Author Topic: ctf_Chernobyl2  (Read 4948 times)

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Offline As de Espada

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ctf_Chernobyl2
« on: July 31, 2009, 05:55:21 pm »
ctf_Chernobyl2

By As de Espada and erMel
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un-downloadable until change of theme (map will be darker)

remake of chernobyl, similar size
based on vig's Factory


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This map is hosted by jrgp's Soldat Mapping Showcase
« Last Edit: August 01, 2009, 03:12:54 pm by As de Espada »
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Offline Cookiegangsta

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Re: ctf_Chernobyl2
« Reply #1 on: July 31, 2009, 11:32:35 pm »
Nice... I like the top.. it more detail into it than the original version.
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Offline numgun

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Re: ctf_Chernobyl2
« Reply #2 on: August 01, 2009, 05:49:34 am »
The flag pits could use a more brighter and more poisonous looking radiation that looks really evil. Almost lime-green that glows out of the pit strongly.

Then the other all coloring could look better with a bit more darker/greyer colors and the background slightly more darkened and have more stronger transition of fade.
The reason for this is that its Chernobyl man, its a grim place and those blood markings in the base emphasize on that. Have a darker color layout for polygons and the background.

Then more pipes or mechanical stuff near or in the flag pits to give a feeling that the reactors are there to make it look more cool and interesting like your stealing flags from a reactor and delivering it to the other one.

And finally add a small platform(s) above the flag pits like in the original one.

Offline As de Espada

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Re: ctf_Chernobyl2
« Reply #3 on: August 01, 2009, 07:33:53 am »
I'm stunned!
I think you really like like the old chernobyl, your suggestions are great
I'll make a darker theme and a greener flag-place, but it will take a little longer for the machinary
« Last Edit: August 01, 2009, 07:54:45 am by As de Espada »
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Offline As de Espada

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Re: ctf_Chernobyl2
« Reply #4 on: August 01, 2009, 03:15:04 pm »
updated!
glow added
middle floor thinner
ceil a liiiittle lower
some random scenerys here and there
2 more colliders in the bunkers
darker, redish theme
signature tree

no island near the flag, sorry
the machinary will be hard to do only with default scenery, and I'm not that willing...
« Last Edit: August 01, 2009, 03:42:52 pm by As de Espada »
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Offline ~Niko~

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Re: ctf_Chernobyl2
« Reply #5 on: August 01, 2009, 03:29:05 pm »
I think that your "siggy" in the maps is taking way too much importance in this map. Maybe put it somewhere else?

Offline As de Espada

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Re: ctf_Chernobyl2
« Reply #6 on: August 01, 2009, 03:53:55 pm »
I think that your "siggy" in the maps is taking way too much importance in this map. Maybe put it somewhere else?
yeah... it won't fit anywhere, so we created a special place to it ^^
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Offline ~Niko~

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Re: ctf_Chernobyl2
« Reply #7 on: August 01, 2009, 03:58:00 pm »
Seems a bit outplaced though.

Offline numgun

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Re: ctf_Chernobyl2
« Reply #8 on: August 01, 2009, 04:08:38 pm »
Much better, I understand you dont want to make the scenery, but ah well.
Just imo the flag area doesnt look interesting enough. I'd put some extra spice to it. If not machinery then some metal supports or warning lines.  ;D

The only last suggestion is make the edges of the polygons have a lime-greenish color in the flag pits to bring out the contrast of the radiation in the pits. Right now even with those small sceneries I can see you put there, it doesnt bring out the hazardness of the pit out too well.

Other than that its awesome. Much more polished than the old chernobyl and the gameplay works. Its simply great.  ;)



>.>
I still want those metal platforms above the flag pits...

Offline biohazard

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Re: ctf_Chernobyl2
« Reply #9 on: March 10, 2010, 06:56:12 am »
The actually jet fuel is too much, did u changed that after the resize?

Btw, i understand this map as some others which were created to define the CTF gameplay as well the Soldat itself from the very start. But, this kinda of layout dont fit the default capture the flag develped over the years, the fastpaced style.

You might think about turning it in a CS mod map, mostly played here(leo's rsa): 89.149.202.134:24874; lowering the jet fuel, or even using the oldest bigger version which is nice to play r/s
« Last Edit: March 10, 2010, 07:02:24 am by biohazard »

Offline The Bone Collector

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Re: ctf_Chernobyl2
« Reply #10 on: March 10, 2010, 07:50:14 am »
Pictures don't appear to be working.. might wanna fix that :)
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Offline As de Espada

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Re: ctf_Chernobyl2
« Reply #11 on: March 10, 2010, 09:21:59 pm »
@bio: there was no resize, as you can see in one picture

@bone: TMS and some other sites are not working on some computers, maybe is a DNS problem, I dunno
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Offline biohazard

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Re: ctf_Chernobyl2
« Reply #12 on: March 11, 2010, 09:30:57 am »
Shoozza's solution:
set "74.54.55.10 tms.jrgp.org" on the file "host" @ "C:\WINDOWS\system32\drivers\etc"

Btw even for default ctf, you might think about lowering the jet fuel to a very low value, even to none, since the map support that new(old) kind of gameplay. Its rly too much jet fuel, you can even fly for some seconds in the edge of the map, without losing it...

You may consider making a new version for CS mod, making it bigger horizontaly, and of course with a very low jet fuel.

Offline Oddisy

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Re: ctf_Chernobyl2
« Reply #13 on: March 11, 2010, 04:39:59 pm »
I'd suggest brightening up the background, a reddish gray color maybe. Add some redded grass splitting up through the pavement, brighten the pavement. It should look nice.

Offline As de Espada

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Re: ctf_Chernobyl2
« Reply #14 on: March 12, 2010, 05:55:03 pm »
ok thanks, I'll try lowering the jets and messing with the colours a bit.
I'm not a R/S player, so I don't know how a map lika that should be.

@biohazard and DNS thing: thanks a lot! that worked perfectly
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Offline nosejj

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Re: ctf_Chernobyl2
« Reply #15 on: August 22, 2010, 10:45:05 pm »
this should totally be a deafult on the next realease.

Offline duz

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Re: ctf_Chernobyl2
« Reply #16 on: August 23, 2010, 12:59:34 am »
Shouldn't be a default map  :P
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Offline Boots

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Re: ctf_Chernobyl2
« Reply #17 on: August 26, 2010, 04:30:36 pm »
No offense man, but this map would still be useless to play on.
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