Author Topic: ctf_Choke  (Read 2495 times)

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Offline Biggles

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ctf_Choke
« on: August 14, 2009, 04:20:40 pm »
So here is a map I'm working on atm, I got the layout from Virus who asked me to help him create this map, I think i'm almost done with the scenery, polygons now.

Anyway I need some help with the texture, I like this texture but it changes when I fix the stretching, anyone know how I can fix it?, I want it to look like it is atm. And well if anyone got any other advice, like some scenery ideas, small polygon fixes. I need any advice I can get.

I kinda like the layout, it's not too open but you can still switch route very fast, in front of both bases its "Only bullets collide" so you will be able to get away with the flag. The top route is closed.

And well I believe the name is temporary.

EDIT:

Last version, ctf_Choke 1.04

The map has been changed alot, we tried it at #soldat.mapping and I believe the middle route specially has improved much. Thanks for advices VirtuallTT and others.

Notes: The top route is open! The bridge are only players collide". Also added more objects.


Overview with objects

DOWNLOAD



« Last Edit: August 20, 2009, 01:20:22 pm by Biggles »

Offline As de Espada

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Re: ctf_Choke
« Reply #1 on: August 14, 2009, 04:41:30 pm »
that little low tunnel is bizare
only the green is poly
I would add some dark scenerys
remove that polywall, maybe add a lower route, to avoid spawnkill and add dinamic to the map
aboute the texture: fix only the bars (polystraight polys)
All my maps | my latest map: SoldatX Racing Mappack
me making a map on youtube: ctf_FastMade

Offline Biggles

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Re: ctf_Choke
« Reply #2 on: August 15, 2009, 05:30:54 am »
Well I like the idea there ( I agree, spawnkill might be a problem ), but it feels like it might get bit open then, I'll talk with virus about it and decide then. I don't want to use to many sceneries, but sure I'll add some more. Thanks for the advices.

One question, what's with the black stuff you painted?, spray problems? or sceneries?

Offline As de Espada

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Re: ctf_Choke
« Reply #3 on: August 15, 2009, 09:04:21 am »
that little low tunnel is bizare
only the green is poly
I would add some dark scenerys
remove that polywall, maybe add a lower route, to avoid spawnkill and add dinamic to the map
aboute the texture: fix only the bars (polystraight polys)
All my maps | my latest map: SoldatX Racing Mappack
me making a map on youtube: ctf_FastMade

Offline Biggles

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Re: ctf_Choke
« Reply #4 on: August 16, 2009, 03:14:21 am »
Allright I'll post the changes later when I get home. What I've done with that version is, made it smaller quite alot, changed the lower route, added sceneries. And put some opacity on the bar next to the flag so you'll be seen there.

We tried a version at #soldat.mapping but the map was to big, mostly the lower route.

EDIT:

I've updated the first post and the latest version can be downloaded there.
« Last Edit: August 16, 2009, 07:06:32 am by Biggles »

Offline As de Espada

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Re: ctf_Choke
« Reply #5 on: August 16, 2009, 12:18:45 pm »
looking good
I'll add something to make that middle route more usable
All my maps | my latest map: SoldatX Racing Mappack
me making a map on youtube: ctf_FastMade

Offline Biggles

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Re: ctf_Choke
« Reply #6 on: August 16, 2009, 01:52:02 pm »
true though that would make it harder to come from low

Offline As de Espada

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Re: ctf_Choke
« Reply #7 on: August 16, 2009, 05:23:54 pm »
wont think so, you'll jump there, and fly straight to the flag
I think it will make it eazier. atm you have to break to get the flag
All my maps | my latest map: SoldatX Racing Mappack
me making a map on youtube: ctf_FastMade

Offline Biggles

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Re: ctf_Choke
« Reply #8 on: August 17, 2009, 05:15:46 am »
Yeah well that could easily be added, although I'm not having problems with the lower route neither the upper route ( does routes feels good when you use them ), it's the middle route that feels weird, you have to jump to get there in the first place, and yeah might feel abit big aswell.

Offline zakath

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Re: ctf_Choke
« Reply #9 on: August 17, 2009, 06:43:18 am »
I really like the looks seems to be a bit steel inspired ;)

#soldat.mapping - #soldat.inc - #soldatladder - #soldat.gather.nordic

Offline Biggles

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Re: ctf_Choke
« Reply #10 on: August 17, 2009, 06:50:18 am »
I really like the looks seems to be a bit steel inspired ;)

Thanks alot, well I'm trying to make Division/steel remix looks :D

Offline zakath

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Re: ctf_Choke
« Reply #11 on: August 17, 2009, 02:59:52 pm »
must say I am surprised on how fun this map was. I am still not 100 % convinced of the middle path but the base design is really good ;)

#soldat.mapping - #soldat.inc - #soldatladder - #soldat.gather.nordic

Offline VirtualTT

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Re: ctf_Choke
« Reply #12 on: August 17, 2009, 03:04:28 pm »
some radical map structure remake to provide more open space

Offline Biggles

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Re: ctf_Choke
« Reply #13 on: August 18, 2009, 03:26:37 am »
Well I currently like the lower route as it is but the middle route isn't as good as the other routes. But I still like that the lower route and the middle is connected.

Although it doesn't hurt to make another version so I'll make a version from your screen and then we can try it out.

Thanks alot for advices

Offline Biggles

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Re: ctf_Choke
« Reply #14 on: August 20, 2009, 01:21:14 pm »
Updated version, ctf_Choke 1.04 for more info about changes look at the notes.

Offline Biggles

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Re: ctf_Choke
« Reply #15 on: August 23, 2009, 04:24:54 am »