Author Topic: -:|HALO~ODST|:- (Beta Released)  (Read 38451 times)

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DarkCrusade

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Re: -:|Halo UNSC Commando|:-
« Reply #40 on: September 09, 2009, 10:22:39 am »
You don´t need to do the weapons.ini. You can work on a new balance but please store the file in an other folder so you can choose yourself from the beginning whether you want to play with a weapon mod or without.

@ the 2 weapons: Stick with the first one if you ask me.

Offline MattH

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Re: -:|Halo UNSC Commando|:-
« Reply #41 on: September 09, 2009, 10:26:02 am »
@ the 2 weapons: Stick with the first one if you ask me.

you really think?  :-\  because the new one looks more like the Halo SMG if you ask me.

Offline Espadon

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Re: -:|Halo UNSC Commando|:-
« Reply #42 on: September 09, 2009, 12:51:02 pm »
You shouldn't ask others to choose if you already have a good idea which one you like more.
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Offline MattH

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Re: -:|Halo UNSC Commando|:-
« Reply #43 on: September 10, 2009, 08:09:05 am »
Just a little update:

as you can see I have been messing with the opacity on the Energy sword.

Offline Minifig

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Re: -:|Halo UNSC Commando|:-
« Reply #44 on: September 10, 2009, 01:50:30 pm »
Wow!
Nice Plasma Rifle!
The fuel rod gun is my favorite though.
If this gets finished, then I will play it. ;D
« Last Edit: September 10, 2009, 01:52:48 pm by Minifig »
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Offline croat1gamer

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Re: -:|Halo UNSC Commando|:-
« Reply #45 on: September 10, 2009, 01:58:48 pm »
Looks nice, but remove the image borders.
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Offline Mastadi

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Re: -:|Halo UNSC Commando|:-
« Reply #46 on: September 10, 2009, 03:35:24 pm »
Why do I see two marine handguns and no plasma pistol? :(

It's great anyway :D

Offline Henito Kisou

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Re: -:|Halo UNSC Commando|:-
« Reply #47 on: September 10, 2009, 05:11:27 pm »
If you cant get right sounds, try find the most accurate from other games. They can be even edited in Audacity to be similiar. In some titles most painful is that you cant record sfx seperate from background noises because they are same pattern in sound options. More nightmare is when they are encoded into game or use infamous resources compression. I could even do in ex. TheSuffering by gfx, but sfx... So dont stop working on this mod even if not every part will be pure Halo. At these times in this community any single mod attempt is important.
« Last Edit: September 10, 2009, 05:14:41 pm by Henito Kisou »

Offline MattH

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Re: -:|Halo UNSC Commando|:-
« Reply #48 on: September 10, 2009, 06:23:09 pm »
Why do I see two marine handguns and no plasma pistol? :(

It's great anyway :D

I let you all decide if I should make a plasma pistol or not.

Shall I pole it?

If you cant get right sounds, try find the most accurate from other games. They can be even edited in Audacity to be similiar. In some titles most painful is that you cant record sfx seperate from background noises because they are same pattern in sound options. More nightmare is when they are encoded into game or use infamous resources compression. I could even do in ex. TheSuffering by gfx, but sfx... So dont stop working on this mod even if not every part will be pure Halo. At these times in this community any single mod attempt is important.

Yes its sad to see how the modding community it dying.

Offline Henito Kisou

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Re: -:|Halo UNSC Commando|:-
« Reply #49 on: September 10, 2009, 09:05:29 pm »
Yes its sad to see how the modding community it dying.
No, why? It's on life support. I've seen worster cases like total vegetable.

Offline MattH

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Re: -:|Halo UNSC Commando|:-
« Reply #50 on: September 10, 2009, 10:02:39 pm »
*FacePalm*

I just remembered my main goal for this mod, I was going to make this a ODST mod (for the new halo coming out) so that means that I need to make some of the weapons over again, further more I think I'll study halo weapons better, for some reason I don't feel like I've "Captured" the look of Halo weapons.

Sorry for the bad grammar, I'm kind of tired, its been a long day for me.

So anyhow Look for an update soon.

Offline F4||3N

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Re: -:|Halo UNSC Commando|:-
« Reply #51 on: September 10, 2009, 10:03:37 pm »
Make a handgun and plasma pistol if possible.
Like real Halo!

Offline MattH

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Re: -:|Halo UNSC Commando|:-
« Reply #52 on: September 11, 2009, 05:33:31 pm »
Okay, I'm really happy with this next update



as you can see, I did a bit more "studying" on halo weapons and the best ways to make them.

(note that the Carbine is not finished also that I am changing the name of this mod)


Offline croat1gamer

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Re: -:|HALO~ODST|:-
« Reply #53 on: September 11, 2009, 05:36:24 pm »
Does not like the shading.
Old one is better.
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Offline MattH

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Re: -:|HALO~ODST|:-
« Reply #54 on: September 11, 2009, 06:05:29 pm »
You are crazy
This is true
Old one is worser.

Offline Dairy

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Re: -:|HALO~ODST|:-
« Reply #55 on: September 11, 2009, 06:21:06 pm »
You don't want opinions. So just let your work as secret and then after finishin' just release it.

You deny every single opinion and even after you ask for one.

Offline MattH

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Re: -:|HALO~ODST|:-
« Reply #56 on: September 11, 2009, 06:26:46 pm »
Not entirely true, but yes I do deny a lot of peoples opinions, but that's my right isn't it?

Not to mention that the modding section is sort of dying, so asking for opinions is a good way of reviving interest in modding.
« Last Edit: September 11, 2009, 08:14:54 pm by MattH »

Offline Shard

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Re: -:|HALO~ODST|:-
« Reply #57 on: September 11, 2009, 06:31:11 pm »
I can do a weapons.ini if you want. I have a knack for balancing.

Offline MattH

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Re: -:|HALO~ODST|:-
« Reply #58 on: September 11, 2009, 06:40:15 pm »
Do you play Halo?
 
If so then you got the job.

Offline Dairy

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Re: -:|HALO~ODST|:-
« Reply #59 on: September 11, 2009, 07:08:25 pm »
Not entirely true, but yes I do deny a lot of peoples opinions, but that's my right isn't it?

Not to mention that the modding section is sort of dying, so asking for opinions is a good of reviving interest in modding.

Not entirely but you agree. Funny.

But you've got a point as I see. So there is nothing else what I could say about it.

Good luck.