Author Topic: CTF Paradigm  (Read 4732 times)

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Offline zakath

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CTF Paradigm
« on: August 04, 2009, 05:27:04 pm »
Paradigm

By Zakath
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Simplistic metallic themed map with access to the flag from both low and middle.


(^Click To Enlarge^)

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This map is hosted by jrgp's Soldat Mapping Showcase

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Offline p0ppin

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Re: CTF Paradigm
« Reply #1 on: August 04, 2009, 05:31:53 pm »
Played on this in #soldat.mapping twice...I think :P  Flag position makes for lots of different possibilities for the flagger (and for defending team).  Was really fun to play ;)
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Offline As de Espada

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Re: CTF Paradigm
« Reply #2 on: August 12, 2009, 03:30:29 pm »
wow this map seems suppa fun!
I tested it, and I felt something missing
maybe the map is too dark or poor/wrong scenery
good map anyway! maybe I'll make a map that uses that double flag thing
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Offline Biggles

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Re: CTF Paradigm
« Reply #3 on: August 15, 2009, 05:33:53 am »
Those smooth looks are amazing, good job, if I have time tonight I'd like to playtest it :)

Offline RatBoy

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Re: CTF Paradigm
« Reply #4 on: August 16, 2009, 11:55:41 pm »
Looks are great, I just feel it could use some more detailing added to that cool athmosphere, it's crying for sceneries and stuff =\

Offline zakath

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Re: CTF Paradigm
« Reply #5 on: June 22, 2012, 05:36:13 am »
Updated map using new polygons available for 1.6.* makeing it possible to hold the flag in the air and still defend from top through the bridge.

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Offline As de Espada

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Re: CTF Paradigm
« Reply #6 on: June 22, 2012, 10:53:24 pm »
OMG activity in the mapping section! Did you modify any scenery? I guess not :(
Either way, I'll test it tomorrow.

P.s.: I'll release a racing mappack soon.
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Offline zakath

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Re: CTF Paradigm
« Reply #7 on: June 23, 2012, 04:27:35 am »
OMG activity in the mapping section! Did you modify any scenery? I guess not :(
Either way, I'll test it tomorrow.

P.s.: I'll release a racing mappack soon.

well its new background scenery

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Offline AdamD

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Re: CTF Paradigm
« Reply #8 on: July 02, 2012, 12:02:53 pm »
heck yes floating flag! gonna try this out for sure
vam; dicko
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Offline As de Espada

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Re: CTF Paradigm
« Reply #9 on: July 05, 2012, 09:43:50 am »
Took me a while to test, but I finally did. It turned out better than older version :)
There is a little bug. Capping from above is only possible if you crouch/roll. Maybe making a thinner poly would fix that.
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Offline machina

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Re: CTF Paradigm
« Reply #10 on: July 05, 2012, 10:18:19 am »
Looks nice at all. Maybe it's not really creative but I believe that gameplay will be awesome...

Offline zakath

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Re: CTF Paradigm
« Reply #11 on: July 05, 2012, 11:33:15 am »
Took me a while to test, but I finally did. It turned out better than older version :)
There is a little bug. Capping from above is only possible if you crouch/roll. Maybe making a thinner poly would fix that.
well If I gonna any thinner it will bug so its an design choice that you have to roll

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Offline As de Espada

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Re: CTF Paradigm
« Reply #12 on: July 05, 2012, 01:37:19 pm »
(...)
well If I gonna any thinner it will bug so its an design choice that you have to roll
fair enough :P
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Offline zakath

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Re: CTF Paradigm
« Reply #13 on: July 25, 2013, 11:43:03 am »
updated with new polygons for 1.6.4

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