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There is a reason why your maps don't run well on older computers in general.
ps.: I think that VirtualTT is pretty doomed now
Request: Allow .png in sceneries set to 'back' so players can disable them with no problem.
What about animated .gifs? This hasn't really been addressed before.Actually, a lot of things concerning what makes a map a default map hasn't been addressed.
In general all te FPS issues are Soldat issues, not maps. If you can read this web page in your browser and it's not causing 100% system load you should be able to run soldat-level graphics with comfortable FPS. So blame soldat developers...
well this are more technical requirements for a default map. if you wonder about something else just ask.
both png and bmp support alpha transparency
however png is compressed
Quote from: VirtualTT on December 01, 2009, 12:37:18 pmboth png and bmp support alpha transparencyAlpha transparency in bmp has virtually no support at all.
Quote from: VirtualTT on December 01, 2009, 12:37:18 pmhowever png is compressed That means bmp can be directly copied to memory, but png needs to be decompressed first. Smaller doesn't mean better.
btw Soldat also supports .tga and .tiff images ( and .dds probably, however i haven't try this one...)
Quote from: VirtualTT on December 01, 2009, 04:39:01 pmbtw Soldat also supports .tga and .tiff images ( and .dds probably, however i haven't try this one...)Has there been any testing or popular maps that make use of those formats?