Author Topic: ~Ultimate Mappers' Suggestion thread~  (Read 973 times)

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Offline L[0ne]R

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~Ultimate Mappers' Suggestion thread~
« on: July 15, 2009, 02:38:46 pm »
This is a list of suggestions, which are meant to add more mapping possibilities. Most of them require map format change, but I really hope that the time for that will come soon enough. And when it does, I hope most of these suggestions will be implemented:


Polygons:


Sceneries:

Other:


If there are any other threads that you think thould be included in this list - PM me.
« Last Edit: March 05, 2010, 02:14:25 pm by L[0ne]R »


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Offline poodleinacan

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Re: ~Ultimate Mappers' Suggestion thread~
« Reply #1 on: July 16, 2009, 08:29:45 am »
that looks good.
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Offline p0ppin

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Re: ~Ultimate Mappers' Suggestion thread~
« Reply #2 on: July 16, 2009, 05:27:01 pm »
Since these updates would require a mapping renovation anyway, may I suggest trigger effects for polygons?  Player steps on polygon X, polygon Y turns to "Doesn't collide".  Kinda like that switch climbing server but with much more versatility.
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Offline L[0ne]R

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Re: ~Ultimate Mappers' Suggestion thread~
« Reply #3 on: July 16, 2009, 06:38:39 pm »
Since these updates would require a mapping renovation anyway, may I suggest trigger effects for polygons?  Player steps on polygon X, polygon Y turns to "Doesn't collide".  Kinda like that switch climbing server but with much more versatility.
That sounds interesting. Make a separate thread and a more detailed description of how it will work and how it can be used. And then I'll just add a link to your thread


L[one]R, INF veteran
maps - remakes: inf_Warehouse ; inf_Fortress ; inf_(Sun)Rise ; inf_Outpost ; inf_Abel ; inf_Moonshine