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- Fixed player names being invisible on F1 list- Fixed custom maps not downloading Textures or Edges from server- Fixed Computer Time in F1 menu being frozen- Fixed lobby frequently stopping while retrieving server list- Fixed splash screen will now display in the center of primary desktop when using multiple monitors (Instead of middle of both monitors)- Fixed graphics freeze caused by the Vista/Win7 logon screen (ctrl+alt+del) or UAC- Fixed Jetpack sparks appearing in Realistic mode when the enemy player is not visible- Fixed lobby list items 'Yes' & 'No' not reading from translation file- Fixed Tab ordering in the Join Game menu- Fixed LAN lobby server scan. Will not work for servers on the same computer- Fixed online bots flying up into the air when spawning with a Parachute- Fixed a bunch of corrupt network packets, resulting in them being dropped or doing funky things- Fixed reg star appearing for bots and players who aren't actually registered- Fixed Change Team menu randomly appearing and other weird things happening for no reason- Fixed Access Violations and Corrupt Data occuring when recording/playing demo's recorded with Soldat 1.5.0- Fixed names with a trailing space character resetting to 'Major'- Fixed Players with Predator being visible to new players that join after they obtained the Bonus- Fixed Weapon Bink not resetting correctly after reloading weapon and not releasing the Fire button- Fixed Registration Star on F1 menu not appearing while using default jet flame colour- Fixed Bot Team frame not appearing when exiting a single player game- Fixed 'Too many bots' message counting Charlie/Delta Bot Count when Teammatch is not selected- Fixed Soldat Installer will set correct file write permissions under Windows Vista / 7- Fixed editing a maps background colours and not getting kicked for wrong map version.- Fixed the Auto Update feature corrupting Soldat.exe when downloading other updated files that already exist- Fixed background music not stopping when Intro demo has finished playing- Fixed server timeleft countdown not pausing on map change/restart (via Commands or reaching score limit)- Fixed Spas12 reloading while firing no longer allows infinite shots- Added Soldat's Account System, Soldat Portal.- Added warning message for players usinsg Windows 95/98/ME that try to join BattlEye protected servers- Added ability to paste IP:Port/Pass formatted strings into the IP field of the Join Game tab. soldat:// URL's are also supported- Added 8 new Polygon types: Only (Team Colour) collide Polygons, and Only (Team Colour) + Enemy Team Bullets collide Polygons. Carrying a flag will disallow the player passing through any of these Polygon types- Added Polygon type: Exploding Polygon. Touching an Exploding Polygon will instantly blow up the player and throw their limbs around like confetti- Added Polygon type: Hurt Flaggers. Touching this kind of Polygon while holding a flag will periodically do damage (double 'hurt' poly damage)- Added Polygon type: Only flaggers collide. Anyone carrying a flag will be unable to pass through this type of Polygon- Added 'End of round...' text will display to Spectators in Survival Mode. Appears above 'Following <Player>' text- Added ingame Weapon Statistics for Registered players (Press F2 while in the F1 menu)- Added Player Names can be "Protected" via Soldat Portal for Registered players- Added Protected Names of Registered players will now have a shield appear next to their name. (Soldat Portal)- Added "Offline/LAN Mode" for playing Soldat multiplayer with no connection to the Internet. To join a server in Offline/LAN mode, the server must have "Connection=LAN" set in its soldat.ini, or started with the -lan parameter- Added Score Board (F1) will now display the current Server Name at the top left corner- Added Score Board (F1) will now display the "Server Info" message under the server name- Modified changing mouse sensitivy ingame now increases/decreases by 1% per button press rather than 5%- Modified players can no longer grab the flag when a round of Survival has already ended. You can still capture or return- Modified Spectators can only use Team Chat in Survival Mode while a round is active. Only applies to Spectator team- Modified Dead/Spectator players in Realistic mode can only see enemies the player they are following can see- Modifier players can not see enemy team chat in Realistic mode if the enemy player is not visible- Modified Setup, Config, and Soldat executables to use higher quality icons with alpha transparency- Modified Big Text message (DrawText) on-screen limit is now 3 instead of 1- Modified Team Bink is now reduced by 50% when Friendly Fire is disabled. You will get no Team Bink at all if you are not moving- Modified Score Board (F1) has been redesigned for team-based game modes- Modified Score Board (F1) can now be scrolled up/down (only if required) by using the Page Up/Down keys. An arrow will appear on the right-center side of the board if scrolling is available- Modified Weapons Menu will now only display non-default values (on Mouse Over) if joining a Weapon Mod server
What's with the "Sorry, but your trial has expired!" pop up?
- Added Soldat's Account System, Soldat Portal.
- Added 8 new Polygon types: Only (Team Colour) collide Polygons, and Only (Team Colour) + Enemy Team Bullets collide Polygons. Carrying a flag will disallow the player passing through any of these Polygon types- Added Polygon type: Exploding Polygon. Touching an Exploding Polygon will instantly blow up the player and throw their limbs around like confetti- Added Polygon type: Hurt Flaggers. Touching this kind of Polygon while holding a flag will periodically do damage (double 'hurt' poly damage)- Added Polygon type: Only flaggers collide. Anyone carrying a flag will be unable to pass through this type of Polygon
Yeah, I got that too
The maps are f**ked...The online system is f**ked...
- Fixed Jetpack sparks appearing in Realistic mode when the enemy player is not visible- Added ability to paste IP:Port/Pass formatted strings into the IP field of the Join Game tab. soldat:// URL's are also supported- Added 'End of round...' text will display to Spectators in Survival Mode. Appears above 'Following <Player>' text- Modified Spectators can only use Team Chat in Survival Mode while a round is active. Only applies to Spectator team- Modified Dead/Spectator players in Realistic mode can only see enemies the player they are following can see- Modifier players can not see enemy team chat in Realistic mode if the enemy player is not visible
Quote from: Dusty on November 14, 2009, 03:52:20 amThe maps are f**ked...The online system is f**ked...That's quite constructive feedback there Dusty.
- Fixed editing a maps background colours and not getting kicked for wrong map version.
The maps... I can't even describe how annoyed I am. Some things just should be left untouched.
Quote- Added 8 new Polygon types: Only (Team Colour) collide Polygons, and Only (Team Colour) + Enemy Team Bullets collide Polygons. Carrying a flag will disallow the player passing through any of these Polygon types- Added Polygon type: Exploding Polygon. Touching an Exploding Polygon will instantly blow up the player and throw their limbs around like confetti- Added Polygon type: Hurt Flaggers. Touching this kind of Polygon while holding a flag will periodically do damage (double 'hurt' poly damage)- Added Polygon type: Only flaggers collide. Anyone carrying a flag will be unable to pass through this type of Polygon, I'm sure mappers will have fun with this.