Author Topic: Weapons.ini  (Read 2360 times)

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Offline F4||3N

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Weapons.ini
« on: September 15, 2009, 06:23:48 pm »
....needs a serious update! It's not a hard thing like moving polys or anything!

It's been suggested so many times. I don't know why it does get an update (even just one or two extra options).
I've got a few off the top of my head.

Range=## (Works like stat gun. Bullet disappears at a certain point)
Push=## (How much the bullet pushes you back, if any)
Clip=## (For limited ammo)

I had more. I forget for now! Range and clip would be easy!

IMO, range and clip should be a default in realistic mode.
And bullet push is one of the main things I hate about Soldat. (Although I do like when the spas pushes you back a little bit when you fire)

Also SPAS and mp5 would be awesome with range. Since they're close range weapons.
And spray would be fixed with range.

And the more options you have, the better quality mods you can make. And easier to simulate a universe. (Halo, GoW, what ever)...

Discussion? Your ideas and opinions?

Offline Dusty

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Re: Weapons.ini
« Reply #1 on: September 16, 2009, 08:21:08 am »
It's been suggested so many times.

Yes, why suggest it again?

Offline LtKillroy

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Re: Weapons.ini
« Reply #2 on: September 16, 2009, 03:21:23 pm »
Scope is the other ancient one, and forcing you to crouch when you shoot.
L'audace, l'audace, toujours l'audace

Offline scarface09

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Re: Weapons.ini
« Reply #3 on: September 17, 2009, 04:59:45 am »
I think it will be done in a few years, but for now let's all hope the dm bug gets fixed.
Football is the other face of the world. If you don't like it, then you can get the hell out!

Offline F4||3N

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Re: Weapons.ini
« Reply #4 on: September 17, 2009, 05:58:33 am »
It's been suggested so many times.

Yes, why suggest it again?

I know that weapon.ini has been suggested.
But I dunno about some of the particular ones I mentioned were.

Plus apparently you have to jam suggestions down peoples throats before they're taken seriously!

Offline Dusty

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Re: Weapons.ini
« Reply #5 on: September 17, 2009, 06:42:31 am »
No, my only point was that making the weapons.ini better has been suggested about 15*10^27 times.

Also, none of your suggestions is unique. All of them have been suggested before (read above for the amount) either in the exact same way or in other form.

Offline Xxypher

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Re: Weapons.ini
« Reply #6 on: September 22, 2009, 02:22:39 pm »
I say yes to this, like every time I see these threads.

Offline F4||3N

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Re: Weapons.ini
« Reply #7 on: September 23, 2009, 06:50:41 pm »
Wow. I just thought of something that would require this.

Instead of customized weapons like someone suggested before (nade launchers etc)

Have each gun read from two different .ini files. By pressing a button, it switches the entire weapon.ini..

It wouldn't be good for normal gamemodes, as nothing really is. But it would add dimension for modders!

(You could simulate suppressors, giving them less range and more burst). And you could probably still add a nade launcher if you wanted....

DarkCrusade

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Re: Weapons.ini
« Reply #8 on: September 24, 2009, 12:11:18 pm »
F11 to your last idea. F12 to a .ini change.

Offline scarface09

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Re: Weapons.ini
« Reply #9 on: September 25, 2009, 02:20:52 am »
F12 to the .ini change...can we get some things done in this game pleeeeease
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Offline Furai

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Re: Weapons.ini
« Reply #10 on: September 25, 2009, 03:15:24 am »
weapons.ini needs improving - that's fact. But I think that range idea is useless. Soldat have pretty good physic and bullets hit ground after gaining some certain distance.
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Offline -Major-

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Re: Weapons.ini
« Reply #11 on: September 25, 2009, 09:01:36 am »
15*10^27 times.
I love how you always try to sound so hardcore with your hi-tech maths.

Offline Furai

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Re: Weapons.ini
« Reply #12 on: September 25, 2009, 09:07:27 am »
15*10^27 times.
I love how you always try to sound so hardcore with your hi-tech maths.

It's only 15 with 27 zeros after it. (;
"My senses are so powerful that I can hear the blood pumping through your veins."

Offline Dusty

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Re: Weapons.ini
« Reply #13 on: September 25, 2009, 12:13:51 pm »
15*10^27 times.
I love how you always try to sound so hardcore with your hi-tech maths.

Yeah, too hi-tech for you.

Offline UnknownSniper

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Re: Weapons.ini
« Reply #14 on: September 25, 2009, 12:41:57 pm »
15*10^27 times.
I love how you always try to sound so hardcore with your hi-tech maths.

Yeah, too hi-tech for you.

And yourself too, apparently.
15 * (10^27)
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My sweet wife was my best friend
But I traded that for Cocaine and a whore
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Offline Dusty

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Re: Weapons.ini
« Reply #15 on: September 25, 2009, 12:55:56 pm »
Uh, just no. Why, exactly?
« Last Edit: September 25, 2009, 01:06:37 pm by Dusty »