. The AK's 10 ammo is worth a lot more than an Aug's 10 ammo. Users would normally conserve as much ammo as they can until they find that they have an insufficient amount to kill even a single person.

Not forgetting the other factor that they should be holding another secondary. So to further conserve ammo, instead of using their main gun, they might end up switching to their secondary to use. This is especially the case if they are using the Socom. Don't forget grenades as well.



That's basically my reasoning.
« Last Edit: July 14, 2009, 10:39:14 am by STM1993 »

Offline ~Niko~

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Re: IF there was a limited clip ammount for weapons
« Reply #30 on: July 14, 2009, 10:40:26 am »
I have a terrible aim, it may take me 15-20 or even more shots to kill someone... Nobody has that aim.

Offline STM1993

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Re: IF there was a limited clip ammount for weapons
« Reply #31 on: July 14, 2009, 10:53:02 am »
Mmm, that makes sense, but don't players try to shoot slowly in single shots or short bursts in realistic to reduce recoil and prevent self-bink so that it'd be possible? There really isn't much of a difference between realistic and normal except for recoil, so accurate aim should be quite possible for experienced players.

Btw, 15-20 shots for which gun? Can't be that many from the AK or Minimi that's for sure.



Aight, I'm off to bed. Keep your comments coming.
« Last Edit: July 14, 2009, 10:57:42 am by STM1993 »

Offline ~Niko~

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Re: IF there was a limited clip ammount for weapons
« Reply #32 on: July 14, 2009, 11:14:19 am »
Mmm, that makes sense, but don't players try to shoot slowly in single shots or short bursts in realistic to reduce recoil and prevent self-bink so that it'd be possible? There really isn't much of a difference between realistic and normal except for recoil, so accurate aim should be quite possible for experienced players.

Btw, 15-20 shots for which gun? Can't be that many from the AK or Minimi that's for sure.



Aight, I'm off to bed. Keep your comments coming.
I suck with any gun... I'm too used to FPS so I shot exactly where the player is, so, the bullets last to arrive and obviously don't hit the player if he's moving...

Offline excruciator

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Re: IF there was a limited clip ammount for weapons
« Reply #33 on: July 14, 2009, 05:25:55 pm »
I used to be quite good at AUG, and I must say, at my best, I can kill 2 people max with one clip.
I average 12-13 bullets/kill.
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Offline STM1993

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Re: IF there was a limited clip ammount for weapons
« Reply #34 on: July 15, 2009, 03:55:18 am »
I suck with any gun... I'm too used to FPS so I shot exactly where the player is, so, the bullets last to arrive and obviously don't hit the player if he's moving...
Understood, I feel what you do too sometimes, for I too, am not a good player either. Plus, most FPS games hit directly where you point, but there are some FPS games in which there are projectiles like in Soldat instead of direct hit such as the Raptor assault rifle in C&C Renegade.

Though, sadly, that's no reason for making the guns have more ammo. Balancing looks at potential rather than skill level.

I used to be quite good at AUG, and I must say, at my best, I can kill 2 people max with one clip.
I average 12-13 bullets/kill.
Normal balance?
« Last Edit: July 15, 2009, 04:09:53 am by STM1993 »

Offline excruciator

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Re: IF there was a limited clip ammount for weapons
« Reply #35 on: July 15, 2009, 08:13:53 am »
Indeed.
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Offline Jaedong

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Re: IF there was a limited clip ammount for weapons
« Reply #36 on: July 23, 2009, 12:56:38 am »
Maximum 50 bullets for autos, 10 for ruger and 16 for spas.

Offline MadDog

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Re: IF there was a limited clip ammount for weapons
« Reply #37 on: July 23, 2009, 08:52:19 am »
This should actually be in the "realistic mode" of soldat... you know? I mean, everything else in the Realistic mode is... realistic (exception jet boots). Last time I checked, in reality you can't keep firing a M249 nonstop for 3 years...

Then again, in real life, you don't have an ammo counter either. You have to consciously count how many rounds you've fired.

So if you were gonna limit magazines... also remove ammo counter? and put magazine counter in it's place?
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Offline croat1gamer

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Re: IF there was a limited clip ammount for weapons
« Reply #38 on: July 23, 2009, 09:49:25 am »
Its possible.
Just mod the interface.
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Offline croat1gamer

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Limited clip ammount for weapons balance (script)
« Reply #39 on: August 25, 2009, 06:39:07 am »
Mmkay, now that my clips script is released, this becomes a thread to discuss the amount of clips in the script by default.

Script is made mainly for realistic, so please discuss the balance for realistic now.

Current one, based off STM1993's balance, but a bit modified by me for tw.


4 // Desert Eagles
3 // MP-5
2 // AK-74
3 // Steyr AUG
21 // Spas-12 /IGNORE THIS
2 // Ruger
7 // M79 /You can ignore it, but dont need to
2 // Barret M82A1
2 // FN Minimi
4 // Minigun
6 // M72 Law /Its balanced imo
7 // USSocom
21 // Chainsaw

Script is here: http://forums.soldat.pl/index.php?topic=35827

Please note that you dont need to include Spas, as it is temporary disabled because of its reload and the limitation of AppOnIdle.
« Last Edit: August 25, 2009, 06:43:16 am by croat1gamer »
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