Author Topic: ctf_Kampf (look update)  (Read 9656 times)

0 Members and 1 Guest are viewing this topic.

Offline Suowarrior

  • Global Moderator
  • Veteran
  • *****
  • Posts: 1060
  • There will be time when I create maps again.
ctf_Kampf (look update)
« on: November 23, 2009, 04:09:46 pm »
Original:


Modification:


- No gameplay changes: Polygons/scenery/colliders/spawns are exactly at same positions as before (except a few sticky polygons/polybugs)
- No major scenery changes: Changed white bgs in flag, added white ropes at the top
- Improved polygon look: No more BRIGHT red/blue, and some other stuff

Download, it's also playable at #soldat.mapping (ctf_Kampf2)

Offline SpankyTank

  • Major(1)
  • Posts: 18
Re: ctf_Kampf (look update)
« Reply #1 on: November 24, 2009, 03:27:57 am »
How about this

http://img692.imageshack.us/img692/1975/kampf2.png

pretend the shading's ok

Offline numgun

  • Veteran
  • *****
  • Posts: 1032
Re: ctf_Kampf (look update)
« Reply #2 on: November 24, 2009, 04:19:54 am »
I'm diggin it, but maybe those background in the inaccesible areas could work better being a bit more darker? And those flag area backgrounds slightly brighter.

At the middle area, maybe add some extra scenery like ropes hanging down or something that just gives a bit more atmosphere.

Offline scarface09

  • Veteran
  • *****
  • Posts: 1153
  • Arsenal Supporter For Life
Re: ctf_Kampf (look update)
« Reply #3 on: November 24, 2009, 09:08:16 am »
I actually like the new Kampf2 that you made! That should be the remake of kampf lol!
Football is the other face of the world. If you don't like it, then you can get the hell out!

Offline STM1993

  • Rainbow Warrior
  • *****
  • Posts: 2072
  • It's been a long time.
Re: ctf_Kampf (look update)
« Reply #4 on: November 24, 2009, 09:16:18 am »
It certainly looks better, but I find the lower route's inaccessible area to be rather deceptive - it look as though it is accessible when it isn't.

Offline Illuminatus

  • Camper
  • ***
  • Posts: 442
  • ...soldat-freak since 2004...
Re: ctf_Kampf (look update)
« Reply #5 on: November 24, 2009, 12:58:47 pm »
omg, pls dont! your modification in post1 - sry - looks extremely ugly to me. :-X
I don't need any changes on this map and I always hated gaps/caves which you can't reach in soldatmaps.
the middle area is OK, but those gaps...  :|
No difference between man and mouse - both end up in pussy.

Offline Suowarrior

  • Global Moderator
  • Veteran
  • *****
  • Posts: 1060
  • There will be time when I create maps again.
Re: ctf_Kampf (look update)
« Reply #6 on: November 24, 2009, 01:18:53 pm »
Heh, well I just wanted fix the bright red/bravo colors + white bg at flag, that have always irritated me.

Offline Dusty

  • Veteran
  • *****
  • Posts: 1015
Re: ctf_Kampf (look update)
« Reply #7 on: November 24, 2009, 01:21:03 pm »
Heh, well I just wanted fix the bright red/bravo colors + white bg at flag, that have always irritated me.

It doesn't need fixing since it's not really broken. It's just personal preference. I find the bright colors way more appealing than the grayish colours used in this and in the modified ctf_Run.

Offline Suowarrior

  • Global Moderator
  • Veteran
  • *****
  • Posts: 1060
  • There will be time when I create maps again.
Re: ctf_Kampf (look update)
« Reply #8 on: November 24, 2009, 01:26:38 pm »
Heh, well I just wanted fix the bright red/bravo colors + white bg at flag, that have always irritated me.

It doesn't need fixing since it's not really broken. It's just personal preference. I find the bright colors way more appealing than the grayish colours used in this and in the modified ctf_Run.

I mean those bright polys have irritated my gameplay. It's pretty much the same as players complaining about backgrounds of new maps. Check Kampf2 first and then change to original Kampf and you should see what I mean. At least I got flashed about so colorful polys. So yes more grayish look pleases the eye more.

Offline Dusty

  • Veteran
  • *****
  • Posts: 1015
Re: ctf_Kampf (look update)
« Reply #9 on: November 24, 2009, 01:59:51 pm »
I do understand your point but as I said it's only personal. I've never found colours such as in Kampf irritating.

I'm pretty sure bright background colours are making more players annoyed than issues of this kind.

Offline Biggles

  • Flagrunner
  • ****
  • Posts: 590
  • Mapping rotating
Re: ctf_Kampf (look update)
« Reply #10 on: November 24, 2009, 03:34:51 pm »
cool, but the backpart of the red side doesnt look good at all, that strech stuff is annoying and some of the polygons are too flat
suggestion, change the background, steal the looks from Tae2, which is awesome imo
« Last Edit: November 24, 2009, 03:50:14 pm by Biggles »

Offline As de Espada

  • Moderator
  • Veteran
  • *****
  • Posts: 1493
  • Mapper
    • My maps
Re: ctf_Kampf (look update)
« Reply #11 on: November 24, 2009, 04:05:48 pm »
I like what you did below the map, and the "bridges" are ok
The external is not good, and the top has really badly colored polys
original kampf's polys always had at least one vertex maching a color with all neighbors (you could point top left, but it's not as bad as what you did)
All my maps | my latest map: SoldatX Racing Mappack
me making a map on youtube: ctf_FastMade

Offline Suowarrior

  • Global Moderator
  • Veteran
  • *****
  • Posts: 1060
  • There will be time when I create maps again.
Re: ctf_Kampf (look update)
« Reply #12 on: November 24, 2009, 05:26:46 pm »
cool, but the backpart of the red side doesnt look good at all, that strech stuff is annoying and some of the polygons are too flat
suggestion, change the background, steal the looks from Tae2, which is awesome imo
I like what you did below the map, and the "bridges" are ok
The external is not good, and the top has really badly colored polys
original kampf's polys always had at least one vertex maching a color with all neighbors (you could point top left, but it's not as bad as what you did)

Ty for critics/suggestions. I'll take a look what I can do.

Offline jerich

  • Camper
  • ***
  • Posts: 331
Re: ctf_Kampf (look update)
« Reply #13 on: November 24, 2009, 07:16:35 pm »
I would vote for the original over the new one, but I don't mind either.
Clan: R7 | The Ruthless


Offline Dusty

  • Veteran
  • *****
  • Posts: 1015
Re: ctf_Kampf (look update)
« Reply #14 on: March 08, 2011, 10:05:54 am »
if it needed to be changed i would have preferred the new version shown in this topic instead of the version that's currently in 1.5.1. the current version is just boring with the boring colouring and boring boring boring.
« Last Edit: March 08, 2011, 10:08:36 am by Dusty »

Offline L[0ne]R

  • Soldat Beta Team
  • Rainbow Warrior
  • ******
  • Posts: 2079
  • need a life. looking for donors.
Re: ctf_Kampf (look update)
« Reply #15 on: March 08, 2011, 04:14:20 pm »
I don't see how dull grey and acid red and blue can be "interesting". Sure they're bright, but cmon, only kids fall for bright colors. ;P
I guess it's more a matter of personal preference, but I much prefer one that's in 1.5.1 right now. Colors might not be as bright, but there are more background sceneries and there is atmosphere. Default colors and shading just make it look like.. Polygons. Plain. Boring. Polygons.

No offense, suo. <_< The remake isn't bad, I just don't like that "default" style.
« Last Edit: March 08, 2011, 04:16:08 pm by L[0ne]R »

Offline Suowarrior

  • Global Moderator
  • Veteran
  • *****
  • Posts: 1060
  • There will be time when I create maps again.
Re: ctf_Kampf (look update)
« Reply #16 on: March 08, 2011, 05:02:08 pm »
No offense, suo. <_< The remake isn't bad, I just don't like that "default" style.

And therefore it went over my modification.

I mainly just focused on keeping the same default style and adding some things there. But ye well, the result wasn't good in this case.
« Last Edit: March 08, 2011, 05:04:32 pm by Suowarrior »

Offline Tekidek

  • Major
  • *
  • Posts: 56
  • Touché!
Re: ctf_Kampf (look update)
« Reply #17 on: March 08, 2011, 08:44:30 pm »
Guys, i love the original Kampf, it's perfect and balanced, i would just change the field where are the flags, they're IMO a bit unfair.
(•_•)
( •_•)>⌐■-■
(⌐■_■)

Offline Horve

  • Flagrunner
  • ****
  • Posts: 692
  • Vig
Re: ctf_Kampf (look update)
« Reply #18 on: March 09, 2011, 05:00:39 am »
the new kampf (1.5.1e, not this one) is almost good, although I'd still prefer the visuals from the original with those blank sceneries darkened and the red/blue base colours dimmed. There's really no need to go over the top on this one.
« Last Edit: March 11, 2011, 07:38:57 am by Horve »

Offline TheV

  • Soldier
  • **
  • Posts: 236
Re: ctf_Kampf (look update)
« Reply #19 on: March 11, 2011, 07:07:43 am »
that remake... is... ugly.