Author Topic: dm_Pipeline  (Read 3159 times)

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Offline iDante

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dm_Pipeline
« on: August 09, 2006, 04:37:41 pm »
dm_Pipeline
Overview
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Description: Small DM map, the pipes hurt, so stand on the brown. Sorry, no screenshots, overview is at 100%

Waypoints: Yes
Recommended Players: 4-6
Date Uploaded: 08-09-2006
« Last Edit: August 10, 2006, 08:22:30 am by Anna »

Offline The Geologist

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Re: Pipeline
« Reply #1 on: August 09, 2006, 04:47:02 pm »
I really like the design, but I don't like the lack of definate borders.  Leads to too much hang time without enough jet to get you back onto the map.  Could make for a very interesting htf style map though.
With all its sham, drudgery, and broken dreams it is
still a beautiful world.  Strive to be happy.

Offline iDante

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Re: Pipeline
« Reply #2 on: August 09, 2006, 05:16:16 pm »
hmmm... I think I'll up the amount of jet and either A) put deadly polys all around it so before you fall too much you die, or B) just get rid of the little polys a ways away that make it bigger, which should I do?

Offline jettlarue

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Re: Pipeline
« Reply #3 on: August 09, 2006, 06:13:57 pm »
i like the looks of it. seems fun always shooting people and then watch them fall forever so if you put deadly polys put them far away, personally a deadly poly like 2 screens below the bottom pipe would be good. and just make the poly invisible, for added coolness looks :)

Offline Blues

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Re: Pipeline
« Reply #4 on: August 09, 2006, 07:05:18 pm »
Yeah, an invisible poly border around the map will do.
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Offline Rambo_6

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Re: Pipeline
« Reply #5 on: August 09, 2006, 07:18:29 pm »
Hrm, i dislike the number of sceneries used, but definitely original layout.

Offline iDante

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Re: Pipeline
« Reply #6 on: August 09, 2006, 08:37:28 pm »
Ok, silly question:
How to make invisible polygons? I tried to select them and went Edit>Reverse Visiblity but no luck.

Offline Blues

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Re: Pipeline
« Reply #7 on: August 09, 2006, 09:34:46 pm »
Wow, I'm pretty sure that was how you did it.
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Offline Keron Cyst

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Re: Pipeline
« Reply #8 on: August 10, 2006, 12:36:31 am »
That is how it is done. Try untexturing it as well. It usually is unable to be completely invisible, tho'.

Offline Eagles_Arrows

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Re: Pipeline
« Reply #9 on: August 10, 2006, 08:12:56 am »
Yes, when you zoom out to a certain point, the poly becomes visible.  When you zoom in to a certain point, it becomes invisible.

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Offline Flying Dutchman

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Re: Pipeline
« Reply #10 on: August 10, 2006, 08:19:13 am »
Aah, I already made a map called Pipeline, although that one was an infiltration map. :P
I like the idea. It could use some more pipes to stand on though. :)

Offline Avarax

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Re: dm_Pipeline
« Reply #11 on: August 14, 2006, 07:58:32 pm »
check out ctf_de_piranesi for invisible walls

i simply made a screen of the sky around the polys and put that scenery over em.
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Offline Bgretydews

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Re: dm_Pipeline
« Reply #12 on: August 15, 2006, 03:08:12 am »
I like this, quite simple but nice :D
http://yossi.jrgp.org/?action=maps&sa=user_maps&u=10
Image (and link) is broken. Feel free to fix it.