Author Topic: zZLostE (v1.0.6b) - a Zombie TDM RPG mod *Update 12/01/2009  (Read 5566 times)

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Offline zop

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zZLostE (v1.0.6b) - a Zombie TDM RPG mod *Update 12/01/2009
« on: November 16, 2009, 03:20:28 pm »
    Script Name: zZLostE (v.1.0.6b)
    Script Description This is a RPG Zombie TDM mod.(With my another script MachinesE and some fixes)
    Author: zop
    Compile Test: Passed
    Core Version: 2.6.5
    Hosted by: Soldat Central - http://soldatcentral.com/
    Credits:
    Nova & Mine credits to Avarax
    Missile credits to tk
    Medic credits to DorkeyDear
    Thanks them. :D

    Full Description:
    Rounds
    • There are total 21 rounds.
    • Players have to kill zombies in a round.(According to how many players in game. The first is 50 zombies max.)
    • There are max 12 zombies pop in a round.(According to how many players in game)
    • Every 3 rounds pop a Zombie King or 2 kings in round 9, 18, 21.
    • Zombies will become more and more tough with their gun power and armor and abilities.
    • When players pass a round, they will get full HP and vest.
    • Player will take 20 seconds break after pass a round.
    • Player respawn times are unlimited.
    • Players will fail when there is no anyone alive in game.
    • Players lose the game if fail 4 times. Add 1 chance after pass each round.
    • There is nothing I will give you when you pass all rounds. Don't ask me again plz. =.=

    Zombies
    There are 3 kinds of little zombie and 2 kinds of king.
    Little zombies
    • Chainsaw Zombie: Classic one. Chainsaw Zombie will cast rush and stab on any enemy nearby.(by chance)
    • Gun Zombie: I reform the color of bot Commado and this one will explode when you kill him.(by chance)
    • Judge Zombie: This one like Eagles. He will shot Shurikens.(by chance)
    Kings
    • Virus King: Virus King will put level 3 air mine. He wears green pants. He will switch player to zombie in high level. Everyone will get hurt in every second when teammate become a zombie.
    • Hell-Fire King: Hell-Fire King will burn the ground. Player will get hurt in every second when stand on the ground. This one will cast level 3 stab. He wears yellow pants.

    Exp & Level
    There is a bar below the screen with some green words.
    • M: When you got a M, you can cast a ability.
    • P: Every 10 P exchange to a M. You will get P when you hurt enemy.
    • C: When you have a M, you will get C when you hurt enemy. C is needed for level 2 or level 3 abilities. Level 2 need 3C and level 3 need 5C.If you don't have enough C then you will cast at lease level 1 abilities. For exsample: Your mine skill is level 3 but you have 3C only. When you cast mine skill, you will put a level 2 one.
    • -Number-: This one tell you which round you stay now.
    • M: Another M means your mine skill level. there are 2 numbers after M. The first one is level and second one is how many times you cast it.
    • G: This is machine gun skill.
    • B: This is nova skill.
    • N: This is ninja skill.
    Player will start with level 2 if they join the game after round 11.

    Abilities
    There are 4 kinds of ability for players. Ability will up level when player cast it twice. Max level is 3.
    • Mine
      You can set a mine when you stand on the ground. Or you can set a Air mine after level 2.
      • Command: /ssd
      • Display: The middle green word 'M' below game screen.
      • Condition:
        • Stand on the ground: Set a mine of course.
        • Stand on a dead body: You can put a mine in a dead body and it will explode after enemy respawn.
        • Fly in the air: You can release air mine in the air after Mine skill level 2. It will be released when Jet-Pack volumn change
        • You can explode your air mine by self. Just use /ssq
      • Mine will disppear in one min.
      Up the mine level will add player's armor. Player will get less damage from any attack.

    • Machine Gun
      • Command: /ssa
      • Display: The green word 'G' below game screen.
      • Condition:
        • Stand on the ground: Player has to stand on the ground to call a MG.
        • Medic: MG is also a Medic station. High level MG heals more HP.
        • Auto-shot: MG will shot enemy automatically if any teammate nearby and MG owner level 2 at least.
        • There is only one MG that player can set at once in a team.
      When MG level 2, player's max HP will up to 200 every respawn.
      When MG level 3, player will get vest every respawn.

    • Nova
      • Command: /sss
      • Display: The green word 'B' below game screen.
      • Condition:
        • Level 2: Level 2 nova will hurt enemies nearby and DOT for 10 seconds.
        • Level 3: Level 3 nova will hurt enemies nearby without DOT. But enemies will get very weak in 10 seconds.
      Up the Nova level will add player's attack damage.

    • Ninja
      • Command: /ssw
      • Display: The green word 'N' below game screen.
      • Condition:
        • Stand on the ground: Player will cast fire wall to the direction he facing.
        • In the air:
          • When player and enemy both in the air and very close, player will cast rush stab. More closer more damage.
          • If the distance was too far between player and enemy, player will shot some bullets to enemy.
      Player will get P faster when up ninja level.

    Tip: Up Ninja level first, you will collect M faster(x3). Then Up Nova level. Improve your attack damage. Then Mine and MG.

    Anti-SK
    Player and bot will not get hurt in 3 seconds after respawn.
    Anti-SK will disppear when the attack action hurt enemy.

    Commands
    • New start: Use /ready to vote game start when it's not start yet.
    • Next map: Use /nextmap to vote change to next map in anytime.
    • Restart the game: Use /restart to vote restart the game in anytime.
    • Help: Use /help to see some infomations.
    • Bot in polygon: You will always see this situation in this mod. Just use /fixbot and bot will re-join the red team.
    • Mine: /ssd
    • Machine Gun:/ssa
    • Nova Attack:/sss
    • Ninja Attack:/ssw
    • Explode Air Mine:/ssq
    • Turn off infomations:/cof
    • Turn on infomations:/con

    HotKeys
    The hotkey program(Soldat_MachineMod.zip) is made by AutoHotKey.
    • Mine(/ssd): Ctrl + mouse left button
    • Machine Gun(/ssa): Ctrl + mouse middle button
    • Nova Attack(/sss): Ctrl + mouse right button
    • Ninja Attack(/ssw): Alt + mouse left button
    • Explode Air Mine(/ssq): Alt + nouse middle button

    Install
    The ZIP contains a zZLostE folder & some .Bot files & my settings in soldat.ini & a maps ZIP.
    • Put zZLostE folder into the scripts folder.
    • Put all .Bot files into the bots folder.*MUST
    • You may set the game by yourself.
      • Set the kills higher than 1700 or 2000 (I set 2500)
      • Set timeleft over 1.5hrs or 2 hrs.You will need the time to kill boss maybe.
      • Turn off the Cheat-kick.
      • Turn off the team balance.
    • (Check my soldat.ini if you get something wrong with setting)
    • Put the maps to where they should stay.

    Play and Enjoy it.
    Thank you. :D

    Full Download 1.0.1


    Patch 1.0.6b


    zZLost 1.0.5 Full Chinese version


    zZLost 1.0.6b Patch Chinese version


    ** Script hosted by Soldat Central! Please visit the author's script page and Rate this script **



    Update 12/01/2009
    Patch 1.0.6b
    • Fixed the air mine skill for Virus King again.

    Update 12/01/2009
    Patch 1.0.6a
    • Fixed the air mine skill for Virus King.

    Update 11/30/2009
    Patch 1.0.6
    • Change: Level 2(and 3) of Nova attack will make half zombies to switch to team 1. No working on human & boss.
    • Buff: Dot timer for level 2 and 3 of Nova add to 15 seconds.
    • Add 1 chance after pass each round.
    • Reduce the damage rate of zombie.
    • Reduce human's armor and damage rates.
    • Random all rates.
    • Player will change to green team if they got virus.
    • Player can set MG in blue team only.
    • Player can set 2 MGs now.
    • Player will not shot Shuriken now.
    • Remove air mine skill from judge. Judge will shot Shuriken and die with nova now.
    Recommand: Set the time limited to 180mins. Yes, that's 3 hours.

    Update 11/20/2009
    Patch 1.0.5
    • Remove that information 'You can not take any more Catalyst.'
    • Auto fix bot or player in polygon every 15 seconds.
    • Add 20 zombies every 3 rounds.
    • Player's skills auto up to level 2 if it's lower than 2 after round 11.
    • Boss will not be kick out if it still has extra hp.
    Recommand: Kill points limited should set more higher with this version. I set it to 3600.

    Update 11/20/2009
    Patch 1.0.4d
    • Fix: Gain exp only when hurt alive.
    • Fix: King will not disppear when he still has extra hp.

    Update 11/20/2009
    Patch 1.0.4c
    • Fix: Show king's name at king's HP warning.
    • Fix: Script will not check fail after all player died.
    • Debuff: Reduce boss armor from x3 to x2.
    • Buff: The basic damage change from 150 to 200.
    • Del: Max damage limited.
    This update will cause high damage weapon back to weak.

    Update 11/19/2009
    Patch 1.0.4b
    • Fixed: High damage weapon gain too much exp.

    Update 11/19/2009
    Patch 1.0.4a
    • Fixed: Hurt boss but didn't gain exp.

    Update 11/19/2009
    Patch 1.0.4
    • Fixed: Stab skill will not target the player/bot which the anti-sk is working.
    • Fixed: After change map player will back to blue team if they were in red.
    • Fixed: Whole OnPlayerDamage.
    • Buff: The basic HP of King from 1050 to 2100

    Update 11/18/2009
    Hotfix 1.0.3
    • Fixed zombie reduce damage rate from 0.95 to 0.9.
    • Fixed abilities counter for zombie first spawns.
    • Buff king's armor from x2 to x3.
    • *IMPORTANT add CountBoss := 0; to change map and server active.This mistake will cause the game endless if boss is still alive but change map.

    Update 11/18/2009
    Patch 1.0.2
    • Little Zombie's skills will not change now.
    • Damage limited up to 200.
    • Fixed damage less 200 count to Boss.
    • Zombies will not disppear until kills get up to the goal.
    • If Kings are still alive, little zombies will not disppear even kills reach the goal.
    • Fixed fail counter.

    Update 11/17/2009
    Patch 1.0.1
    • When player become zombie, he just can be killed by teammate to remove the virus.
    • /fixbot just can fix the bot in polygon now.
    You can just download the Patch file if you already have v49 or v1.0.1 full game.




    From: November 16, 2009, 03:49:31 pm
    It's hard to find some suitable maps. If anyone got some, please tell me. :D
    This will need 24 players DM or TDM map with lite weight loading.[/list][/list][/list]
    « Last Edit: December 01, 2009, 09:58:21 am by zop »

    http://122.116.167.31:23238:23238/galavela/?inc=player&name=%5BTomato+Bird%5D+Cibo[/size=1]

    Offline Mercury92

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    Re: zZLostE (v1.0.3) - a Zombie TDM RPG mod *Update 11/18/2009 (IMPORTANT)
    « Reply #1 on: November 18, 2009, 10:31:42 am »
    Doesn't compile on 2.7.0 (1.5.1a)
    114:95 - Invalid number of parameters.
    124:36 - Invalid number of parameters.
    ...
    « Last Edit: November 18, 2009, 10:34:13 am by Mercury92 »
    [saw]  on 1.5.1

    Offline danmer

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    Re: zZLostE (v1.0.3) - a Zombie TDM RPG mod *Update 11/18/2009 (IMPORTANT)
    « Reply #2 on: November 18, 2009, 11:04:38 am »
    I have no 2.7.0(1.5.1a) Server.
    Where did you get that? New server version was released?
    http://enesce.com/396/soldat/soldat-151-beta/

    Offline zop

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    Re: zZLostE (v1.0.3) - a Zombie TDM RPG mod *Update 11/18/2009 (IMPORTANT)
    « Reply #3 on: November 18, 2009, 11:43:32 am »
    Ok ~ I fixed some problems and it can be started normally.
    But! I got this message.

    Code: [Select]
    [*] [Error] zZLostE -> OnPlayerDamage: Too many parameters
    I have no idea what Too many parameters means. It works well in 2.6.5. ???
    But server still works. I just can't make sure what will be wrong next.
    « Last Edit: November 19, 2009, 02:03:45 am by zop »

    http://122.116.167.31:23238:23238/galavela/?inc=player&name=%5BTomato+Bird%5D+Cibo[/size=1]

    Offline danmer

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    • crabhead
    Re: zZLostE (v1.0.3) - a Zombie TDM RPG mod *Update 11/18/2009 (IMPORTANT)
    « Reply #4 on: November 18, 2009, 04:03:33 pm »
    Ok ~ I fixed some problems and it can be started normally.
    But! I got this message.

    Code: [Select]
    [*] [Error] zZLostE -> OnPlayerDamage: Too many parameters
    I have no idea what Too many parameters means. It works well in 2.6.5. ???
    But server still works. I just can't make sure what will be wrong next.
    it probably means the number of parameters is just incorrect (the weapon param is most likely missing). Just read the changelog thoroughly - there are more changes ( http://enesce.com/370/soldat/script-core-v3-changelog/ )

    Offline zop

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    Re: zZLostE (v1.0.3) - a Zombie TDM RPG mod *Update 11/18/2009 (IMPORTANT)
    « Reply #5 on: November 18, 2009, 11:56:21 pm »
    Ok ~ I fixed all codes now. :D :D
    But I still got some wrong messages while kill bots.
    I guess that is not what I can fix.

    Code: [Select]
    MARK 0x110200 - REPORT THIS CODE TO ENESCE - VERY IMPORTANT
    MARK 0x110201 - REPORT THIS CODE TO ENESCE - VERY IMPORTANT
    MARK 0x110202 - REPORT THIS CODE TO ENESCE - VERY IMPORTANT
    MARK 0x110203 - REPORT THIS CODE TO ENESCE - VERY IMPORTANT
    MARK 0x110204 - REPORT THIS CODE TO ENESCE - VERY IMPORTANT
    MARK 0x110205 - REPORT THIS CODE TO ENESCE - VERY IMPORTANT
    I notice that some counters in script are not work well. I guess that mistake with those message cause it.

    BTW, the map Bandit seems lost a texture. I repack it here.

    From: November 19, 2009, 03:10:50 am
    I fixed whole OnPlayerDamage ........ again and again.
    Ok ~ here it is. zZLostE1.0.4d(For2.7.0Beta). Thank you for help testing.
    « Last Edit: November 19, 2009, 06:33:00 am by zop »

    http://122.116.167.31:23238:23238/galavela/?inc=player&name=%5BTomato+Bird%5D+Cibo[/size=1]

    Offline dnmr

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    Re: zZLostE (v1.0.4) - a Zombie TDM RPG mod *Update 11/19/2009
    « Reply #6 on: November 19, 2009, 03:59:57 am »
    the MARK things are normal and shouldnt affect the script i think

    Offline zop

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    Re: zZLostE (v1.0.4) - a Zombie TDM RPG mod *Update 11/19/2009
    « Reply #7 on: November 19, 2009, 04:04:00 am »
    Thanks. :)
    But there is something wrong with my script after I rebuilt OnPlayerDamage now. ="=
    I am trying to find what happened.

    From: November 19, 2009, 06:39:53 am
    Well....fixed again.
    I hope it work well this time.  :-X

    From: November 19, 2009, 07:27:14 am
    Ok ~ This one 1.0.4f was fixed just like stable one.

    From: November 19, 2009, 08:52:51 am
    1.0.4g
    Fixed high damage weapon gain too much exp.

    From: November 19, 2009, 12:14:29 pm
    1.0.4h
    Detail is just like 1.0.4c for 1.5.0(2.6.5).

    It is really hard to make high damage weapon powerful normally. :'(

    Re-download 1.0.4h for 1.5.1(2.7.0) or 1.0.4c for 1.5.0(2.6.5) again if you download it before and see that download time was zero. I don't wanna change ver number anymore. Sorry about this.

    From: November 20, 2009, 08:43:40 am
    There version 1.0.5 files for both 2.6.5 and 2.7.0 are my last updates.
    Because my server was shutdown and will not be back soon.
    If you got any problem with this script, just tell me. I will try to fix it.
    Thank you for playing it. :D

    Recommand: Kill points limited should set more higher with this version. I set it to 3600.
    « Last Edit: December 01, 2009, 02:16:41 am by zop »

    http://122.116.167.31:23238:23238/galavela/?inc=player&name=%5BTomato+Bird%5D+Cibo[/size=1]

    Offline zop

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    Re: zZLostE (v1.0.5) - a Zombie TDM RPG mod *Update 11/20/2009
    « Reply #8 on: November 21, 2009, 06:47:30 am »
    Is there anyone run with script in linux and got tons of error messages?

    http://122.116.167.31:23238:23238/galavela/?inc=player&name=%5BTomato+Bird%5D+Cibo[/size=1]

    Offline zop

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    Re: zZLostE (v1.0.6) - a Zombie TDM RPG mod *Update 11/30/2009
    « Reply #9 on: December 01, 2009, 02:20:52 am »
    This is for 2.7.0b.
    Everything is working good. :D
    I can't wait for it released.

    From: December 01, 2009, 09:59:13 am
    Fixed air mine for Virus king again.  :-X

    From: December 02, 2009, 02:52:51 pm
    //Ver.1.0.6b1
    //* Mark some air mines with worldtext.
    « Last Edit: December 02, 2009, 03:14:47 pm by zop »

    http://122.116.167.31:23238:23238/galavela/?inc=player&name=%5BTomato+Bird%5D+Cibo[/size=1]