Author Topic: INF_Fortress remake  (Read 20473 times)

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Offline dominikkk26

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Re: INF_Fortress rework
« Reply #20 on: November 26, 2009, 07:43:53 am »
What is the latest version of PolyWorks
Please link

Offline As de Espada

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Re: INF_Fortress rework
« Reply #21 on: November 28, 2009, 12:42:33 pm »
I replaced ALL of .png scenerys.
I think the center of the map is too bright, but I tried to stick to the original remake (lol). It's eazy to darken it a little.

I am really not used to non-default scenerys, can someone make a .rar for me?
I restored original clouds (I thing they are nice), and made the lower un-reacheable polys DC.
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Offline L[0ne]R

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Re: INF_Fortress rework
« Reply #22 on: November 28, 2009, 03:36:38 pm »
As de Espada
Nice job. Although you should include any new sceneries you used. I have a lot of missing scenery there.
`The lights in the bottom tunnel don't look very good without smooth png transparency, so I think it'd be best to just remove them completely.
`Original clouds aren't bad, I just don't like that they're positioned under random angles. But sceneries themselves are fine, I'll just need to move the clouds around a bit.

Still, nice job. If you include a rar with new sceneries you used - I can do some tweaking and fixing too.
« Last Edit: November 28, 2009, 03:40:29 pm by L[0ne]R »


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Offline As de Espada

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Re: INF_Fortress rework
« Reply #23 on: November 28, 2009, 05:25:51 pm »
I think this 4 scenerys are the ones missing to you
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Offline Mistercharles

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Re: INF_Fortress rework
« Reply #24 on: November 28, 2009, 08:02:05 pm »
The style of the original clouds is excellent, I'm glad you scrapped the .PNG ones.
shoutout to m'boyz eagles_arrows, echo_trail, wraithlike, sadistatheart, chakapoko maker, jrgp, aznblood, chakra, keron cyst, et al, miss you, let's '#gather some day

Offline L[0ne]R

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Re: INF_Fortress rework
« Reply #25 on: December 07, 2009, 04:14:59 pm »
Updated to 2.6.
Lite version, even though there are no PNGs, doesn't look too bad actually. I'm surprised.

Thx a lot, the new railing sceneries are perfect. I also rearranged those clouds, so that they look a bit more realistic. The backgrounds unfortunately looked too stretched, but they gave me an idea how to make them look better. :D


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Offline p0ppin

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Re: INF_Fortress rework
« Reply #26 on: December 07, 2009, 09:04:27 pm »
keep up the good work  :P
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Offline As de Espada

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Re: INF_Fortress rework
« Reply #27 on: December 08, 2009, 12:20:57 am »
the atachment in the first post is not updated
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Offline L[0ne]R

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Re: INF_Fortress rework
« Reply #28 on: December 08, 2009, 01:24:56 pm »
the atachment in the first post is not updated
Huh? No, it's updated, I just checked it myself. :/


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Offline As de Espada

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Re: INF_Fortress rework
« Reply #29 on: December 09, 2009, 06:06:39 pm »
oops, I thought that you swapped all the .png with .bmp, that's why I thaught it was not updated
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Offline L[0ne]R

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Re: INF_Fortress rework
« Reply #30 on: December 09, 2009, 08:33:18 pm »
oops, I thought that you swapped all the .png with .bmp, that's why I thaught it was not updated
I did swap all the .png with .bmp, but only in inf_Fortress_rl.
inf_Fortress_rw still uses .png sceneries.


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Offline As de Espada

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Re: INF_Fortress rework
« Reply #31 on: December 09, 2009, 08:35:46 pm »
can you post it on the first post too?
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Offline L[0ne]R

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Re: INF_Fortress rework
« Reply #32 on: December 09, 2009, 09:50:20 pm »
It is posted in the first post... :|


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Offline As de Espada

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Re: INF_Fortress rework
« Reply #33 on: December 09, 2009, 10:16:09 pm »
inf_Fortress_rl? I'm seeing only inf_Fortress_rw
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Offline L[0ne]R

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Re: INF_Fortress rework
« Reply #34 on: December 10, 2009, 04:59:33 pm »
inf_Fortress_rl? I'm seeing only inf_Fortress_rw
The archive is called inf_Fortress_rw.ra, but it contains both inf_Fortress_rw.PMS and inf_Fortress_rl.PMS


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Offline L[0ne]R

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Re: INF_Fortress rework
« Reply #35 on: December 30, 2009, 06:32:43 pm »
Updated to v2.7.


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Offline Crimson Goth

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Re: INF_Fortress remake
« Reply #36 on: December 31, 2009, 03:55:46 am »
I like the newest version. The red spawns on the ground is good, and so are the meds in blue spawn. I hate having to leave the black flag unguarded just to heal. GJ! So is the new version 1.5 compatible?

Offline L[0ne]R

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Re: INF_Fortress remake
« Reply #37 on: December 31, 2009, 11:19:42 am »
I like the newest version. The red spawns on the ground is good, and so are the meds in blue spawn. I hate having to leave the black flag unguarded just to heal. GJ! So is the new version 1.5 compatible?
Yes, I haven't used any new polytypes, so it's compatible with both 1.5 and 1.5.1
I'm glad you like it. :P


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Offline Crimson Goth

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Re: INF_Fortress remake
« Reply #38 on: January 01, 2010, 02:30:42 am »
Downloaded.