Author Topic: New player menu  (Read 5469 times)

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Offline Xxypher

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Re: New player menu
« Reply #40 on: October 04, 2009, 03:13:01 am »
No, it would be better there, and it would fill in blank spaces. Keeping it like that would be perfect!

Offline L[0ne]R

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Re: New player menu
« Reply #41 on: October 04, 2009, 05:24:31 pm »
Quickly, what is that font and font size used for the image? I just got CS4 Premium suite, and I would like to make my own version.
I figured it out.
Bank Gothic Light BT. It's actually in the Soldat folder (bgothl.ttf). Size - I just eyeballed it. Around 12 maybe?

Player indicator and sniper line.. those aren't really options for player himself, they're for the in-game interface. Perhaps there should be "GUI" section in the options (not player options)? It could have those 2 options, as well as the menu to choose interfaces. I think they would belong together better.

kzya
Maybe you should rename this thread into "New options menus"? I think we should not only discuss the player options, but also the other options menu and make a few design concepts for that too.

Offline Manipulator

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Re: New player menu
« Reply #42 on: October 05, 2009, 01:03:27 am »
Yes F12 it looks damn good :)

Offline Mittsu

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Re: New player menu
« Reply #43 on: October 05, 2009, 09:32:17 am »
i dont know much about this stuff, but wouldn't it be possible to make entire Soldat Menu customizable? It would be cool if there was a possiblity to make different skins.
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Offline L[0ne]R

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Re: New player menu
« Reply #44 on: October 05, 2009, 04:00:47 pm »
i dont know much about this stuff, but wouldn't it be possible to make entire Soldat Menu customizable? It would be cool if there was a possiblity to make different skins.
AFAIK, it would be possible only if Soldat menu actually used images. Currently it seems like every element has its hard-coded color. If buttons and backgrounds were replaced with images and if there was a way to change font colors - menu skins would be possible (and is a nice idea too).
I suppose it's possible to hack the colors via hex-editing, but it's not gonna be easy. :|

Offline homerofgods

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Re: New player menu
« Reply #45 on: October 06, 2009, 02:57:59 pm »
IMO mouse sensetivety doesn't need a bar, but I agree that it's currently difficult to see if you successfully changed a key or not, so this would be one solution.