Author Topic: dm_Choco by Scerip=)  (Read 2355 times)

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Offline scerip

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dm_Choco by Scerip=)
« on: October 18, 2009, 12:46:52 pm »
Choco

By scerip
__________________

Hello:) this is my first map made for soldat
 i hope you like it
 please comment and give tips for me to improve map

information:
polygons:116
scenery:78
spawns:29
jet fuel:medium
waypoints:no... if anybody will do it for my i would be happy=)


(^Click To Enlarge^)

Screenshots:



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This map is hosted by jrgp's Soldat Mapping Showcase







Offline zakath

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Re: dm_Choco by Scerip=)
« Reply #1 on: October 19, 2009, 06:19:19 am »
very good map for a first map ;)
It has decent polystructure as well as overlapping of polygons even though you missed overlapping at some places. so keep up the good work ;)

#soldat.mapping - #soldat.inc - #soldatladder - #soldat.gather.nordic

Offline Blacksheepboy

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Re: dm_Choco by Scerip=)
« Reply #2 on: October 23, 2009, 07:56:48 pm »
very good map for a first map ;)

For a first, but don't get cocky :P

This map reminds me of Arena3...

Overall, the map is very open. Lots of room to breath, which isn't all bad. I just see that there's too much. In other words, a DM map needs a balance of tight-quarter areas as well as open atmospheres. I think the ratio would be about 5 parts open: 3 parts close? Someone correct me if I am wrong.

As I have said, you nailed the openness part, but I think you can afford to bring the right wall closer to the islands, even when disregarding what I said above.