Author Topic: 1.5.1 beta balance  (Read 20186 times)

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Offline Fujifabric

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1.5.1 beta balance
« on: November 09, 2009, 09:45:38 am »
Here are the changes:

// Changes from 1.5 -> 1.5.1
// Deagles      dmg +2, fireinterval -1, moveacc -1
// HK MP5       --
// Ak           dmg +1, bink +7, moveacc -1
// Steyr        dmg +1, bink +19, moveacc -1
// Spas         dmg +1, speed -2, moveacc -1
// Ruger        dmg +3, moveacc -1
// M79          bink -15
// Barrett      reload -140, startup -10
// Minimi       dmg -1, bink +7, moveacc -1
// Minigun      dmg +7, fireinterval +1, reload -86, bink +3, moveacc -1, startup -15
// Socom        dmg +1, reload -15, moveacc -1
// Knife        --
// Chainsaw     dmg +400, speed -6, fireinterval -1, ammo +105, reload -59
// LAW          reload -120, fireinterval -24, moveacc -1, startup -3


The full INI can be found here: http://skoskav.org/etc/soldat/sogekingv13.ini

it has been modified a few times (http://skoskav.org/etc/soldat/) so give it a try and post your thoughts.
« Last Edit: November 09, 2009, 09:48:45 am by Fujifabric »

Offline croat1gamer

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Re: 1.5.1 beta balance
« Reply #1 on: November 09, 2009, 10:13:55 am »
The fuck?
Who did even allow you to suggest them as the official balance?
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Offline Dusty

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Re: 1.5.1 beta balance
« Reply #2 on: November 09, 2009, 10:16:09 am »
Uh it is the official balance...

Offline STM1993

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Re: 1.5.1 beta balance
« Reply #3 on: November 09, 2009, 10:23:09 am »
@croat: it's official. It's made by Skoskav.

Awesome, no bink for all the autos just like 1.2! It's moving towards a 1.2 level! IMO, I think this is the best balance I've seen yet.

My only disagreements:
Steyr Aug, I don't really see a need to add its damage to 75.
FN Minimi's a bit cloudy. My worry is that the FN Minimi is too accurate. Afterall, its damage per second is actually really high if you can hit all shots and it has high ammo.

Chainsaw has a shorter range like in the old versions. I don't know if that's a good or bad thing - good in the sense that the reg would be better, bad in the sense that chainsaw's reach is shorter than it already is.
« Last Edit: November 09, 2009, 10:37:22 am by STM1993 »

Offline biohazard

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Re: 1.5.1 beta balance
« Reply #4 on: November 09, 2009, 10:43:00 am »
its me or Deagle will sux even more? All weapons got buffs, removing autobink and stuff...

Offline Gizd

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Re: 1.5.1 beta balance
« Reply #5 on: November 09, 2009, 10:47:32 am »
// Barrett      reload -140, startup -10
Point'n'click...

Offline homerofgods

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Re: 1.5.1 beta balance
« Reply #6 on: November 09, 2009, 10:55:07 am »
I doubt this is official, but you can believe it if you want.

Offline zakath

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Re: 1.5.1 beta balance
« Reply #7 on: November 09, 2009, 10:58:51 am »
// Barrett      reload -140, startup -10
Point'n'click...
well you will most likely get binked before that.
I doubt this is official, but you can believe it if you want.
Yes this is official

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Offline croat1gamer

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Re: 1.5.1 beta balance
« Reply #8 on: November 09, 2009, 10:59:47 am »
http://skoskav.org/etc/soldat/
29-Oct-2009
Jolly good.

Dates are whores.

Dam, its september, october, november, not october, september, november.
« Last Edit: November 09, 2009, 11:01:28 am by croat1gamer »
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Offline STM1993

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Re: 1.5.1 beta balance
« Reply #9 on: November 09, 2009, 11:03:15 am »
its me or Deagle will sux even more? All weapons got buffs, removing autobink and stuff...
Not really. Deagles shoot a bit faster and deal more damage per shot. Even though all the weapons got some kind of buff, the deagles still stand tall because they got the damage.

I forgot about Spas-12, but I don't have any comments about it because I'm not sure about it. Are there any other hidden changes not mentioned in the weapons.ini but will be implemented into the exe itself?

// Barrett      reload -140, startup -10
Point'n'click...
It's still got startup 15 (about the same as LAW). As zakath put it, you would most probably get binked before that.
« Last Edit: November 09, 2009, 11:09:13 am by STM1993 »

Offline Spi.deY

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Re: 1.5.1 beta balance
« Reply #10 on: November 09, 2009, 11:37:47 am »
its me or Deagle will sux even more? All weapons got buffs, removing autobink and stuff...

yeah its you, its a buff for Desert Eagles not a nerf lol!!

Offline biohazard

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Re: 1.5.1 beta balance
« Reply #11 on: November 09, 2009, 12:09:39 pm »
I agree that the deagle 1.5.1 is more overpowered, but much less charming than it was in the version 1.2.1.
Now, with faster reload (1.5), faster firerate, it is much easier to "spam" shots, instead of knowing the right time to shoot, as the 1.2.1(great damage, but do not spray) called for.
« Last Edit: November 09, 2009, 12:14:56 pm by biohazard »

Offline -Major-

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Re: 1.5.1 beta balance
« Reply #12 on: November 09, 2009, 02:02:56 pm »
wow, I like this new wm.

Offline Biggles

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Re: 1.5.1 beta balance
« Reply #13 on: November 09, 2009, 02:11:33 pm »
I like that almost every gun is stronger, the current wm is too weak atm, take ages to kill someone, awesome that Minimi is weaker!!

Offline croat1gamer

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Re: 1.5.1 beta balance
« Reply #14 on: November 09, 2009, 02:27:47 pm »
What about the realistic one?
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Offline biohazard

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Re: 1.5.1 beta balance
« Reply #15 on: November 09, 2009, 02:29:52 pm »
realistic is almost perfect, dont change it ;p

Offline echo_trail

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Re: 1.5.1 beta balance
« Reply #16 on: November 09, 2009, 02:33:05 pm »
What about the realistic one?

I can only guess, but Madchal previously stated that he thinks the realistic WM is close to perfect, and will not get changed in the near future.
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Offline STM1993

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Re: 1.5.1 beta balance
« Reply #17 on: November 09, 2009, 07:38:54 pm »
I agree that the deagle 1.5.1 is more overpowered, but much less charming than it was in the version 1.2.1.
Now, with faster reload (1.5), faster firerate, it is much easier to "spam" shots, instead of knowing the right time to shoot, as the 1.2.1(great damage, but do not spray) called for.
That's not true. If you compare this new weapon stat with 1.2.1 weapon stats, they are actually very similar. The main difference is that 1.2.1's DEs deal even more damage, so much so that 2-shot kills are very possible. The current and beta deagles are still mostly 3-shot kills.

[Desert Eagles 1.2.1]
Damage=210
FireInterval=22
Ammo=7
ReloadTime=90
Speed=190
BulletStyle=1
StartUpTime=0
Bink=7
MovementAcc=1
Recoil=0


[Desert Eagles 1.5.1 BETA]
Damage=182
FireInterval=22
Ammo=7
ReloadTime=90
Speed=190
BulletStyle=1
StartUpTime=0
Bink=0
MovementAcc=0
Recoil=0

Both of them have the same firing rate (22) and the same reload time (90) =P
« Last Edit: November 09, 2009, 07:44:55 pm by STM1993 »

Offline tehsnipah

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Re: 1.5.1 beta balance
« Reply #18 on: November 09, 2009, 09:27:46 pm »
Wait, so as bink goes positive, does the guns have better accuracy/less spread?
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Offline STM1993

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Re: 1.5.1 beta balance
« Reply #19 on: November 09, 2009, 09:38:14 pm »
Wait, so as bink goes positive, does the guns have better accuracy/less spread?
If bink is > 0, then when you get shot, you get inaccurate, like a Barrett.
If bink is = 0, then you are 100% accurate no matter how long you shoot or how many times you're shot.
If bink is < 0, then from the 4th bullet you fire onwards during full-auto, you get more and more bink. (Self-bink)

For the autos, they no longer have any bink.

In 1.2.1 every weapon had at least that little bit of bink, which is pretty much negligible. I don't know why it is there though.
« Last Edit: November 09, 2009, 09:41:30 pm by STM1993 »