Soldat Maps & Mapmaking > Default Map Discussion
List of default maps & topics
As de Espada:
I still don't think that ALL the older versions should be removed.
Wraithlike:
I think a lot of people agree on that, I'll make a discussion topic on that.
As de Espada:
ctf_Luxor: seems to be unbalanced, left flag seems a lot more reacheable than the right one
I never played this map in a server
ctf_MFM2: upper route seems too protected
ctf_pilot: map is confuzing right now, and you can walk on scenerys that are set to back
ctf_Ruins: the "moon" has too much contrast, maybe could be added a blur effect (quite eazy, 2 sceenrys with oppacity almost in the same place)
ctf_Snakebite: on the left lower, there are some polys badly collored
ctf_X: maybe this should be removed, get's boring very quickly
From: November 22, 2009, 12:27:48 amhtf_Void: lot's of polybugs, unjoined vertex too
htf_Vortex: walking on scenerys set to back is weird
jerich:
Keep ctf_Laos, a map that has been one of the major foundations of soldat
Remove ctf_Lanubya and don't even keep any concept of it, just seems like a boring map all together
Maps that aren't really played that much: Replace ctf_Ruins with ctf_Jungul, Replace ctf_Kampf with ctf_Conflict, replace ctf_Maya with ctf_Mayapan
Remove ctf_Freefall, new concept with the falling packs, but very congested at spawn, and generic as well
http://www.sctfl.net/forums/index.php?topic=18756.0
Add those maps instead instead of Freefall. I'm not really that big a fan of Pilot, but if I had to remove one, it would definitely be Freefall.
Suowarrior:
Just the remakes that are in beta + new maps for now (beta 1.5.1 new maps and other new map suggestions). WL let's pm each other before we set maps here :).
Navigation
[0] Message Index
[#] Next page
[*] Previous page
Go to full version