Author Topic: BattlEye Errors  (Read 64915 times)

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Offline Fujifabric

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Re: BattlEye Errors
« Reply #180 on: November 23, 2009, 06:56:38 pm »
Yeah japi, it's rly random. I've tried messing with the video settings too but i haven't find a relation between those and the crash time.

i have a nvidia Geforce 8400 GS

From: November 24, 2009, 09:39:48 am
this one lasted like 10 seconds in the first server  http://pastebin.com/m1e64bd34

From: November 24, 2009, 09:46:52 am
and this one, about a minute in the server but right after the previous crash. It was spiking at the end before crashing. http://pastebin.com/m66fffb0d

From: November 24, 2009, 11:12:58 am
now i played like 40 minutes without any error  ???
« Last Edit: November 24, 2009, 11:12:58 am by Fujifabric »

Offline $able

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Re: BattlEye Errors
« Reply #181 on: November 24, 2009, 05:01:13 pm »
Could you guys check if it still crashes in v1.118 with test enabled? If so, post the log again.
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Offline -Major-

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Re: BattlEye Errors
« Reply #182 on: November 24, 2009, 05:54:34 pm »
still crashes anyway.

Offline japi

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Re: BattlEye Errors
« Reply #183 on: November 24, 2009, 08:04:50 pm »
Seems fixed to me :D
Did not crash for more than 1h.
Will do more testing tomorrow  :)

Thank you very much $able!

Offline $able

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Re: BattlEye Errors
« Reply #184 on: November 24, 2009, 08:08:30 pm »
:)

As a test you could try to play without test enabled - it should crash then.
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Offline japi

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Re: BattlEye Errors
« Reply #185 on: November 24, 2009, 08:15:14 pm »
:)

As a test you could try to play without test enabled - it should crash then.
crashed after 177 seconds  ;D

and again after 227

Played 10 more minutes with test enabled.. did not crash  :)
« Last Edit: November 24, 2009, 08:37:57 pm by japi »

Offline $able

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Re: BattlEye Errors
« Reply #186 on: November 24, 2009, 08:27:24 pm »
crashed after 177 seconds  ;D

Good to know. :)
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Offline Fujifabric

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Re: BattlEye Errors
« Reply #187 on: November 24, 2009, 09:11:52 pm »
just confirming that it didn't crash for me with test enabled too  :)

Offline Illuminatus

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Re: BattlEye Errors
« Reply #188 on: November 24, 2009, 10:57:59 pm »
I have no problems with battleye and 1.5.1, Im just curious: what was the big problem the last weeks? and what is improved now? is it faster now? more secure (recognizing more hax)? more stable (less crashes)? more accurate (kicking less non-haxors)? or "just" bugfixes because of the changes in 1.5.1?

and again: thx for the great support here, $able! :)
No difference between man and mouse - both end up in pussy.

Offline -Major-

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Re: BattlEye Errors
« Reply #189 on: November 24, 2009, 11:02:04 pm »
I have no problems with battleye and 1.5.1, Im just curious: what was the big problem the last weeks? and what is improved now? is it faster now? more secure (recognizing more hax)? more stable (less crashes)? more accurate (kicking less non-haxors)? or "just" bugfixes because of the changes in 1.5.1?

and again: thx for the great support here, $able! :)
yeah, seems to not crash now, before it was crashing about every 20 sec or so. "join, crash, join, unpause, crash, join, unpause crash etc etc"

Offline $able

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Re: BattlEye Errors
« Reply #190 on: November 25, 2009, 05:35:04 am »
I have no problems with battleye and 1.5.1, Im just curious: what was the big problem the last weeks? and what is improved now? is it faster now? more secure (recognizing more hax)? more stable (less crashes)? more accurate (kicking less non-haxors)? or "just" bugfixes because of the changes in 1.5.1?

and again: thx for the great support here, $able! :)

1.5.1 hasn't caused any problems because BE isn't really active there yet. The big problem was some weird Windows Vista/7 x64 internal issue that came up due to BE's new detection method leading to game crashes. BE's method is flawless here though, so I had to work around this problem. It took so long especially because I was never able to reproduce the crashes myself on two W7 x64 systems - I don't know why, maybe my hardware is too old and my CPU not fast enough, or even the opposite (unlikely).

As I said, the reason for all this crap is an effective new detection method. That's why I didn't just go ahead and simply drop it. That's not my style anyway - if there is a problem, I want to find the cause for it and solve it.

Believe me, I was as annoyed as you by this problem, especially because I checked my code like 1000 times and couldn't figure out what was wrong with it - well, nothing.

Anyway, the crashes should be gone now. I will release a proper update shortly (so you can play without test enabled).
“First they ignore you, then they ridicule you, then they fight you, then you win.” - Mahatma Gandhi

Offline japi

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Re: BattlEye Errors
« Reply #191 on: November 25, 2009, 06:51:34 am »
So does the new detection method now run everywhere or do you disable it if you detect an incompatible pc?

Riva Tuner measures that Soldat runs at around 360-390 fps (before battle eye kicks me because of riva tuner Direct3D Hook #15, lol)

Thanks again, looking forward to the next version  ;)

Offline Fujifabric

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Re: BattlEye Errors
« Reply #192 on: November 25, 2009, 09:29:57 am »
As I said, the reason for all this crap is an effective new detection method. That's why I didn't just go ahead and simply drop it. That's not my style anyway - if there is a problem, I want to find the cause for it and solve it.

That will take you very far man, thanks for fixing it !

Offline $able

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Re: BattlEye Errors
« Reply #193 on: November 25, 2009, 10:03:28 am »
Should be fixed in v1.119 without test now.
“First they ignore you, then they ridicule you, then they fight you, then you win.” - Mahatma Gandhi

Offline ki0sk

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Re: BattlEye Errors
« Reply #194 on: November 25, 2009, 05:37:07 pm »
still crashed in v1.119
can't give you BE crash log since /test is disabled
♥Ooh that's dirty!

Offline $able

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Re: BattlEye Errors
« Reply #195 on: November 25, 2009, 07:35:55 pm »
It's enabled again in v1.120. Looking forward to your log.
“First they ignore you, then they ridicule you, then they fight you, then you win.” - Mahatma Gandhi

Offline ki0sk

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Re: BattlEye Errors
« Reply #196 on: November 25, 2009, 08:19:53 pm »
v1.120
Code: [Select]
3716
3716 0 C0000005 00D50000 0 00000000 2 00000001 6A59C397
3716 0 C0000005 00D50000 0 00000000 2 00000001 6A59C397
3716 0 C0000005 00D50000 0 00000000 2 00000001 6A59C397
3716 0 C0000005 00D50000 0 00000000 2 00000001 6A59C397
3716 0 C0000005 0000C262 0 00000000 2 00000000 0000C262
3716 0 C0000005 0000C262 0 00000000 2 00000000 0000C262
3716 0 C0000005 00497271 0 00000000 2 00000001 0000000C
1436
588 0 0EEDFADE 75B898F6 1 00000000 7 0050290B 02ACC3F0
3136 0 0EEDFADE 75B898F6 1 00000000 7 0050290B 02A92288
2512 0 0EEDFADE 75B898F6 1 00000000 7 0050290B 02AC43B0
752 0 0EEDFADE 75B898F6 1 00000000 7 0050290B 02ACBB14
1436 0 C0000005 FF40ABF8 0 00000000 2 00000000 FF40ABF8
580
580 0 C0000005 FF40ABF8 0 00000000 2 00000000 FF40ABF8

« Last Edit: November 25, 2009, 09:08:00 pm by ki0sk »
♥Ooh that's dirty!

Offline $able

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Re: BattlEye Errors
« Reply #197 on: November 25, 2009, 08:31:29 pm »
Could I get some more logs of your crashes?
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Offline ki0sk

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Re: BattlEye Errors
« Reply #198 on: November 25, 2009, 08:43:20 pm »
i'll keep updating, no worries
♥Ooh that's dirty!

Offline $able

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Re: BattlEye Errors
« Reply #199 on: November 25, 2009, 09:02:21 pm »
Thanks. Also check PM.
“First they ignore you, then they ridicule you, then they fight you, then you win.” - Mahatma Gandhi