Author Topic: new Polys for 1.5.1 - how can I use them?  (Read 3954 times)

0 Members and 3 Guests are viewing this topic.

Offline As de Espada

  • Moderator
  • Veteran
  • *****
  • Posts: 1493
  • Mapper
    • My maps
new Polys for 1.5.1 - how can I use them?
« on: November 17, 2009, 10:59:46 pm »
is there a new version of soldat polyworks?
All my maps | my latest map: SoldatX Racing Mappack
me making a map on youtube: ctf_FastMade

Offline Blacksheepboy

  • Veteran
  • *****
  • Posts: 1817
Re: new Polys for 1.5.1 - how can I use them?
« Reply #1 on: November 17, 2009, 11:20:49 pm »
Nope.

Offline jrgp

  • Administrator
  • Flamebow Warrior
  • *****
  • Posts: 5037
Re: new Polys for 1.5.1 - how can I use them?
« Reply #2 on: November 17, 2009, 11:43:09 pm »
Polyworks is now maintained by Fryer and friends here - http://forums.soldat.pl/index.php?topic=35195.0
There are other worlds than these

Offline Suowarrior

  • Global Moderator
  • Veteran
  • *****
  • Posts: 1060
  • There will be time when I create maps again.
Re: new Polys for 1.5.1 - how can I use them?
« Reply #3 on: November 18, 2009, 02:29:44 am »
There's a sticky topic at fan apps, which is always updated when new version of Polyworks is out http://forums.soldat.pl/index.php?topic=35195.0

There's the betapatch that contains new polytypes. I'm not sure if you need to have latest version of Polyworks to run it, I guess nope. Beware with that though, it might mess up your Polyworks, which happened to me at the first try. Now it's running nicely.

Offline Colonel ONeill

  • Major
  • *
  • Posts: 69
Re: new Polys for 1.5.1 - how can I use them?
« Reply #4 on: November 18, 2009, 05:39:21 am »
I think the new polys should be renamed. When I want to put one, I never know which one I'm choosing. And there may be a mistake, when I want something where red can not go through, it happens with blue team...

Offline Fryer

  • Camper
  • ***
  • Posts: 261
  • Game dev
Re: new Polys for 1.5.1 - how can I use them?
« Reply #5 on: November 18, 2009, 01:22:42 pm »
I think the new polys should be renamed. When I want to put one, I never know which one I'm choosing. And there may be a mistake, when I want something where red can not go through, it happens with blue team...
The explosive, flaggers collide and flaggers hurts polys work just fine. I do agree though that the team collision polys are kinda messed up. I reported it at bugs.soldat.pl, but it doesn't seem like anything has been done to fix it yet.  :-\
Anyways I would wait until the beta testing is over before actually creating and releasing real maps with the new poly types. It's possible they could be changed before that and then those maps would be broken.
...PC vs Mac is like AK47 vs M4A1...
<DutchFlame`> i once heard running runescape in the background gave you a speedboost
<Mr> yes, it allocates more electrons, so there are more electrons available for Soldat -> they are streched less and it is more fluent

Soldat PolyWorks 1.5.0.13 - AimMode - Aim practise gamemode script - Fryer's SoldatStream Mod

Offline Blacksheepboy

  • Veteran
  • *****
  • Posts: 1817
Re: new Polys for 1.5.1 - how can I use them?
« Reply #6 on: November 18, 2009, 06:56:34 pm »
Well obviously you are news to me...
Hi Fryer, and thanks for you and your team's efforts (:

Offline Dr.Thrax

  • Major
  • *
  • Posts: 70
    • Lostgalaxy.de
Re: new Polys for 1.5.1 - how can I use them?
« Reply #7 on: November 19, 2009, 08:20:48 am »
What exactly does an explosive Polygon do ?
I mean is there an explosion like a nade or m79 when you stand on that type or do you just explode and die.
What I intend is setting the Damage to 0 and use it as a polygon to boost yourself. Is this what it does ?
Would be great!

Offline Fryer

  • Camper
  • ***
  • Posts: 261
  • Game dev
Re: new Polys for 1.5.1 - how can I use them?
« Reply #8 on: November 19, 2009, 10:28:10 am »
What I intend is setting the Damage to 0 and use it as a polygon to boost yourself. Is this what it does ?
Would be great!
Nope, the damage can't be changed. It's always an instant kill explosion.
If you want boosting you should probably try to use bouncy polys. I've never tried it myself but i think you need to copy and paste a poly into the same location a few times to achieve the effect.

EDIT: Just heard there is a new poly type coming - bounce poly!  :P
« Last Edit: November 19, 2009, 11:01:11 am by Fryer »
...PC vs Mac is like AK47 vs M4A1...
<DutchFlame`> i once heard running runescape in the background gave you a speedboost
<Mr> yes, it allocates more electrons, so there are more electrons available for Soldat -> they are streched less and it is more fluent

Soldat PolyWorks 1.5.0.13 - AimMode - Aim practise gamemode script - Fryer's SoldatStream Mod

Offline Dr.Thrax

  • Major
  • *
  • Posts: 70
    • Lostgalaxy.de
Re: new Polys for 1.5.1 - how can I use them?
« Reply #9 on: November 19, 2009, 01:51:16 pm »
Ye I know this nostalgic way of using bounces...
I dont like it that much

"EDIT: Just heard there is a new poly type coming - bounce poly! "

That would be awsome!!! :)


And what about hurting polygons that doesn't collide players
« Last Edit: November 19, 2009, 01:52:59 pm by Dr.Thrax »

Offline Blacksheepboy

  • Veteran
  • *****
  • Posts: 1817
Re: new Polys for 1.5.1 - how can I use them?
« Reply #10 on: November 19, 2009, 07:17:19 pm »
Would be like acid or something.

Offline jrgp

  • Administrator
  • Flamebow Warrior
  • *****
  • Posts: 5037
Re: new Polys for 1.5.1 - how can I use them?
« Reply #11 on: November 19, 2009, 11:01:23 pm »
If you want boosting you should probably try to use bouncy polys. I've never tried it myself but i think you need to copy and paste a poly into the same location a few times to achieve the effect.

Just to clarify, it's actually when you place a few dozen icy polys in the exact same spot. But yeah, a bouncy polytype would be cooler.
There are other worlds than these

Offline EnEsCe

  • Retired Soldat Developer
  • Flamebow Warrior
  • ******
  • Posts: 3101
  • http://enesce.com/
    • [eC] Official Website
Re: new Polys for 1.5.1 - how can I use them?
« Reply #12 on: November 20, 2009, 12:27:02 am »
An updated beta was just released that reworks the way those new team related polygons work. They should uh... make more sense now. Search bug tracker for exact changes.

Offline chutem

  • Veteran
  • *****
  • Posts: 1119
Re: new Polys for 1.5.1 - how can I use them?
« Reply #13 on: November 20, 2009, 01:06:19 am »
If you want boosting you should probably try to use bouncy polys. I've never tried it myself but i think you need to copy and paste a poly into the same location a few times to achieve the effect.

Just to clarify, it's actually when you place a few dozen icy polys in the exact same spot. But yeah, a bouncy polytype would be cooler.
Just to clarify, actually normal works. I'm not sure about hurts and OPC though.
1NK3FbdNtH6jNH4dc1fzuvd4ruVdMQABvs

Offline Blacksheepboy

  • Veteran
  • *****
  • Posts: 1817
Re: new Polys for 1.5.1 - how can I use them?
« Reply #14 on: November 20, 2009, 05:35:00 pm »
It's the same concept. You simply stack any polygon type that collides and they will become "bouncy" (really, just glitchy).

Offline As de Espada

  • Moderator
  • Veteran
  • *****
  • Posts: 1493
  • Mapper
    • My maps
Re: new Polys for 1.5.1 - how can I use them?
« Reply #15 on: November 21, 2009, 10:09:51 pm »
something that I would like is all the combinations of only (bullets collide || only players collide) and every other (hurts || ice || lava || deadly ||...) that way I could make a deadly bridge, etc
All my maps | my latest map: SoldatX Racing Mappack
me making a map on youtube: ctf_FastMade

Offline dominikkk26

  • Camper
  • ***
  • Posts: 404
    • PMGsite
Re: new Polys for 1.5.1 - how can I use them?
« Reply #16 on: November 22, 2009, 04:29:49 am »
Well you will?