Author Topic: ctf_Cross  (Read 1881 times)

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Offline TrefluU

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ctf_Cross
« on: February 11, 2011, 06:57:48 am »
ctf_Cross
by. TrefluU
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My first ctf map. Map sizes 2v2/3v3/4v4. Certainly I won on it a great experience, so I hope the next map will be better. Waiting for criticism / praise . Sry for my POL-english  ;D
________________________________________
Download / Rate on TMS
« Last Edit: February 11, 2011, 09:34:11 am by TrefluU »

Offline Monsteri

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Re: ctf_Cross
« Reply #1 on: February 11, 2011, 07:14:05 am »
Layout looking pretty original, looks are mainly nice, though some improvements could be done. I'm not so sure about that tree on the right, it's pretty light.
I have no newest Soldat installed, so I can't check the map :(
Sorry if I'm insolent.

Offline GhostRiderSwiss

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Re: ctf_Cross
« Reply #2 on: February 11, 2011, 08:19:10 am »
yea the tree is ingame a litle shiny too - beside this litle thing its a rly nice looking map.
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Offline TrefluU

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Re: ctf_Cross
« Reply #3 on: February 11, 2011, 09:35:01 am »
Layout looking pretty original, looks are mainly nice, though some improvements could be done. I'm not so sure about that tree on the right, it's pretty light.
I have no newest Soldat installed, so I can't check the map :(
yea the tree is ingame a litle shiny too - beside this litle thing its a rly nice looking map.
Shiny Tree Fixed  :P

Offline Monsteri

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Re: ctf_Cross
« Reply #4 on: February 12, 2011, 12:04:25 pm »
Good, a lot better now.
Sorry if I'm insolent.

Offline demoniac93

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Re: ctf_Cross
« Reply #5 on: February 12, 2011, 03:00:08 pm »
Don't know if I'd consider this a Ctf map, looks-wise it is fresh and decent, but considering the scale, this would make a hell of a lot better as a DM map.
Just my opinion.
b&

Offline Suowarrior

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Re: ctf_Cross
« Reply #6 on: February 14, 2011, 08:49:01 am »
To me this is the most interesting map for while. There's clearly something new tried.

Haven't tested map yet, but from layout I see that flag has tendency to drop down to bottom route which will bring some tactical/luck things into game, neat!

However I see there are a few problems
- Spawnkill, as the spawns are in mid valleys, there will happen some ugly repeating spawnkill.
- Not sure how much bottom route got use
- Flags are too easy to steal, meaning that every time when one team gets flag, the other team gets it too, as defending flag is hard.

Nice looks.

Offline TrefluU

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Re: ctf_Cross
« Reply #7 on: February 14, 2011, 09:25:19 am »
- Flags are too easy to steal, meaning that every time when one team gets flag, the other team gets it too, as defending flag is hard.

I think that it just makes it stand out from among other maps. Something new in the gameplay  ;)

Offline Suowarrior

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Re: ctf_Cross
« Reply #8 on: February 14, 2011, 02:49:28 pm »
- Flags are too easy to steal, meaning that every time when one team gets flag, the other team gets it too, as defending flag is hard.

I think that it just makes it stand out from among other maps. Something new in the gameplay  ;)
Not really, there are numerous of maps made that suffer that same issue :S. There's no point attacking and stealing flag if you know already that once you get the flag the teammates can't defend the flag. So in the ending it's all the time flag holding situation which is bad thing.