Author Topic: ctf_Snakebite  (Read 9884 times)

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Offline Suowarrior

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ctf_Snakebite
« on: November 22, 2009, 04:04:42 am »
Known Issues:
  • Flag place need an improvement?

Updated version: Download & Overview
- Improved looks
- Modified flag place
- Improved waypoints
- some more tweaks

Feel free to post new issues, and discuss the current ones.
« Last Edit: December 07, 2009, 05:46:30 pm by Suowarrior »

Offline Wraithlike

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Re: ctf_Snakebite
« Reply #1 on: November 22, 2009, 04:13:12 am »
I think the original snakebite's spawn area was fine, and it was the simplicity that made it fun. I also think that the graphical changes are good, I feel like the snake on top and the oasis in the middle end up just looking silly.

Offline Boots

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Re: ctf_Snakebite
« Reply #2 on: November 22, 2009, 04:19:04 am »
I like the tactical change.
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Offline Suowarrior

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Re: ctf_Snakebite
« Reply #3 on: November 22, 2009, 04:24:27 am »
I liked original looks more than these, mostly cos of texture, kinda bland boring texture now... I don't like the snake (either), also I think it's been causing some fps issues for someone.

However I like how map works out. There are some irritating bug issues (flag gets stuck in poly corner etc), but now that bottom got some use in this map it's all good for me. One of the most boring maps gets interesting.

Offline As de Espada

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Re: ctf_Snakebite
« Reply #4 on: November 22, 2009, 10:41:46 am »
issues:
all creates that have a collider on them should be middle, the bridge should be middle too
on the left lower, there are some polys badly colored
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Offline jerich

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Re: ctf_Snakebite
« Reply #5 on: November 22, 2009, 11:52:59 am »
Honestly, I remember Suo telling people how to innovate ideas when making maps when he introduced the flag tossing idea. He used Snakebite as the example and all he did was the same  thing on the remake but didn't change anything else.
Keeping all the original looks/scenery and implementing that idea is much better than the one proposed imo.
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Offline Suowarrior

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Re: ctf_Snakebite
« Reply #6 on: November 22, 2009, 12:05:55 pm »
Honestly, I remember Suo telling people how to innovate ideas when making maps when he introduced the flag tossing idea. He used Snakebite as the example and all he did was the same  thing on the remake but didn't change anything else.
Keeping all the original looks/scenery and implementing that idea is much better than the one proposed imo.

This remake is made by zakath :)

Offline jerich

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Re: ctf_Snakebite
« Reply #7 on: November 22, 2009, 12:16:30 pm »
Lol, I know that. But when I started mapping, you were showing new mappers how to innovate ideas, and in the general mapping discussion I believe, you showed a pic of the same idea zakath used on the new snakebite. I wish the new Snakebite is what you did, instead of zakath's version(which isn't that bad btw).
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Offline Poop

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Re: ctf_Snakebite
« Reply #8 on: November 22, 2009, 03:15:07 pm »
I agree that the original snakebite looks better than the current one. However I feel with a couple of changes to the flag area the remakes gameplay is better than the original.
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Offline zakath

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Re: ctf_Snakebite
« Reply #9 on: November 26, 2009, 05:12:14 am »
Latest revision.
- Fixed bridges/boxes
- Fixed fps
http://www.soldatcustom.com/downloads/ctf_snakebite2.rar

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Offline As de Espada

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Re: ctf_Snakebite
« Reply #10 on: November 26, 2009, 12:13:17 pm »
I feel a lack of (mid) scenerys in the mid/top
(not in my pc right now, only by de OV, will down tonight)

-edit-
played. it was ok... I'll add one more grass (set to middle) near the oasis.
all the creates are equal!!! zero rotation, zero resize, same color (and lower ones are all the same color again)
« Last Edit: November 26, 2009, 04:51:46 pm by As de Espada »
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Offline Suowarrior

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Re: ctf_Snakebite
« Reply #11 on: December 07, 2009, 05:40:02 pm »
Decided to give effort for this remake. Should look better than the first remake version.

Updated version: Download & Overview
- Improved looks
- Modified flag place
- Improved waypoints
- some more tweaks
« Last Edit: December 07, 2009, 05:46:52 pm by Suowarrior »

Offline As de Espada

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Re: ctf_Snakebite
« Reply #12 on: December 08, 2009, 12:28:28 am »
amazing job!
I found a polybug near the flag.
The "?" one is not bugging for me, but it's pretty ugly
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DarkCrusade

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Re: ctf_Snakebite
« Reply #13 on: December 08, 2009, 01:13:07 am »
This map would look all fine if the new texture by SuoW would fade from sand into rock ... original snakebite was great!

Offline Suowarrior

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Re: ctf_Snakebite
« Reply #14 on: December 08, 2009, 02:00:11 am »
I found a polybug near the flag.
The "?" one is not bugging for me, but it's pretty ugly

Mm propably better if I merge those those polybug causing polys.

Offline Boots

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Re: ctf_Snakebite
« Reply #15 on: December 08, 2009, 02:40:03 am »
Delete that pointless tree in the middle.
That girl's a genius
Whoa oh oh oh oh oh oh
I think she's serious
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Offline As de Espada

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Re: ctf_Snakebite
« Reply #16 on: December 09, 2009, 08:10:58 pm »
Mm propably better if I merge those those polybug causing polys.
I would lower that vertices and put an extra poly

I like that palm in the middle!
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Offline CheeSeMan.

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Re: ctf_Snakebite
« Reply #17 on: December 10, 2009, 05:20:43 am »
ye the big tree in middle is ugly as fuck! :OOO
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Offline Dusty

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Re: ctf_Snakebite
« Reply #18 on: December 10, 2009, 05:37:37 am »
Pretty much every remake has that fugly black border around the map, why?

Offline Suowarrior

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Re: ctf_Snakebite
« Reply #19 on: December 10, 2009, 10:06:38 am »
Pretty much every remake has that fugly black border around the map, why?
To me it's not fugly. Just wondering how it's okay in nuubia but fugly in the rest maps. However as you propably know it yourself, black edge is sort of easy and fast way to make edge. I do agree that it shouldn't be used in too many maps, I'll fix snakebite so that only bottom area will have that "fugly" bg, since black blank is good especially as bottom edge.
« Last Edit: December 10, 2009, 10:55:44 am by Suowarrior »