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Soldat Community Wiki
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Official Soldat Forums
Soldat Maps & Mapmaking
DM/HTF/Other maps
(Moderators:
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,
Suowarrior
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dm_Pipeline
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Topic: dm_Pipeline (Read 3159 times)
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iDante
Veteran
Posts: 1967
dm_Pipeline
«
on:
August 09, 2006, 04:37:41 pm »
dm_Pipeline
Overview
Download
Description
: Small DM map, the pipes hurt, so stand on the brown. Sorry, no screenshots, overview is at 100%
Waypoints:
Yes
Recommended Players
: 4-6
Date Uploaded:
08-09-2006
«
Last Edit: August 10, 2006, 08:22:30 am by Anna
»
Logged
The Geologist
Inactive Staff
Flagrunner
Posts: 909
Re: Pipeline
«
Reply #1 on:
August 09, 2006, 04:47:02 pm »
I really like the design, but I don't like the lack of definate borders. Leads to too much hang time without enough jet to get you back onto the map. Could make for a very interesting htf style map though.
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With all its sham, drudgery, and broken dreams it is
still a beautiful world. Strive to be happy.
iDante
Veteran
Posts: 1967
Re: Pipeline
«
Reply #2 on:
August 09, 2006, 05:16:16 pm »
hmmm... I think I'll up the amount of jet and either A) put deadly polys all around it so before you fall too much you die, or B) just get rid of the little polys a ways away that make it bigger, which should I do?
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jettlarue
Flagrunner
Posts: 724
Re: Pipeline
«
Reply #3 on:
August 09, 2006, 06:13:57 pm »
i like the looks of it. seems fun always shooting people and then watch them fall forever so if you put deadly polys put them far away, personally a deadly poly like 2 screens below the bottom pipe would be good. and just make the poly invisible, for added coolness looks
Logged
Blues
Camper
Posts: 387
Hum?
Re: Pipeline
«
Reply #4 on:
August 09, 2006, 07:05:18 pm »
Yeah, an invisible poly border around the map will do.
Logged
18:15
Rambo_6
Camper
Posts: 463
Banned
Re: Pipeline
«
Reply #5 on:
August 09, 2006, 07:18:29 pm »
Hrm, i dislike the number of sceneries used, but definitely original layout.
Logged
iDante
Veteran
Posts: 1967
Re: Pipeline
«
Reply #6 on:
August 09, 2006, 08:37:28 pm »
Ok, silly question:
How to make invisible polygons? I tried to select them and went Edit>Reverse Visiblity but no luck.
Logged
Blues
Camper
Posts: 387
Hum?
Re: Pipeline
«
Reply #7 on:
August 09, 2006, 09:34:46 pm »
Wow, I'm pretty sure that was how you did it.
Logged
18:15
Keron Cyst
Global Moderator
Rainbow Warrior
Posts: 2872
will waypoint for food
Re: Pipeline
«
Reply #8 on:
August 10, 2006, 12:36:31 am »
That
is
how it is done. Try untexturing it as well. It usually is unable to be completely invisible, tho'.
Logged
So you think you can waypoint?
Eagles_Arrows
Veteran
Posts: 1889
The Thread Killer
Re: Pipeline
«
Reply #9 on:
August 10, 2006, 08:12:56 am »
Yes, when you zoom out to a certain point, the poly becomes visible. When you zoom in to a certain point, it becomes invisible.
Logged
"Sometimes it's a good day to die, sometimes it's a good day to have breakfast." - Smoke Signals
Flying Dutchman
Soldier
Posts: 242
Boomshakalack!
Re: Pipeline
«
Reply #10 on:
August 10, 2006, 08:19:13 am »
Aah, I already made a map called Pipeline, although that one was an infiltration map.
I like the idea. It could use some more pipes to stand on though.
Logged
Avarax
Veteran
Posts: 1529
Re: dm_Pipeline
«
Reply #11 on:
August 14, 2006, 07:58:32 pm »
check out ctf_de_piranesi for invisible walls
i simply made a screen of the sky around the polys and put that scenery over em.
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I like to have one Martini
Two at the very most
Three I'm under the table
Four I'm under the host
Bgretydews
Flagrunner
Posts: 805
y halo thar rabbit
Re: dm_Pipeline
«
Reply #12 on:
August 15, 2006, 03:08:12 am »
I like this, quite simple but nice
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http://yossi.jrgp.org/?action=maps&sa=user_maps&u=10
Image (and link) is broken. Feel free to fix it.
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Official Soldat Forums
Soldat Maps & Mapmaking
DM/HTF/Other maps
(Moderators:
Wraithlike
,
As de Espada
,
Suowarrior
)
dm_Pipeline