Author Topic: ctf_V_Upwards  (Read 2441 times)

0 Members and 2 Guests are viewing this topic.

Offline TheV

  • Soldier
  • **
  • Posts: 236
ctf_V_Upwards
« on: November 10, 2009, 06:44:14 pm »


Too short?

DarkCrusade

  • Guest
Re: ctf_V_Upwards
« Reply #1 on: November 11, 2009, 10:30:38 am »
What should this be? What´s the purpose?

Offline jerich

  • Camper
  • ***
  • Posts: 331
Re: ctf_V_Upwards
« Reply #2 on: November 11, 2009, 12:47:52 pm »
Pretty sure it's there little M79 boosting trick stuff
Clan: R7 | The Ruthless


Offline TheV

  • Soldier
  • **
  • Posts: 236
Re: ctf_V_Upwards
« Reply #3 on: November 11, 2009, 02:35:36 pm »
My bad... its a climb map.

Just flips and jumps, no boosting with a m79.

>.>

DarkCrusade

  • Guest
Re: ctf_V_Upwards
« Reply #4 on: November 12, 2009, 08:58:21 am »
My bad... its a climb map.

Just flips and jumps, no boosting with a m79.

>.>

Then I want to see the proportions of the map. Just insert a gostek into the map (object dropdown menu).

It makes sense now :)

Offline TheV

  • Soldier
  • **
  • Posts: 236
Re: ctf_V_Upwards
« Reply #5 on: November 12, 2009, 05:39:28 pm »


Every jump is possible... I've tested them all.

Just wanted to know if it was too short.

Offline As de Espada

  • Moderator
  • Veteran
  • *****
  • Posts: 1493
  • Mapper
    • My maps
Re: ctf_V_Upwards
« Reply #6 on: November 12, 2009, 09:10:58 pm »
yes, it's too short. I think that the doubble of number of jumps would be ok
All my maps | my latest map: SoldatX Racing Mappack
me making a map on youtube: ctf_FastMade

DarkCrusade

  • Guest
Re: ctf_V_Upwards
« Reply #7 on: November 13, 2009, 03:03:15 am »
Just wanted to know if it was too short.

Yeah, it´s too short. If you don´t have any special jumps you need more than that or the map won´t be challenging at all and boring.


Offline TheV

  • Soldier
  • **
  • Posts: 236
Re: ctf_V_Upwards
« Reply #8 on: November 13, 2009, 02:54:02 pm »
they are all pretty special... lol

but, I will none the less add some more.
« Last Edit: November 13, 2009, 03:05:38 pm by TheV »

Offline numgun

  • Veteran
  • *****
  • Posts: 1032
Re: ctf_V_Upwards
« Reply #9 on: November 14, 2009, 04:05:54 pm »
The climbing maps that I love the best are ones without deadly polys.

As for the map size, I like it being short like this. Some of the jumps seem quite tricky so it should work fine.

DarkCrusade

  • Guest
Re: ctf_V_Upwards
« Reply #10 on: November 15, 2009, 05:30:59 am »
The climbing maps that I love the best are ones without deadly polys.

Yeah, puzzle maps are awesome :)


Among some minor things I´d like to see Smiluus idea implemented.

Offline TheV

  • Soldier
  • **
  • Posts: 236
Re: ctf_V_Upwards
« Reply #11 on: November 15, 2009, 04:27:02 pm »
although smiluus idea itself, won't be implemented, he has given me an idea for a series of jumps, round 5 that will end this map. For clarification this map has deadly polygons, and there are places where you can die.

The map is being worked on, and will be posted with a finished product shortly.
« Last Edit: September 29, 2010, 09:00:33 pm by TheV »