Author Topic: New INF_Rise  (Read 2467 times)

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Offline legendslavi

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New INF_Rise
« on: November 20, 2009, 10:44:11 pm »

I just started mapping, so please excuse any short comings :)

Rise inf map retouches:

Scenery (clouds, plants)
Bullet colliding polys in the water area.
Deadly polygon on the rear of red's main spawn (to prevent Bravo from spawning and running away to the side of the map)
A new redspawn at the top of the map. The polygon beneath it prevents bravo from spawning the red players as they drop down.

Edit: Map grid removed, polygons shown
« Last Edit: November 21, 2009, 01:12:22 pm by legendslavi »
Legends never die, you do!
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Offline RafiPZ

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Re: New INF_Rise
« Reply #1 on: November 20, 2009, 11:47:52 pm »
The deadly poly sounds like a good idea. It's funny, I was actually thinking of getting into mapping today.

Offline As de Espada

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Re: New INF_Rise
« Reply #2 on: November 21, 2009, 11:44:24 am »
to post the overview, plz disable de grid
and a thing that would make your like eazyer is view->fit on screen
I'm sorry, but I couldn't see the new deadly polygon
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Offline smiluu

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Re: New INF_Rise
« Reply #3 on: November 21, 2009, 04:44:34 pm »
If you haven't already.. Can you come up with some solution against m79 jumping?

Offline legendslavi

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Re: New INF_Rise
« Reply #4 on: November 21, 2009, 05:20:06 pm »
I always thought that  being able to m79 jump to the top was a good thing. I'll see what I can do about it though.
Legends never die, you do!
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.:*Legends*:. website-->http://legends.110mb.com/
.:*Legends*:. wiki page-->http://wiki.soldat.nl/Legends
Soldat Infiltration-->http://www.soldatinf.com/

Offline As de Espada

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Re: New INF_Rise
« Reply #5 on: November 22, 2009, 12:20:18 am »
there are bravo spaws in the top of the map, m79 boost will cost you precious health. I think m79 boost is not unbalancing anything
All my maps | my latest map: SoldatX Racing Mappack
me making a map on youtube: ctf_FastMade