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Known Issues:Sneaky boxes missing in bravo sideBugsy bridgeFeel free to post new issues, and discuss the current ones.
I think that those tiny islands adds a tactical spice to the mapyou can hold the enemy team's attention there while you are waiting for the rest of your teamit's someplace that you can cover from the respawning enemies spraying on you, and don't leave you directly to the flag, you have to make a little turn
Quote from: As de Espada on November 22, 2009, 10:46:10 amI think that those tiny islands adds a tactical spice to the mapyou can hold the enemy team's attention there while you are waiting for the rest of your teamit's someplace that you can cover from the respawning enemies spraying on you, and don't leave you directly to the flag, you have to make a little turnThought that too when I saw this map first time. I've played there 5-6 3on3 rounds and I haven't seen it used for that, the tunnel opening/ending is directed to spawns so that's pretty much about cover.The thing I've seen it used is the stalemate situation (both teams got flag). That camp spot at top of polyisland is the place with the most cover. That's making enticement to nadeabuse again.
You have used damn many polys to build up that bridge. More polys more it bugs.Your version: http://i47.tinypic.com/11bj2f9.pngMine: http://i45.tinypic.com/a0jo5k.pngJust bridge fixed version: http://suowarrior.fileave.com/ctf_Mayapan2.PMS
Thanks? Could have just said too many polys. I'll grab that version and edit.