Soldat Maps & Mapmaking > Default Map Discussion

List of default maps & topics

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As de Espada:
I think that Unlim has a lot of scenerys that should be middle, indluding a colider in the bottom...

Suowarrior:
To make navigation easier in default map topics, I updated the first post with links into maps' topics.

Dusty:
Since there's no topics for most of the default CTF maps, I'll just post this here: the background of both Guardian and Hormone should be made a tad darker. When flying high on Guardian it's hard to see knives, bullets and sometimes your crosshair.

This because changing the colour yourself is not possible in 1.5.1.

Boots:

--- Quote from: jerich on November 22, 2009, 02:13:03 am ---Remove ctf_Lanubya and don't even keep any concept of it, just seems like a boring map all together

--- End quote ---
Lies. I've played a lot of CW's on it, and it's very fun.

Biggles:

--- Quote from: jerich on November 22, 2009, 02:13:03 am ---Keep ctf_Laos, a map that has been one of the major foundations of soldat
Remove ctf_Lanubya and don't even keep any concept of it, just seems like a boring map all together
Maps that aren't really played that much: Replace ctf_Ruins with ctf_Jungul, Replace ctf_Kampf with ctf_Conflict, replace ctf_Maya with ctf_Mayapan
Remove ctf_Freefall, new concept with the falling packs, but very congested at spawn, and generic as well

--- End quote ---

straight opion though I wouldn't agree with everything and enough with ctf_Jungul.. looks are terrible and the current ruins could just use some easy twixes otherwise it's pretty neat. For example, making the map smoother (polygons) so you can run faster.


--- Quote from: As de Espada on December 10, 2009, 04:33:37 pm ---I think that Unlim has a lot of scenerys that should be middle, indluding a colider in the bottom...

--- End quote ---

If you got time and don't mind fixing it go ahead I don't have polyworks anyway

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