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Chernobyl problems that were fixed:*now all routes are useful, it's easier to change from top to down and vice-versa*the "castles" (spawn bases) are not a cage anymore*looks are better*polys are not forming those ugly corners.*those huge and distracting sceneries on the background were removed*other things...
This is a totally very odd question, but I happen to work with radioactive material. Is it possible to script an emitter - that the closer you are, the faster you lose health?
If you could see radiation it would be just like in the visual representation in the map - the further away from the source, the less exposure you get. At work we have little capsules - if you could see what they gave off - they'd be like tiny ultra bright stars.
yes, but it would deal dmg only every sec (I think that more actions per second is still bugs).
haha that was pure luck
Epic map! I loved it when it was deafult!I would love it to be on the next Soldat version!
I never liked this map. The fact that the paths are straight makes it easy for one or two campers to block the tunnel to the flag completly with random shots. The new looks are way better but I still see no reason to add it.