Author Topic: Announcement for mappers, related default map requirements (properties).  (Read 6044 times)

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Offline Suowarrior

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Q: What are map requirements for default map (properties)?
A: Only bmp scenery is allowed. Transparency with bmp scenery isn't completely denied but consider when using it. Polygon count must be less than 700. Semi-transparent polygons are denied, however you can use completely transparent polygons with bridges for example. The map must be waypointed.

This is related especially with 1.5.1 new maps and remakes and for future. These requirements are made to keep Soldat friendly for slow computers also.

Any map that do not qualify these requirements will not be added into default list. No matter how good map is otherwise.


So if your map is in maplist for getting default or it's expectable that your map goes default, check and fix it to qualify these requirements.
« Last Edit: November 30, 2009, 09:38:48 am by Suowarrior »

Offline VirtualTT

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Re: Announcement for mappers, related default map requirements (properties).
« Reply #1 on: November 30, 2009, 10:27:16 am »
A:
  • Dementions of all gfx should be below 640*480.
  • New sceneries and textures should be png only.
  • Working waypoints for both teams (even in DM maps).

« Last Edit: November 30, 2009, 11:46:30 am by VirtualTT »

Offline As de Espada

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Re: Announcement for mappers, related default map requirements (properties).
« Reply #2 on: November 30, 2009, 12:05:12 pm »
The main problem to me will be the waypoints, but that can be arranged with someone else.

ps.: I think that VirtualTT is pretty doomed now  :P
All my maps | my latest map: SoldatX Racing Mappack
me making a map on youtube: ctf_FastMade

Offline VirtualTT

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Re: Announcement for mappers, related default map requirements (properties).
« Reply #3 on: November 30, 2009, 12:20:26 pm »
In general all te FPS issues are Soldat issues, not maps. If you can read this web page in your browser and it's not causing 100% system load you should be able to run soldat-level graphics with comfortable FPS. So blame soldat developers...

Offline Dusty

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Re: Announcement for mappers, related default map requirements (properties).
« Reply #4 on: November 30, 2009, 02:16:35 pm »
VTT you can play your own shiny maps on your own public/private server. There is a reason why your maps don't run well on older computers in general. Seen that.

Offline VirtualTT

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Re: Announcement for mappers, related default map requirements (properties).
« Reply #5 on: November 30, 2009, 03:19:40 pm »
There is a reason why your maps don't run well on older computers in general.
Yes, there is. And this reason is ugly Soldat code... Since the beginning of Soldat development no serious visual improvements were made. And i don't expect this to change since it's using 10 years outdated libraries. (read this lol)

ps.: I think that VirtualTT is pretty doomed now  :P
It's not like i was expecting any of my maps to get into defaults ;)
If any of you ever visited Soldat homepage you saw some screenshots of the maps that will never be the part of Soldat. I guess quite a lot of new players were so disappointed after seeing some shity Arenas or Voland...

Offline zakath

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Re: Announcement for mappers, related default map requirements (properties).
« Reply #6 on: November 30, 2009, 03:25:44 pm »
While png scenery and semi transparent polygons and such offer possibilities for makeing better looking maps, they unfortunaly affect fps negatively meaning that ppl with lower end systems will have problems playing such maps. Therefor the clarification of these policies for the default maps.

#soldat.mapping - #soldat.inc - #soldatladder - #soldat.gather.nordic

Offline VirtualTT

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Re: Announcement for mappers, related default map requirements (properties).
« Reply #7 on: November 30, 2009, 03:41:52 pm »
Note that it is scenery with semi-transparency that are being rendered slower, not "png scenery".

Offline Wraithlike

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Re: Announcement for mappers, related default map requirements (properties).
« Reply #8 on: November 30, 2009, 03:56:14 pm »
Request: Allow .png in sceneries set to 'back' so players can disable them with no problem.

Offline Blue-ninja

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Re: Announcement for mappers, related default map requirements (properties).
« Reply #9 on: November 30, 2009, 06:20:39 pm »
What about animated .gifs? This hasn't really been addressed before.

Actually, a lot of things concerning what makes a map a default map hasn't been addressed.

Offline zakath

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Re: Announcement for mappers, related default map requirements (properties).
« Reply #10 on: November 30, 2009, 06:30:43 pm »
Request: Allow .png in sceneries set to 'back' so players can disable them with no problem.

while that might be true, ppl with lowerend systems should as long as possible be able to see and play maps as they are supposed to be so atm we will stick to .bmp

What about animated .gifs? This hasn't really been addressed before.

Actually, a lot of things concerning what makes a map a default map hasn't been addressed.

animated gifs do unfortunaly dont work well for ppl with ati card as well as causing access violations for some ppl. so they are no go atm.

well this are more technical requirements for a default map. if you wonder about something else just ask.


#soldat.mapping - #soldat.inc - #soldatladder - #soldat.gather.nordic

Offline biohazard

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Re: Announcement for mappers, related default map requirements (properties).
« Reply #11 on: November 30, 2009, 08:30:06 pm »
In general all te FPS issues are Soldat issues, not maps. If you can read this web page in your browser and it's not causing 100% system load you should be able to run soldat-level graphics with comfortable FPS. So blame soldat developers...

Very true, i can run normaly some beta maps in 1.5. Its just the client eating 50% of my current FPS.



« Last Edit: December 02, 2009, 11:48:13 am by biohazard »

Offline jrgp

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Re: Announcement for mappers, related default map requirements (properties).
« Reply #12 on: December 01, 2009, 12:14:53 am »
well this are more technical requirements for a default map. if you wonder about something else just ask.

What about non-animated gif's for sceneries/textures? They're much smaller than bmp's, and if one does not need the huge color palette of bmp or alpha transparency of png, why not use them instead?
There are other worlds than these

Offline VirtualTT

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Re: Announcement for mappers, related default map requirements (properties).
« Reply #13 on: December 01, 2009, 12:37:18 pm »
gif should be banned completely since it's not suitable for colour rich images and causes crushes in client...

both png and bmp support alpha transparency, however png is compressed

Offline Quantifier

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Re: Announcement for mappers, related default map requirements (properties).
« Reply #14 on: December 01, 2009, 02:12:09 pm »
both png and bmp support alpha transparency
Alpha transparency in bmp has virtually no support at all.

however png is compressed
That means bmp can be directly copied to memory, but png needs to be decompressed first. Smaller doesn't mean better.

Offline VirtualTT

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Re: Announcement for mappers, related default map requirements (properties).
« Reply #15 on: December 01, 2009, 03:24:01 pm »
both png and bmp support alpha transparency
Alpha transparency in bmp has virtually no support at all.
There is no problems with creating bmp with alpha channel...

however png is compressed
That means bmp can be directly copied to memory, but png needs to be decompressed first. Smaller doesn't mean better.
Soldat loads all the sceneries/textures only once - when map is being loaded. So png scenery decompression doesn't effect performance anyhow.

The difference in performance appears between rendering masked images and images with semitransparency.  This is not being effected by the format of the source images.

Offline jrgp

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Re: Announcement for mappers, related default map requirements (properties).
« Reply #16 on: December 01, 2009, 04:16:39 pm »
I obviously wouldn't recommend the GIF format for all of your shiny high color and complex images you use VTT, I meant for really simple sceneries like bunker.bmp and all the other default ones that only use a few colors.
There are other worlds than these

Offline VirtualTT

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Re: Announcement for mappers, related default map requirements (properties).
« Reply #17 on: December 01, 2009, 04:39:01 pm »
well... Using gifs makes soldat kinda unstable... so i can't recomment it at all...
Also after some testing i figured out that soldat can't load bmp with alpha channel... what a disappointment...

btw Soldat also supports .tga and .tiff images ( and .dds probably, however i haven't try this one...)

Offline jrgp

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Re: Announcement for mappers, related default map requirements (properties).
« Reply #18 on: December 01, 2009, 04:56:27 pm »
btw Soldat also supports .tga and .tiff images ( and .dds probably, however i haven't try this one...)
Has there been any testing or popular maps that make use of those formats?
There are other worlds than these

Offline VirtualTT

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Re: Announcement for mappers, related default map requirements (properties).
« Reply #19 on: December 02, 2009, 12:03:52 pm »
btw Soldat also supports .tga and .tiff images ( and .dds probably, however i haven't try this one...)
Has there been any testing or popular maps that make use of those formats?
Nope... i guess nobody even tried using them... And i'm not sure whether download from server code supports them...