Author Topic: ctf_Crown [Divison Remake WIP]  (Read 624 times)

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Offline Map Artist

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ctf_Crown [Divison Remake WIP]
« on: July 17, 2009, 02:58:30 pm »
I shouldn't have released this as I realized from the start that it's a complete failure.  And I won't submit a map for the contest either, as I feel a much better solution for the default maps are replacements, as it's easier and the majority of the default maps no longer suit the correct situation.

It's time for a default map makeover, remove some terrible maps such as ctf_B2b and ctf_Viet and replace them with much better maps such as ctf_Marionette or even ctf_Tabaet would be better.  They play, look, easier to navigate through, and the quality of the map itself is better as it isn't infested with polybugs.
« Last Edit: July 17, 2009, 05:43:55 pm by Map Artist »
It lurks in the deep, waiting for the perfect moment to strike...

DarkCrusade

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Re: ctf_Crown [Divison Remake WIP]
« Reply #1 on: July 17, 2009, 03:29:49 pm »
Lazybone! DonĀ“t mirror ctf_Division >:(

Offline Eagles_Arrows

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Re: ctf_Crown [Divison Remake WIP]
« Reply #2 on: July 17, 2009, 03:41:55 pm »
Very round, which is not good.
Bottom route is too sprayable.
Does not look visually pleasing tbh.
Routes are too smooth and boring to navigate.
There's no way players can catch up with the flagger if the flagger takes low route.

"Sometimes it's a good day to die, sometimes it's a good day to have breakfast." - Smoke Signals

DarkCrusade

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Re: ctf_Crown [Divison Remake WIP]
« Reply #3 on: July 17, 2009, 04:46:30 pm »



Sorry, but this was outstanding :)

Offline ~Niko~

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Re: ctf_Crown [Divison Remake WIP]
« Reply #4 on: July 17, 2009, 06:17:05 pm »
You people are obsessed with face-like maps, aren't you?

Make the map more spiky, I'd suggest starting again from scratch, bring something new.