Author Topic: ctf_Angkor  (Read 1334 times)

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Offline Blue-ninja

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ctf_Angkor
« on: October 02, 2009, 08:46:25 pm »
Angkor

By Blue-ninja
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After rising to sublime heights, the sacred city may have engineered its own downfall... EDIT: Made the temples not as straight as before, shaded some things, deleted, moved and put in new sceneries. Added another collider.


(^Click To Enlarge^)

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This map is hosted by jrgp's Soldat Mapping Showcase
« Last Edit: October 05, 2009, 08:35:25 pm by Blue-ninja »

DarkCrusade

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Re: ctf_Angkor
« Reply #1 on: October 02, 2009, 09:20:11 pm »
NEVER saw so good visuals on one of your maps, BJ, NEVER EVER ;D Layout seems to be plain, in most cases it gives the map a good feeling for the routes and the simplicity makes fun. I need to test this map on #soldat.mapping ;D

Offline ~Ёган~

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Re: ctf_Angkor
« Reply #2 on: October 18, 2009, 08:26:58 am »
Very beautiful map!  ;)
I like .

DarkCrusade

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Re: ctf_Angkor
« Reply #3 on: October 18, 2009, 08:43:40 am »
One thing: This hill / mountain on the right side in the low corner looks ... well it looks a bit crappy. I would work a bit on the polystructure there. Everything else looks great :)

Offline homerofgods

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Re: ctf_Angkor
« Reply #4 on: October 18, 2009, 10:19:41 am »
Oyeah, 100% score from me. Really good atmosphere.

Offline Pokoo

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Re: ctf_Angkor
« Reply #5 on: October 18, 2009, 11:59:43 am »
Look is awesome, but i dare it's that fun to play... we should test it