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Nice fixes, I also think some of the background trees need to go. Then it will be very very nice. The meds and nades are still not perfect (There should be no meds or nades in the up route). The meds are actually better low than at the places mid. I suggest keeping all nades at base, and replacing the meds up route to where they were low in the original remake.
Quote from: Poop on November 23, 2009, 09:59:38 pmNice fixes, I also think some of the background trees need to go. Then it will be very very nice. The meds and nades are still not perfect (There should be no meds or nades in the up route). The meds are actually better low than at the places mid. I suggest keeping all nades at base, and replacing the meds up route to where they were low in the original remake.what I want to prevent by not haveing meds in the base. is ppl running back because they lost 90 % of their lives and instead haveing them always move forward.haveing nades in the bases also promotes defence if you move them more forward into the map your promote offence.I always promote offence over defence.
Quote from: zakath on November 24, 2009, 04:55:31 amQuote from: Poop on November 23, 2009, 09:59:38 pmNice fixes, I also think some of the background trees need to go. Then it will be very very nice. The meds and nades are still not perfect (There should be no meds or nades in the up route). The meds are actually better low than at the places mid. I suggest keeping all nades at base, and replacing the meds up route to where they were low in the original remake.what I want to prevent by not haveing meds in the base. is ppl running back because they lost 90 % of their lives and instead haveing them always move forward.haveing nades in the bases also promotes defence if you move them more forward into the map your promote offence.I always promote offence over defence.Viet is one of those maps on which if you come back constantly, you are hurting yourself (Atleast in the competitive environment). It's a very offensive map and even though there are usually not many caps, teams that constantly push and rush will win the map. There is a fine line between promoting offense and making it s**t easy to rush, letting people heal and reload nades on their way to base will take away a major aspect of skill which is that teams are going to usually need to kill 4-6 people to cap on a map like Viet without any opportunities to heal on the way. This is an important aspect of alot of maps, and putting meds/nades mid on every map takes away this aspect. I understand what you are trying to get at by placing meds mid, but I don't think you are truly realizing the entire implications of a change like this, and the dynamics of a map like viet. Players needing to kill 4-6 in a rush with only 3 people is a good aspect of a map. You don't want every situation to be fully healed versus fully healed 1v1 situations, because that takes away a major aspect of the skill and timing required in a map like Viet.While this is true for all maps, its more so on a map like viet where coming back is not a problem at all, because the players that come back are infact hurting their team. And even assuming that the nades/meds mid do not negatively impact gameplay, there still needs to be a balance in the maplist. Having every map being a 9-3 and 7-4 capfest will get boring fast. And even though scores on viet are usually low, that does not mean it is a defensive map. It is infact one of the most offensive maps in the game.