Author Topic: Covered Operations 1.0 FULL MOD.  (Read 4503 times)

0 Members and 1 Guest are viewing this topic.

Offline challagundla4

  • Major(1)
  • Posts: 8
  • Falala Power!
Covered Operations 1.0 FULL MOD.
« on: October 05, 2009, 11:55:35 am »
This is my first mod. Actually the third, but the previous ones were bad.
This mod contains the following:
New weapons (and weapon settings)
New sound effects
New interface. (not a really good one)
New stationary gun.
New sparks-gfx
New flag.
New gosteks.
Modified menus.
Some new bots.
New kits.

Screenies

Kits

Weapons

Interface

Mod launcher background


Weapons:

Desert eagles ----> 2x Colts
HK MP5 ----> Type 05 SMG 5.8mm
Ak-74 ----> Ak 47
Steyr AUG ----> M4 Carbine 4.0mm
Spas-12 ----> RAP68 Shotgun
Ruger77 ----> M1A Carbine
M79 ----> M79 40mm
Barrett M82A1 ----> Barrett M82A1
FN Minimi ----> Thompson M1928
XM214 Minigun ----> XM400 Venom
USSUCOM ---> Desert eagle
Combat knife ----> Combat knife
Chainsaw ----> Chainsaw
M72 Law ----> LAW M72

http://www.megafileupload.com/en/file/141988/Covered-Operations-rar.html (fixed)

                 ▲▲▲
              DOWNLOAD

http://img18.imageshack.us/img18/9876/modlauncherbg.png

                ▲▲▲
       BACKGROUND FOR MOD LAUNCHER (save it to the Covered ops folder)
« Last Edit: October 07, 2009, 12:37:30 pm by challagundla4 »
I know that i can have you, but i just dont fu**ing want to...

Offline MattH

  • Flagrunner
  • ****
  • Posts: 960
  • It's a real burn, being right so often.
Re: Covered Operations 1.0 FULL MOD.
« Reply #1 on: October 05, 2009, 12:18:16 pm »
Don't really like the interface Gfx but the rest looks good (other then the sniper bullet).

Offline -Skykanden-

  • Flamebow Warrior
  • *****
  • Posts: 3065
  • Hallowed be my name
Re: Covered Operations 1.0 FULL MOD.
« Reply #2 on: October 05, 2009, 01:03:31 pm »
You should work a bit more on the interface gfx, as you can see people valore it too much. I think its ok but a bit more contrast wont hurt.
Try to work with png for the bullets you'll see that you can make them much better, for now those ones are great but really you can improve them a bit making them fade

Could you upload it on another host? I want to play it ingame and I cannot download it

Offline scout

  • Camper
  • ***
  • Posts: 384
  • Wolverine does'nt have nothing on me now!
Re: Covered Operations 1.0 FULL MOD.
« Reply #3 on: October 05, 2009, 02:07:00 pm »
Not a bad start, but you could try contrasting the colour of the interface-gfx colt and the background.

Offline [SIRS]Foxconn^^2012

  • Soldier
  • **
  • Posts: 194
Re: Covered Operations 1.0 FULL MOD.
« Reply #4 on: October 05, 2009, 02:54:38 pm »
Epic start dude!

This is really nice mod!

Offline Espadon

  • Global Moderator
  • Rainbow Warrior
  • *****
  • Posts: 2606
  • GO BEAT CRAZY
    • Tabnir at deviantART
Re: Covered Operations 1.0 FULL MOD.
« Reply #5 on: October 05, 2009, 03:50:50 pm »
Nice job with the mod launcher bg.
CRYSO | HLT                        

    CRY0 | NAN0 2.1 | 0MEN 1.0 | PYR0 1.1M | B0RG 1.0

Offline challagundla4

  • Major(1)
  • Posts: 8
  • Falala Power!
Re: Covered Operations 1.0 FULL MOD.
« Reply #6 on: October 06, 2009, 07:57:29 am »
You should work a bit more on the interface gfx, as you can see people valore it too much. I think its ok but a bit more contrast wont hurt.
Try to work with png for the bullets you'll see that you can make them much better, for now those ones are great but really you can improve them a bit making them fade

Could you upload it on another host? I want to play it ingame and I cannot download it
The link is broken?
i'll upload it somewhere else as fast i can.
And..
You guys are right, interface is crappy...LoL
And the sniper bullet sux also
I'm working on a new version of that mod.
And it will be much better than this.
I know that i can have you, but i just dont fu**ing want to...

Offline MattH

  • Flagrunner
  • ****
  • Posts: 960
  • It's a real burn, being right so often.
Re: Covered Operations 1.0 FULL MOD.
« Reply #7 on: October 06, 2009, 08:44:47 am »
Lets just get something straight here.

Its the Weapons interface that we are saying is bad (the weapons interface is the list of weapons 2X colt, LAW, etc...) not the player interface, thats  actually really good IMO.

Offline -Skykanden-

  • Flamebow Warrior
  • *****
  • Posts: 3065
  • Hallowed be my name
Re: Covered Operations 1.0 FULL MOD.
« Reply #8 on: October 06, 2009, 10:24:30 am »
MattH is right but maybe he should give some constructive criticism, like how to upgrade them.

Well I'll say you what I would do for making it better, if you decide to add background to those weapons try to make them not overlap but stand one next to the other so you cannot see spaces in the baground, do you know what I mean? And then add contrast, if you don't make outlines it's ok, don't worry but some weapons like the DE are a bit hard to see (at least for me) because of the BG

Offline challagundla4

  • Major(1)
  • Posts: 8
  • Falala Power!
Re: Covered Operations 1.0 FULL MOD.
« Reply #9 on: October 07, 2009, 11:11:52 am »
MattH is right but maybe he should give some constructive criticism, like how to upgrade them.

Well I'll say you what I would do for making it better, if you decide to add background to those weapons try to make them not overlap but stand one next to the other so you cannot see spaces in the baground, do you know what I mean? And then add contrast, if you don't make outlines it's ok, don't worry but some weapons like the DE are a bit hard to see (at least for me) because of the BG
Yeah...
U guys are right. I guess. i am too lazy to work on the weapons right now C:
I know that i can have you, but i just dont fu**ing want to...

Offline MattH

  • Flagrunner
  • ****
  • Posts: 960
  • It's a real burn, being right so often.
Re: Covered Operations 1.0 FULL MOD.
« Reply #10 on: October 07, 2009, 11:21:19 am »
MattH is right but maybe he should give some constructive criticism, like how to upgrade them.

Well I'll say you what I would do for making it better, if you decide to add background to those weapons try to make them not overlap but stand one next to the other so you cannot see spaces in the baground, do you know what I mean? And then add contrast, if you don't make outlines it's ok, don't worry but some weapons like the DE are a bit hard to see (at least for me) because of the BG
Yeah...
U guys are right. I guess. i am too lazy to work on the weapons right now C:

Take your time, trust me we all know the feeling when it comes to being lazy with modding  ;D

Offline challagundla4

  • Major(1)
  • Posts: 8
  • Falala Power!
Re: Covered Operations 1.0 FULL MOD.
« Reply #11 on: October 07, 2009, 12:37:44 pm »
Fixed the download link.
I know that i can have you, but i just dont fu**ing want to...

Offline -Skykanden-

  • Flamebow Warrior
  • *****
  • Posts: 3065
  • Hallowed be my name
Re: Covered Operations 1.0 FULL MOD.
« Reply #12 on: October 07, 2009, 01:06:55 pm »
Ok I tested it.
Arent the names wrong? I mean mp5 replacement looks like an M4 and the steyer looks like the type 05, and the Colts look like DE.
Sounds are like all supressed (well not all) and I kinda like it.
Countinue working on it and you'll make a really nice mod

Offline challagundla4

  • Major(1)
  • Posts: 8
  • Falala Power!
Re: Covered Operations 1.0 FULL MOD.
« Reply #13 on: October 08, 2009, 08:07:33 am »
Oh noes, the weapons image is gone D:
I know that i can have you, but i just dont fu**ing want to...