Author Topic: ctf_Chernobyl2  (Read 1532 times)

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Offline As de Espada

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ctf_Chernobyl2
« on: July 29, 2009, 03:20:13 pm »
ctf_Chernobyl2

By As de Espada and erMel
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remake of chernobyl, similar size
based on Factory

no overlaping yet
need suggestions to the flags


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Offline re_link

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Re: ctf_Chernobyl2
« Reply #1 on: July 29, 2009, 03:41:45 pm »
good job  ;)

Offline Blacksheepboy

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Re: ctf_Chernobyl2
« Reply #2 on: July 29, 2009, 04:52:16 pm »
Yea, Chernobyl was really asking for a graphical update. I had one suggestion, but then realized it was crap, so uh, with the flag placements, just mimic the design of the original?

Offline As de Espada

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Re: ctf_Chernobyl2
« Reply #3 on: July 31, 2009, 12:57:30 pm »
Today is the deadline, any final critic?
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Offline p0ppin

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Re: ctf_Chernobyl2
« Reply #4 on: July 31, 2009, 01:34:28 pm »
Make that center pit more practical by adding tunnels out of both sides up to the middle path?  Just a thought, as of now its just a nade deathtrap.
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Offline As de Espada

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Re: ctf_Chernobyl2
« Reply #5 on: July 31, 2009, 01:46:40 pm »
you mean that vault with all the bonus?
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Offline p0ppin

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Re: ctf_Chernobyl2
« Reply #6 on: July 31, 2009, 01:50:52 pm »
Yes, Sir!
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Offline numgun

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Re: ctf_Chernobyl2
« Reply #7 on: July 31, 2009, 02:22:42 pm »
Omg my favorite map from 1.2.1.
Make sure in the main low route those ramps are steep enough so players can duck behind the ramp for cover.
That was the main great feature in the original.
Also make the flag pits radioactive and slowly hurting since that was another big highlight in the map.

Then the top route could use something new too.
Either some hanging colliders or a floating island in the middle high area. Or 2 small islands symmetrically in the high middle route.

And slightly lower the ceiling a liiittle bit down.

Other than that this is awesome. Remind me of vig's factory map in style.

Offline As de Espada

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Re: ctf_Chernobyl2
« Reply #8 on: July 31, 2009, 03:30:34 pm »
thank you numgun, I do most of those things, dunno about upper islands

yeah, took vig's factory, and reshape it to chernobyl's
the scenery usage is almost the same, bases (bunker with the spawns) are new
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Offline Suowarrior

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Re: ctf_Chernobyl2
« Reply #9 on: July 31, 2009, 06:01:32 pm »
Released, locked.