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I don't play anymore. I hated it. The game is so economics heavy that its just a math problem. I would win every battle against my enemy but he would out-produce troops and I would lose simply because I hadn't bothered to make 40+ settlers 20 minutes into the game.
I didn't even like things outside of gameplay, the server was just horrible and connection problems and bugs just destroyed any patients I had. It would take me almost an hour just to find a game.
I got so disappointed by AoE III. Why couldn't they just stay with the setting they used in the second game.
Quote from: jrgp on September 30, 2010, 03:36:50 pmOnly anime shows I've felt any interest in over the years are Pokemon (original TV series) and various hentai.so clearly jgrp is a goddamn anime connoisseur. his opinion might as well be law here.
Only anime shows I've felt any interest in over the years are Pokemon (original TV series) and various hentai.
Best Admin: jrgp, he's like the forum mom and a pet dog rolled into one.
Who said anything about spamming units? I sure didn't.
It seems that when I said that a game lacks substance you two just assumed I lack skill.
Connecting to a room usually fails
"ghost" players would join a room
players in a room couldn't always see everyone else in the room.
players got dropped from rooms
Starting the game would fail resulting in everyone kicked due to a "synchronization error"
They didn't even put in the refresh list button until after people complained.
Back when I played the game was so unbalanced that everyone would join a room start the game and see a french or a russian player on the other team and just drop because they knew they would lose.
Gameplay was really quite horrible. The game was so poorly designed that you are more often better off tasking a settler to building 5 barracks and spamming reinforcements than winning the first battle to begin with.
And if you realize the civilization you have doesn't fit your play style or just plain wasn't any good you would be stuck with a terrible home city again. That kind of design limits player's experimentation.
Last year, I dreamt I was pissing at a restroom, but I missed the urinal and my penis exploded.
You don't like the game, ok, I gotcha. No need to go all bullshit over it, though.
Paraphrased from when you said out-produce, coupled with your general spamming pikemen style.Pikemen/cannon was actually a good strategy if you had taken a moment to think how many different units you can counter with them you might actually see my point.Quote from: a-4-year-old on July 21, 2009, 07:43:56 pmIt seems that when I said that a game lacks substance you two just assumed I lack skill.You described a very poor strategy and said things indicating you weren't all that familiar with the game. Maybe you just never got past the pikemen. once again this is just ignorance on your part. Pikemen have high damage vs. cavalry and buildings and they are much faster than other infantry units. Melee attacks are the best ways for infantry to attack cannons without being raped. If you ditch the British and their terrible rockets and go, oh perhaps the spanish then you can have amazing pikemen that run just as fast as cavalry with great LOS when you use the right cards and you pick up heavy cannons instead of rockets.Quote from: a-4-year-old on July 21, 2009, 07:43:56 pmConnecting to a room usually failsIt's a firewall problem... Not a bug.If every other game I own can pass my firewall and this one can't who's fault is that? Thats still a bug. Its also a bug that had no resolution on their forums as disabling my firewall didn't actually solve anything.Quote from: a-4-year-old on July 21, 2009, 07:43:56 pm"ghost" players would join a roomThey drop out as they time out. Not ideal, but not really a bug. What part of that isn't a bug? A bug in software is an error, flaw or mistake in software that impedes use.Quote from: a-4-year-old on July 21, 2009, 07:43:56 pmplayers in a room couldn't always see everyone else in the room.Quote from: a-4-year-old on July 21, 2009, 07:43:56 pmplayers got dropped from roomsFor no reason? Never seen it happen in 1500+ games over 4 years.Then play online.Honestly you must not have played online at all during the first two years or so of this game's release. I remember specific conversations with people about how these two things happened to them all the time. The only "remedy" to either of these things were just to reconnect to the room which didn't always work.Quote from: a-4-year-old on July 21, 2009, 07:43:56 pmStarting the game would fail resulting in everyone kicked due to a "synchronization error"There's an actual problem, good job. I much rather prefer Soldat eats, which is basically the same problem.Quote from: a-4-year-old on July 21, 2009, 07:43:56 pmThey didn't even put in the refresh list button until after people complained.I didn't have a problem with the automatic refresh, but some did. They added it, and that's a bad thing? Automatic refresh was a terrible idea. As you scroll to find a game the entire list changes up or down and you click the wrong room or if you're lucky you're just disoriented. It was a bad idea that wasn't fixed for months. A game should be done when they release it that game wasn't even close to ready for stores.Quote from: a-4-year-old on July 21, 2009, 07:43:56 pmBack when I played the game was so unbalanced that everyone would join a room start the game and see a french or a russian player on the other team and just drop because they knew they would lose.The game is actually quite complex that the balance could never be perfectly equal for everyone. They patched it often early on due to balance problems, yes. But it's nowhere near as simple as you try to frame it as. the balance problems were horrible, no they can't be equal but it seems they tailor made 2-3 civilizations to fit a working strategy and just left the rest to fend for themselves. its simply another instance of bad design and inadequate testing.Quote from: a-4-year-old on July 21, 2009, 07:43:56 pmGameplay was really quite horrible. The game was so poorly designed that you are more often better off tasking a settler to building 5 barracks and spamming reinforcements than winning the first battle to begin with.Most battles are over in less than than the time it takes to make more units, and keeping your army alive is hardly a bad idea. 8 player games lasted so long that they would just stalemate because both powers would max out their population with units and then attack each other and have a new set of units marching to take their place, people would build 10 barracks just to have 50 musketeers in seconds. Quote from: a-4-year-old on July 21, 2009, 07:43:56 pmAnd if you realize the civilization you have doesn't fit your play style or just plain wasn't any good you would be stuck with a terrible home city again. That kind of design limits player's experimentation.Actually, if you make a new HC it starts at the tier of your highest HC. Meaning that if I were to make a new HC it would start at 80, not at 1. Maybe you should double check everything you say? which update did they do this in? perhaps the expansion packs? They certainly didn't do it anytime soon after the release and the game sure as hell wasn't set up that way on launch.You don't like the game, ok, I gotcha. No need to go all bullshit over it, though.
It seems like all you said was that in all this time they actually fixed the things that plagued the game when I played it. All the things I listed were known bugs and yes they were actual bugs. Just because you say they aren't bugs does not make them issues.
Pikemen/cannon was actually a good strategy if you had taken a moment to think how many different units you can counter with them you might actually see my point.
once again this is just ignorance on your part. Pikemen have high damage vs. cavalry and buildings and they are much faster than other infantry units. Melee attacks are the best ways for infantry to attack cannons without being raped. If you ditch the British and their terrible rockets and go, oh perhaps the spanish then you can have amazing pikemen that run just as fast as cavalry with great LOS when you use the right cards and you pick up heavy cannons instead of rockets.
If every other game I own can pass my firewall and this one can't who's fault is that? Thats still a bug. Its also a bug that had no resolution on their forums as disabling my firewall didn't actually solve anything.
What part of that isn't a bug? A bug in software is an error, flaw or mistake in software that impedes use.
Then play online.Honestly you must not have played online at all during the first two years or so of this game's release. I remember specific conversations with people about how these two things happened to them all the time. The only "remedy" to either of these things were just to reconnect to the room which didn't always work.
Automatic refresh was a terrible idea. As you scroll to find a game the entire list changes up or down and you click the wrong room or if you're lucky you're just disoriented. It was a bad idea that wasn't fixed for months. A game should be done when they release it that game wasn't even close to ready for stores.
the balance problems were horrible, no they can't be equal but it seems they tailor made 2-3 civilizations to fit a working strategy and just left the rest to fend for themselves. its simply another instance of bad design and inadequate testing.
8 player games lasted so long that they would just stalemate because both powers would max out their population with units and then attack each other and have a new set of units marching to take their place, people would build 10 barracks just to have 50 musketeers in seconds.
which update did they do this in? perhaps the expansion packs? They certainly didn't do it anytime soon after the release and the game sure as hell wasn't set up that way on launch.
I'm not going to debate with you about bugs anymore since you're completely ignorant as to what a software bug is. Wasting my time with circle talk won't get us anywhere.
It also isn't going to help if you just lie about home cities. That means my 1 high level city and the 7 cities that I made after that are all just bugged because they're all >10 right now. You don't have to lie to make your points.
Skirmishers have several disadvantages, they are only resistant to ranged and they have a lower hand attack, they are also slightly slower, the same spread that makes them less vulnerable to cannon fire makes them more vulnerable to melee fighting.Pikemen have slight resistance to melee and are faster with more damage (despite losing the cavalry multiplier) with a spanish card pikemen are much quicker than skirmishers and equally as quick as the slowest cavalry unit (German War wagon) they also cost less. Since pikemen swarm around whatever they are attacking they are surprisingly resistant to cannon fire, When attacking cannons or perhaps skirmishers directly in front of cannons, pikemen may only lose one per volley.All this means that an equivalent number of pikemen that are well managed can do ok against skirmishers, which are their biggest counter. Obviously a player would try to distract me while they flank with cavalry, that would be the correct move. Your example of 100 pikemen vs 50 skirmishers was obvious hyperbole, but if a player has cavalry it would be fair to give me an equivalent population of pikemen, at least in this example. so in total it would be 50 skirmishers, 25 cavalry, and 3 cannons vs a total of 100 pikemen and 3 cannons, in this example I could leave a fairly large reserve to deal with a cavalry threat.
Where this strategy really shines is when you break through and into their base. Skirmishers have such a weak torch that an enemy player would have extra time to mount a defense of their buildings. If you don't play spanish then it doesn't work quite as well, however if you do play spanish it is very effective despite it's simplicity.
If you expect to go up against skirmishers as spanish you should use Skirmishers and Rodeleros using the same basic tactics for rodeleros instead of pikemen.