Author Topic: Competitive Soldat Movement?  (Read 4999 times)

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Offline xurich

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Re: Competitive Soldat Movement?
« Reply #20 on: October 01, 2009, 12:09:52 am »
To be fair, a lot of the crap that he's gotten lately is deserved, the result of his poor handling of the ping controversy, and, even worse, the subsequent actions that he's taken (mostly kicking us to the curb). His treatment of this community is deplorable, and it'd be awfully foolish of him (or anybody) to expect a chocolate-and-roses response.

That being said, I do believe that he's working hard on the next Soldat release, and I think that it's really quite silly that some people rebuke him at every turn, even pinning things on him that aren't entirely his fault (such as below).

You tell me.

At least deathmatch bug still exists after how many months? Why is that?

As Wookash said, nobody reported it to him. He can't be blamed for not fixing a bug that he didn't know existed. I do agree with you that, once it was known, it should have been fixed readily with the other bugs in a quick 1.5.1 release, but its initial presence in 1.5.0 is more the community's failure than it is his.

(even if you can't use demo recording atm).

The demo bug was a BE issue (something else commonly and mistakenly attributed to EnEsCe!) and should be resolved for everybody now.

Offline Snow

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Re: Competitive Soldat Movement?
« Reply #21 on: October 01, 2009, 10:23:14 am »
At least I didn't put the blame on him for anything, including the demo recording thing (since yes that was a BE issue). Enesce said before that Soldat's code was so badly written, that fixing one bug resulted in another. If you guys want an analogy - it's like being given a giant tangled ball of rope... where do you begin? You pull on one loop and it tightens another. To unravel the damn thing, you have to follow the loops and lengths of rope over and over and over until you can finally free a part of the rope and continue.

There was a programmer who said that programming involved 10% coding and 90% debugging. Debugging isn't just, undoing a bug when you run into it, it's also searching for the damn bug. Also, debugging is a lot more harder when you have code that isn't commented or properly commented. I believe Soldat's code is like that as well. So whoever works on Soldat's code, has to figure out what function does what, where it belongs, what class is what, etc, then put in their own comments and at the same time scour the code over and over and over - just like my above analogy, looking for things that don't make sense and what might be causing an ingame bug.

You guys have to remember that a bug that is found ingame can be caused from a combination of things in the code. The code for each of the attributing factors may be properly written, the bug is caused by say 2 functions interfering causing a conflict within the program. I'm learning to program myself, but I doubt I have the patience to spend so much time looking for bug after bug after bug. It would be as frustrating as hell. Personally no matter how good I got at programming, I don't think I'd ever take on someone else's project, if it was full of bugs and the code was not properly commented and poorly written. No way in hell. The only time I would deal with something like that, is if it was my own code, in which case, I would put it on a cd, throw the cd down in the middle of a pentagram and curse it's black heart to Hell. Then I would curse and punish myself for writing something poorly. I would then rewrite the program from scratch - properly. Soldat could be rewritten from scratch, but then things like the maps not working or other bugs and changes in gameplay could result.

So, give the guy credit. He's still working on Soldat, because he loves to. He's had his frustrating moments in figuring out how to fix bugs. He also made some poor choices here and there... everyone does. I almost caused millions of dollars of damage to a sawmill once... luckily we got the fire out in time. :/ Shit happens. The community has to stop putting so much pressure on him and ragging on him so hard. If you want to throw a tantrum, keep it in your mom's basement. You can "angry german kid" all you want then.

I'm pretty thankful for the guy being there, trying hard and despite a ton of criticism, continues to work on Soldat. There's nothing stopping NSC from quitting and saying, "fuck you guys". I bet if he actually did that, most would say "WTF, why did he quit!?" Even if you don't agree with some of the choices he's made, give him a bit of credit and respect. He's even trying to involve the community more in helping to make Soldat bug-free and players happy. 1.5.1 will be a public beta again.
"Evil will always triumph, because Good is dumb." - Dark Helmet

Offline demoniac93

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Re: Competitive Soldat Movement?
« Reply #22 on: October 01, 2009, 02:05:52 pm »
The more I see from the community the more I understand why NSC is doing things the way he is, and heck, I even support him in that, I've always obliged myself to the code of respect for respect, if some asshole doesn't respect me I don't respect him. And if I were to be working my ass off for a bunch of ungrateful kids who piss on my work no matter whether or not it fulfills their impossible expectations, I'd definitely do it for my own pleasure, so if he wants to add new features I support him cause he's doing what HE sees is the right thing to do.
b&

Offline Dusty

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Re: Competitive Soldat Movement?
« Reply #23 on: October 01, 2009, 02:31:52 pm »
You just made my day.

Offline Mittsu

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Re: Competitive Soldat Movement?
« Reply #24 on: October 01, 2009, 03:15:34 pm »
The more I see from the community the more I understand why NSC is doing things the way he is, and heck, I even support him in that, I've always obliged myself to the code of respect for respect, if some asshole doesn't respect me I don't respect him. And if I were to be working my ass off for a bunch of ungrateful kids who piss on my work no matter whether or not it fulfills their impossible expectations, I'd definitely do it for my own pleasure, so if he wants to add new features I support him cause he's doing what HE sees is the right thing to do.

first of all, its enesce who disrespected a lot of people in the first place, so your code works perfectly here and would explain why enesce receives so much s**t now. Secondly, getting this position he should act like a responsible man, not a moody kid, if he can't, he should resign, because he's not the man up to the task. Regarding your last 2 sentences, you think taking an internet game with thousands of dedicated fans and doing with it whatever the f**k you want like it was your own toy you don't care to share with anyone is right? I'm not saying he does a bad job in coding soldat, i'm just talking again about that weird ass attitude of a 12 year old. What the hell is wrong with you? Yes, it is 'just' an internet game for a single gamer, but considering the game as a whole phenomenon, its A GAME. Thousands of dedicated players, thousands of $ moving around the Soldat business every month, thousands of hours spent on the game and countless amount of effort summed up by all of these. Enesce is just a small guy that happend to be in charge of it, and he failed at basics like ethics of work, responsibility, reliability and acting mature. He's now getting what he deserves, he apparently can't stand this pressure and he should resign, or at least someone different should get in charge.
« Last Edit: October 01, 2009, 03:18:37 pm by Mittsu »
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Offline demoniac93

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Re: Competitive Soldat Movement?
« Reply #25 on: October 01, 2009, 05:12:52 pm »
Wow, EnEsCe, I can now say that I feel for you, you've become the Barrack Obama of the soldat community...
If it hadn't been for all the crap he's received since the RELEASE OF 1.5 he wouldn't have gotten "moody".
Yes he does act like an asshole but shoving it up his ass ain't gonna change it.
b&

Offline Mittsu

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Re: Competitive Soldat Movement?
« Reply #26 on: October 01, 2009, 05:24:42 pm »
Wow, EnEsCe, I can now say that I feel for you, you've become the Barrack Obama of the soldat community...
If it hadn't been for all the crap he's received since the RELEASE OF 1.5 he wouldn't have gotten "moody".
Yes he does act like an asshole but shoving it up his ass ain't gonna change it.


what does it matter why he got moody, the fact that he is disqualifies him from the position in my eyes. I don't like ignoring things like that, this is a forum and we're discussing so i give my input about it, and yes it may change something.

And what is that reference to Obama, what does it have to do with anything ?!
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Offline F4||3N

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Re: Competitive Soldat Movement?
« Reply #27 on: October 01, 2009, 10:42:04 pm »
I don't feel sorry for him. It's his own fault. People trusted him once, he blew it, and I hope they never forgive him.

But at the same time, I'd prefer new features over bug fixes any day. I support him on that! Times are changing, and Soldat is behind new generation games. I'm not talking graphically. I'm talking about what is needed to make a game great. A few years ago, the game was far ahead of most other games, 2d or 3d.

Lately, Soldat is lacking real unique-ness, just because it's the only game of it's type doesn't mean it's unique anymore.

Suggestions like moving polygons, more guns, and all the other great ideas would absolutely revolutionize Soldat, yet the ignorant community plus devs want Soldat to remain a 2001 game.

It doesn't matter how much you think you love Soldat, the last six months have shown that many of you are getting completely sick of the game, including me. Once again, the conclusion is; Soldat will not survive much longer. Whether you disagree or not.

I'm tired of everything being blamed on bugs. It's not the bugs, there's barely a f4king bug in Soldat that actually affects gameplay. You're blaming it on bugs, but deep down; you're just growing tired of the game. I won't be around much longer; Soldat just doesn't give me the enjoyment it use to.

I condemn MM to an eternity in Hell. He has ruined it for everyone by completely giving up on the game. As much as I hate EnEsCe, I hate MM far more.

Offline xurich

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Re: Competitive Soldat Movement?
« Reply #28 on: October 01, 2009, 11:12:14 pm »
Lately, Soldat is lacking real unique-ness, just because it's the only game of it's type doesn't mean it's unique anymore.

Actually I think that's the very definition of unique. :)

Offline jrgp

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Re: Competitive Soldat Movement?
« Reply #29 on: October 02, 2009, 01:17:29 am »
Lately, Soldat is lacking real unique-ness, just because it's the only game of it's type doesn't mean it's unique anymore.

Actually I think that's the very definition of unique. :)

Yeah...Fallen you just completely contradicted yourself in the same sentence.

Soldat is extremely unique, and every game that tries to copy it ends up sucking.
There are other worlds than these