Author Topic: Soldat Beta 1.5.1a  (Read 35104 times)

0 Members and 1 Guest are viewing this topic.

Offline EnEsCe

  • Retired Soldat Developer
  • Flamebow Warrior
  • ******
  • Posts: 3101
  • http://enesce.com/
    • [eC] Official Website
Soldat Beta 1.5.1a
« on: November 14, 2009, 01:28:02 am »
Soldat Beta 1.5.1 is now available!Here we are, I am proud to present to you the next version of Soldat!
 After months in development, I can happily say “It’s ready”…. to be tested.
*drumroll*……………. The Changelog! (Download links after)
- Fixed player names being invisible on F1 list
- Fixed custom maps not downloading Textures or Edges from server
- Fixed Computer Time in F1 menu being frozen
- Fixed lobby frequently stopping while retrieving server list
- Fixed splash screen will now display in the center of primary desktop when using
 multiple monitors (Instead of middle of both monitors)
- Fixed graphics freeze caused by the Vista/Win7 logon screen (ctrl+alt+del) or UAC
- Fixed Jetpack sparks appearing in Realistic mode when the enemy player is
 not visible
- Fixed lobby list items 'Yes' & 'No' not reading from translation file
- Fixed Tab ordering in the Join Game menu
- Fixed LAN lobby server scan. Will not work for servers on the same computer
- Fixed online bots flying up into the air when spawning with a Parachute
- Fixed a bunch of corrupt network packets, resulting in them being dropped or
 doing funky things
- Fixed reg star appearing for bots and players who aren't actually registered
- Fixed Change Team menu randomly appearing and other weird things happening
 for no reason
- Fixed Access Violations and Corrupt Data occuring when recording/playing demo's
 recorded with Soldat 1.5.0
- Fixed names with a trailing space character resetting to 'Major'
- Fixed Players with Predator being visible to new players that join after
 they obtained the Bonus
- Fixed Weapon Bink not resetting correctly after reloading weapon and not
 releasing the Fire button
- Fixed Registration Star on F1 menu not appearing while using default
 jet flame colour
- Fixed Bot Team frame not appearing when exiting a single player game
- Fixed 'Too many bots' message counting Charlie/Delta Bot Count when
 Teammatch is not selected
- Fixed Soldat Installer will set correct file write permissions under
 Windows Vista / 7
- Fixed editing a maps background colours and not getting kicked
 for wrong map version.
- Fixed the Auto Update feature corrupting Soldat.exe when downloading other updated
 files that already exist
- Fixed background music not stopping when Intro demo has finished playing
- Fixed server timeleft countdown not pausing on map change/restart (via Commands
 or reaching score limit)
- Fixed Spas12 reloading while firing no longer allows infinite shots

- Added Soldat's Account System, Soldat Portal.
- Added warning message for players usinsg Windows 95/98/ME that try to join
 BattlEye protected servers
- Added ability to paste IP:Port/Pass formatted strings into the IP field of the
 Join Game tab. soldat:// URL's are also supported
- Added 8 new Polygon types: Only (Team Colour) collide Polygons, and Only
 (Team Colour) + Enemy Team Bullets collide Polygons. Carrying a flag will
 disallow the player passing through any of these Polygon types
- Added Polygon type: Exploding Polygon. Touching an Exploding Polygon will
 instantly blow up the player and throw their limbs around like confetti
- Added Polygon type: Hurt Flaggers. Touching this kind of Polygon while holding
 a flag will periodically do damage (double 'hurt' poly damage)
- Added Polygon type: Only flaggers collide. Anyone carrying a flag will be unable
 to pass through this type of Polygon
- Added 'End of round...' text will display to Spectators in Survival Mode. Appears
 above 'Following <Player>' text
- Added ingame Weapon Statistics for Registered players
 (Press F2 while in the F1 menu)
- Added Player Names can be "Protected" via Soldat Portal for Registered players
- Added Protected Names of Registered players will now have a shield appear next to
 their name. (Soldat Portal)
- Added "Offline/LAN Mode" for playing Soldat multiplayer with no connection to the
 Internet. To join a server in Offline/LAN mode, the server must
 have "Connection=LAN" set in its soldat.ini, or started with the -lan parameter
- Added Score Board (F1) will now display the current Server Name at
 the top left corner
- Added Score Board (F1) will now display the "Server Info" message
 under the server name

- Modified changing mouse sensitivy ingame now increases/decreases by 1% per
 button press rather than 5%
- Modified players can no longer grab the flag when a round of Survival has already
 ended. You can still capture or return
- Modified Spectators can only use Team Chat in Survival Mode while a round is
 active. Only applies to Spectator team
- Modified Dead/Spectator players in Realistic mode can only see enemies the player
 they are following can see
- Modifier players can not see enemy team chat in Realistic mode if the enemy
 player is not visible
- Modified Setup, Config, and Soldat executables to use higher quality icons with
 alpha transparency
- Modified Big Text message (DrawText) on-screen limit is now 3 instead of 1
- Modified Team Bink is now reduced by 50% when Friendly Fire is disabled.
 You will get no Team Bink at all if you are not moving
- Modified Score Board (F1) has been redesigned for team-based game modes
- Modified Score Board (F1) can now be scrolled up/down (only if required) by
 using the Page Up/Down keys. An arrow will appear on the right-center side
 of the board if scrolling is available
- Modified Weapons Menu will now only display non-default values (on Mouse Over)
 if joining a Weapon Mod server


To report bugs in this version, please use the bug tracker at http://bugs.soldat.pl – Make sure you select ‘Soldat 1.5.1 BETA’ when reporting an issue, and include as much information as possible!

    Dedicated Server BETA 2.7.0 (1.5.1) (3.5 MiB)
    Soldat Beta 1.5.1 (20.7 MiB)


Further information can be found at my blog.

Offline Krack

  • Soldier
  • **
  • Posts: 105
  • Krack Kills
Re: Soldat Beta 1.5.1a
« Reply #1 on: November 14, 2009, 02:00:07 am »
What's with the "Sorry, but your trial has expired!" pop up?
Viva Soldat

Offline scarface09

  • Veteran
  • *****
  • Posts: 1153
  • Arsenal Supporter For Life
Re: Soldat Beta 1.5.1a
« Reply #2 on: November 14, 2009, 02:03:48 am »
Yeah, I got that too
Football is the other face of the world. If you don't like it, then you can get the hell out!

Offline enchant

  • Major(1)
  • Posts: 39
  • Just 4 NeoYeat
    • Soldat GoZa
Re: Soldat Beta 1.5.1a
« Reply #3 on: November 14, 2009, 02:04:37 am »
What's with the "Sorry, but your trial has expired!" pop up?

i got that too, but i have played some rounds. :(

Offline jilby99

  • Major(1)
  • Posts: 9
Re: Soldat Beta 1.5.1a
« Reply #4 on: November 14, 2009, 02:05:20 am »
I got it right away

From: November 14, 2009, 02:05:54 am

Offline Boots

  • Veteran
  • *****
  • Posts: 1146
  • I Am Iron Man
Re: Soldat Beta 1.5.1a
« Reply #5 on: November 14, 2009, 02:07:29 am »
didn't think this could get worse.
That girl's a genius
Whoa oh oh oh oh oh oh
I think she's serious
Whoa oh oh oh oh oh oh

Offline chutem

  • Veteran
  • *****
  • Posts: 1119
Re: Soldat Beta 1.5.1a
« Reply #6 on: November 14, 2009, 02:12:44 am »
Quote
- Added Soldat's Account System, Soldat Portal.
:D :D

Quote
- Added 8 new Polygon types: Only (Team Colour) collide Polygons, and Only
 (Team Colour) + Enemy Team Bullets collide Polygons. Carrying a flag will
 disallow the player passing through any of these Polygon types
- Added Polygon type: Exploding Polygon. Touching an Exploding Polygon will
 instantly blow up the player and throw their limbs around like confetti
- Added Polygon type: Hurt Flaggers. Touching this kind of Polygon while holding
 a flag will periodically do damage (double 'hurt' poly damage)
- Added Polygon type: Only flaggers collide. Anyone carrying a flag will be unable
 to pass through this type of Polygon
:D, I'm sure mappers will have fun with this.

What's with the "Sorry, but your trial has expired!" pop up?
Yeah, I got that too
Downloading now, hope I don't get it D:
Anti-climax is a bitch
1NK3FbdNtH6jNH4dc1fzuvd4ruVdMQABvs

Offline Noobinabox

  • Major
  • *
  • Posts: 56
Re: Soldat Beta 1.5.1a
« Reply #7 on: November 14, 2009, 02:15:18 am »
Thanks EnEsCe and all the script writers!
« Last Edit: November 14, 2009, 02:16:53 am by Noobinabox »
You Raff You Ruse.

Offline -Major-

  • Veteran
  • *****
  • Posts: 1419
Re: Soldat Beta 1.5.1a
« Reply #8 on: November 14, 2009, 02:25:57 am »
it says the netcode shall be fixed, I only played for a few minutes, but it seems worse :s

Offline Hacktank

  • Camper
  • ***
  • Posts: 462
  • Soldat Scripter
    • HTZRPG
Re: Soldat Beta 1.5.1a
« Reply #9 on: November 14, 2009, 03:22:25 am »
Very nice. One problem and one question tho:

Problem: My registration seems to be gone for the beta, although i can still access the minimap and better resalution, i cannot, for example, use the nick protection due to my Reg being gone.

Question: Where can we find the new changes to the scriptcore? Its not in your syntax database, but I assume it will be updated with it soon?


Offline PQ

  • Camper
  • ***
  • Posts: 418
  • Charge!
Re: Soldat Beta 1.5.1a
« Reply #10 on: November 14, 2009, 03:23:01 am »
Will host some more servers when I wake up today. Feature list seems fine, I do understand why it took so long now.
I know fixing bugs is really boring, and the new features are really cool, but big bugs just have to be fixed. <3 beta, let's hope everyone is seriously going to test.
#2Wai.soldat @ quakenet.org Soldat's heaven


Offline Dusty

  • Veteran
  • *****
  • Posts: 1015
Re: Soldat Beta 1.5.1a
« Reply #11 on: November 14, 2009, 03:52:20 am »
The maps are f**ked...

The online system is fucked...
« Last Edit: November 14, 2009, 03:54:04 am by Dusty »

Offline Snow

  • Camper
  • ***
  • Posts: 279
Re: Soldat Beta 1.5.1a
« Reply #12 on: November 14, 2009, 04:02:46 am »
The maps are f**ked...

The online system is f**ked...

That's quite constructive feedback there Dusty.
"Evil will always triumph, because Good is dumb." - Dark Helmet

Offline Mittsu

  • Soldat Beta Team
  • Flagrunner
  • ******
  • Posts: 617
Re: Soldat Beta 1.5.1a
« Reply #13 on: November 14, 2009, 04:05:57 am »
- Fixed Jetpack sparks appearing in Realistic mode when the enemy player is
 not visible
- Added ability to paste IP:Port/Pass formatted strings into the IP field of the
 Join Game tab. soldat:// URL's are also supported
- Added 'End of round...' text will display to Spectators in Survival Mode. Appears
 above 'Following <Player>' text
- Modified Spectators can only use Team Chat in Survival Mode while a round is
 active. Only applies to Spectator team
- Modified Dead/Spectator players in Realistic mode can only see enemies the player
 they are following can see
- Modifier players can not see enemy team chat in Realistic mode if the enemy
 player is not visible







« Last Edit: November 14, 2009, 04:09:34 am by Mittsu »
Realistic-Soldat.net
<+elerok> soldat is dead
<+AThousandD> shit happens

Offline Dusty

  • Veteran
  • *****
  • Posts: 1015
Re: Soldat Beta 1.5.1a
« Reply #14 on: November 14, 2009, 04:16:40 am »
The maps are f**ked...

The online system is f**ked...

That's quite constructive feedback there Dusty.

It's nothing constructive since I'm pretty sure nothing is going to change anymore. The login system ruined the whole concept of being able to play instantly. It took me about two minutes to register and be able to play online, but it was two minutes too much.

The maps... I can't even describe how annoyed I am. Some things just should be left untouched.

Offline EnEsCe

  • Retired Soldat Developer
  • Flamebow Warrior
  • ******
  • Posts: 3101
  • http://enesce.com/
    • [eC] Official Website
Re: Soldat Beta 1.5.1a
« Reply #15 on: November 14, 2009, 04:21:19 am »
Sorry about the Trial Expired thing, please upgrade to this new exe (Copy it over to your beta folder)

http://update.thd.vg/soldat/cl/1510/Soldat.exe

Offline Centurion

  • Flagrunner
  • ****
  • Posts: 699
Re: Soldat Beta 1.5.1a
« Reply #16 on: November 14, 2009, 04:22:56 am »
Quote
- Fixed editing a maps background colours and not getting kicked
 for wrong map version.

You son of a bitch!

Offline Suowarrior

  • Global Moderator
  • Veteran
  • *****
  • Posts: 1060
  • There will be time when I create maps again.
Re: Soldat Beta 1.5.1a
« Reply #17 on: November 14, 2009, 04:35:39 am »
The maps... I can't even describe how annoyed I am. Some things just should be left untouched.

Nothing is written in stone. It's highly unlikely that maplist will be completely the same in 1.5.1 than it's in beta.

But we won't listen any crap you say until you start behave.

Quote
- Added 8 new Polygon types: Only (Team Colour) collide Polygons, and Only
 (Team Colour) + Enemy Team Bullets collide Polygons. Carrying a flag will
 disallow the player passing through any of these Polygon types
- Added Polygon type: Exploding Polygon. Touching an Exploding Polygon will
 instantly blow up the player and throw their limbs around like confetti
- Added Polygon type: Hurt Flaggers. Touching this kind of Polygon while holding
 a flag will periodically do damage (double 'hurt' poly damage)
- Added Polygon type: Only flaggers collide. Anyone carrying a flag will be unable
 to pass through this type of Polygon
:D, I'm sure mappers will have fun with this.

Hell yeah! Makes possible to create even more maps that conservatives hate :D. It's damn nice option, go go Fryer we need this into Polyworks!

Offline jerich

  • Camper
  • ***
  • Posts: 331
Re: Soldat Beta 1.5.1a
« Reply #18 on: November 14, 2009, 05:00:05 am »
Any other way to create a log on? For some reason, when I click create an account, a blank screen comes up. Just wondering if there's a website or something else I can create an account in.
Clan: R7 | The Ruthless


Offline echo_trail

  • Global Moderator
  • Rainbow Warrior
  • *****
  • Posts: 2222
  • ménage-à-trois
    • my last.fm
Re: Soldat Beta 1.5.1a
« Reply #19 on: November 14, 2009, 05:01:44 am »
That's quite an impressive changelig there, NSC, well done brudda. The poly features will surely help create lots of interresting opportunities for mappers. I can't wait to try this out!
I fucking miss all you cunts!