Author Topic: ctf_Lanubya  (Read 8551 times)

0 Members and 1 Guest are viewing this topic.

Offline As de Espada

  • Moderator
  • Veteran
  • *****
  • Posts: 1493
  • Mapper
    • My maps
Re: ctf_Lanubya
« Reply #20 on: November 28, 2009, 10:31:41 am »
I suggest a little tweak in lower route, so it would have the nuubia effect (going up to the island to kill enemy flagger)

can you post lattest version here?

maybe you could take remake version and make something like yours
« Last Edit: November 28, 2009, 01:39:56 pm by As de Espada »
All my maps | my latest map: SoldatX Racing Mappack
me making a map on youtube: ctf_FastMade

Offline biohazard

  • Camper
  • ***
  • Posts: 337
  • B4bY NighT
    • B4bY NighT
Re: ctf_Lanubya
« Reply #21 on: November 28, 2009, 11:57:22 am »
i figure out that i hate all bridge maps, i prefer the 1.5.1 beta Lanubya.

Offline CheeSeMan.

  • Flagrunner
  • ****
  • Posts: 731
  • WOOT SLIPPERY PICKLES
Re: ctf_Lanubya
« Reply #22 on: November 28, 2009, 01:51:24 pm »
played it in a beta gather, was just has slow and boring as the old one. Too easy to kill the game with spraying and just defing... It has never been liked and never been played, even on public when this map comes on everyone leaves the server. This is a map that can be completely removed and replaced.
Banana Banging since summer 2008!     
cB. Cheeky Bananas                
#CheekyB.Soldat

Offline Boots

  • Veteran
  • *****
  • Posts: 1146
  • I Am Iron Man
Re: ctf_Lanubya
« Reply #23 on: November 28, 2009, 08:21:20 pm »
Or fixed.

I think the problem is that it has to many routes. as I've already state these routes are to small.
That girl's a genius
Whoa oh oh oh oh oh oh
I think she's serious
Whoa oh oh oh oh oh oh

Offline Suowarrior

  • Global Moderator
  • Veteran
  • *****
  • Posts: 1060
  • There will be time when I create maps again.
Re: ctf_Lanubya
« Reply #24 on: November 29, 2009, 05:53:03 am »
Okay decided to move development of that Lanubya remake into Mapping Ideas section for now.
http://forums.soldat.pl/index.php?topic=36783.0

Offline Boots

  • Veteran
  • *****
  • Posts: 1146
  • I Am Iron Man
Re: ctf_Lanubya
« Reply #25 on: November 30, 2009, 11:09:22 pm »
it's locked?
That girl's a genius
Whoa oh oh oh oh oh oh
I think she's serious
Whoa oh oh oh oh oh oh

Offline Suowarrior

  • Global Moderator
  • Veteran
  • *****
  • Posts: 1060
  • There will be time when I create maps again.
Re: ctf_Lanubya
« Reply #26 on: December 01, 2009, 04:48:04 am »
Yes, decided not to continue it for now. I'm not willing to mess the map selection more than it already is. Also I'm busy with more mandatory stuff for 1.5.1 right now (testing maps, fixing fps/waypoints, etc). I might get back into it in future.

Offline Boots

  • Veteran
  • *****
  • Posts: 1146
  • I Am Iron Man
Re: ctf_Lanubya
« Reply #27 on: December 01, 2009, 05:01:20 am »
:S. it's looking way better than the original..
That girl's a genius
Whoa oh oh oh oh oh oh
I think she's serious
Whoa oh oh oh oh oh oh

Offline CheeSeMan.

  • Flagrunner
  • ****
  • Posts: 731
  • WOOT SLIPPERY PICKLES
Re: ctf_Lanubya
« Reply #28 on: December 03, 2009, 07:46:54 am »
why not make it reverse ctf? :OO Could spice things up a bit!
Banana Banging since summer 2008!     
cB. Cheeky Bananas                
#CheekyB.Soldat

Offline As de Espada

  • Moderator
  • Veteran
  • *****
  • Posts: 1493
  • Mapper
    • My maps
Re: ctf_Lanubya
« Reply #29 on: December 03, 2009, 04:48:04 pm »
too complex routes... reverse ctf should be very straight foward
soo... will the map remain the same or the remake version will survive?
All my maps | my latest map: SoldatX Racing Mappack
me making a map on youtube: ctf_FastMade

Offline jerich

  • Camper
  • ***
  • Posts: 331
Re: ctf_Lanubya
« Reply #30 on: December 03, 2009, 07:22:12 pm »
Too many routes SuoW :D
Clan: R7 | The Ruthless