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Looking at screenshot i can tell one thing: i don't like spawns locations. Random spawns for teams, nades likely will tend to concentrate at low route. Also i never considered flag behind team spawns as good idea.That backdoor way seems kinda unrealistic to use...
Quote from: VirtualTT on July 15, 2009, 03:35:37 pmLooking at screenshot i can tell one thing: i don't like spawns locations. Random spawns for teams, nades likely will tend to concentrate at low route. Also i never considered flag behind team spawns as good idea.That backdoor way seems kinda unrealistic to use...I'll play around with spawns, etc. more once I do some more thorough play testing. Probably an extra health spawn up top at least.Did you actually try the map, or just look at the overview?
The only thing that I think is negative is the looks, the colours doesn't seem to fit very well together, that texture is quite hard to work with which I know by experience, but it has a nice "ash touch". My advice would be to think "shading". And ofc lots of creates. Well I bet you know how to make a good looking map so I'll just have to wait for it ;>