Author Topic: ctf_Freefall (fix version avaivable)  (Read 3834 times)

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Offline Suowarrior

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ctf_Freefall (fix version avaivable)
« on: November 23, 2009, 09:10:31 am »
Known Issues:
    -

Fix version: Download
- Fixed doesn't collide polys to normal (bottom way roof)
- Added new very top route
- Fixed fps
« Last Edit: November 23, 2009, 09:12:11 am by Suowarrior »

Offline Vv00t-SN

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Re: ctf_Freefall (fix version avaivable)
« Reply #1 on: November 23, 2009, 12:34:00 pm »
top route or no .. its a map based on spawncamp/spawnkill ... I dont like it at all, and I havent even played it against players that specialize in spawnkilling yet....

either this kid has a lightbulb up his butt, or his colon has a great idea.
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Offline Bugs Revenge

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Re: ctf_Freefall (fix version avaivable)
« Reply #2 on: November 24, 2009, 12:32:58 pm »
top route or no .. its a map based on spawncamp/spawnkill ... I dont like it at all, and I havent even played it against players that specialize in spawnkilling yet....
I don't like this map either.

Offline jerich

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Re: ctf_Freefall (fix version avaivable)
« Reply #3 on: November 24, 2009, 07:20:25 pm »
I can already imagine the tactics
1 spawnkill top, 1 spawnkill from middle, 1 run for the flag and grab those dropping nades!

No. No. No. Doesn't work for CTF, Realistic or R/S, just no.
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Offline p0ppin

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Re: ctf_Freefall (fix version avaivable)
« Reply #4 on: November 24, 2009, 07:32:50 pm »
As the map's creator, even I must agree.  Take it out please, this one can't be salvaged :(
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Offline As de Espada

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Re: ctf_Freefall (fix version avaivable)
« Reply #5 on: November 25, 2009, 12:02:10 am »
one extra route from above to the flags and you have a roundy map xD
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Offline biohazard

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Re: ctf_Freefall (fix version avaivable)
« Reply #6 on: November 25, 2009, 04:37:18 am »
What the fuking deal on spawnkilling? I like it, everyone luv it, atlest on realistic. I am dammed spawnkilling(cw). That a tactic... like another one...

And what the deal on killing-based maps (X...) i like it, every1 luv kill helpless deers. Theres some kinda of maps... boost-based (equinox)... spray-based (maya)... spawn-killing-based(ash)... camping-based(b2b/run)... flag-based (blade/ice/hormone)... defense-based(kampf) a some others that mix and balance those tactics... Really whats the fuking deal in hate those maps, they are unique to play... just change one's mind.

Offline biohazard

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Re: ctf_Freefall (fix version avaivable)
« Reply #7 on: November 25, 2009, 04:56:48 am »
just kisses to all arcade-mode 1.2.1-IcanPoown-1.5-Ican'tPoown elders...

Offline jerich

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Re: ctf_Freefall (fix version avaivable)
« Reply #8 on: November 25, 2009, 07:48:41 am »
And it is like it is, because majority wont give a chance for tactics which soldat elders consider noobish.

I'm pretty sure spawn-killing is frowned upon in most, if not all online multiplayer games.



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What...?
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Offline Biggles

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Re: ctf_Freefall (fix version avaivable)
« Reply #9 on: November 25, 2009, 09:55:06 am »
I think this map is cool, but I don't think the looks are cool :/

Offline Devastated Mind

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Re: ctf_Freefall (fix version avaivable)
« Reply #10 on: November 27, 2009, 08:04:44 am »
I like it. It's the best of the new CTF maps. When I played it there was not much time for spawn killing because usually there was an EFC to be chased.

Offline CheeSeMan.

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Re: ctf_Freefall (fix version avaivable)
« Reply #11 on: November 27, 2009, 09:42:42 am »
unless they just camp under your spawn and one guy goes get flag ......... i remeber this in custom gather.

There was alot of better maps in custom gather :E
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