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As a test you could try to play without test enabled - it should crash then.
crashed after 177 seconds
I have no problems with battleye and 1.5.1, Im just curious: what was the big problem the last weeks? and what is improved now? is it faster now? more secure (recognizing more hax)? more stable (less crashes)? more accurate (kicking less non-haxors)? or "just" bugfixes because of the changes in 1.5.1?and again: thx for the great support here, $able!
As I said, the reason for all this crap is an effective new detection method. That's why I didn't just go ahead and simply drop it. That's not my style anyway - if there is a problem, I want to find the cause for it and solve it.
37163716 0 C0000005 00D50000 0 00000000 2 00000001 6A59C3973716 0 C0000005 00D50000 0 00000000 2 00000001 6A59C3973716 0 C0000005 00D50000 0 00000000 2 00000001 6A59C3973716 0 C0000005 00D50000 0 00000000 2 00000001 6A59C3973716 0 C0000005 0000C262 0 00000000 2 00000000 0000C2623716 0 C0000005 0000C262 0 00000000 2 00000000 0000C2623716 0 C0000005 00497271 0 00000000 2 00000001 0000000C1436588 0 0EEDFADE 75B898F6 1 00000000 7 0050290B 02ACC3F03136 0 0EEDFADE 75B898F6 1 00000000 7 0050290B 02A922882512 0 0EEDFADE 75B898F6 1 00000000 7 0050290B 02AC43B0752 0 0EEDFADE 75B898F6 1 00000000 7 0050290B 02ACBB141436 0 C0000005 FF40ABF8 0 00000000 2 00000000 FF40ABF8580580 0 C0000005 FF40ABF8 0 00000000 2 00000000 FF40ABF8