Author Topic: ctf_Arisen  (Read 2730 times)

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Offline jerich

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ctf_Arisen
« on: December 05, 2009, 05:44:18 pm »
http://img195.imageshack.us/img195/724/asdfffy.jpg

God damn rain. Nothing to do so i opened up PW.

I was just kinda making polygons and copying and pasting till I got the top map. Then I saw that I could vertically flip it, did a slight change and got the bottom map. Anything to do or trash?
« Last Edit: December 07, 2009, 01:26:39 am by jerich »
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Offline jrgp

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Re: yea so.
« Reply #1 on: December 05, 2009, 09:50:39 pm »
I think it's an interesting start, but that you should add something in the center (below/above the long island, respectively) and maybe make the edges of the map thicker.
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Offline jerich

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Re: ctf_Negligence
« Reply #2 on: December 06, 2009, 05:06:04 am »
Ok I worked on the top one over the low one cuz ALT top is so much cooler.

Uhh tried to make something different mid so that thing in the middle is OPC. Didn't want nade spammers top so I didn't put nades top, but I might take off the meds up there also. Switch the flag mid also.
Continue or nahhhhh?



http://img707.imageshack.us/img707/2583/ovsmall.jpg
« Last Edit: December 06, 2009, 06:58:24 pm by jerich »
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Offline smiluu

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Re: ctf_Negligence
« Reply #3 on: December 06, 2009, 05:35:01 am »
Quite a nice looking layout, visuals aren't that bad either but I'm getting little bit sick of those palms.
And did you steal the name from me by any chance? :p
« Last Edit: December 06, 2009, 05:36:35 am by smiluu »

Offline jerich

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Re: ctf_Negligence
« Reply #4 on: December 06, 2009, 05:59:45 am »
Oh my bad, I'll rename it I just kinda thought of the first thing that came to mind. Yea, those palms kinda don't even go with the map anyway. It's 6am here so I'm gonna get some shuteye then I'll rework the looks a bit.


Edit: ctf_Shuteye  hahaha
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Offline jrgp

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Re: ctf_Negligence
« Reply #5 on: December 06, 2009, 09:45:21 am »
Ok I worked on the top one over the low one cuz ALT top is so much cooler.

Uhh tried to make something different mid so that thing in the middle is OPC. Didn't want nade spammers top so I didn't put nades top, but I might take off the meds up there also. Switch the flag mid also.
Continue or nahhhhh?

Looks even better now. It'd be an epic waste to scrap what you have here.
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Offline As de Espada

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Re: ctf_Negligence
« Reply #6 on: December 06, 2009, 03:23:52 pm »
just some more middle/front scenerys and the map is done
will you make coloring better? right now seems kinda paper coloring (specialy the external islands)
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Offline jerich

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Re: ctf_Negligence
« Reply #7 on: December 06, 2009, 06:58:06 pm »
Yea, kinda just threw random stuff up there and took out the meds top.



ctf_Reprimand?
ctf_Idontknow

Pretty sure all the support looks kinda dumb, I might just delete all of them.
« Last Edit: December 06, 2009, 07:03:53 pm by jerich »
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Offline As de Espada

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Re: ctf_Negligence
« Reply #8 on: December 06, 2009, 07:36:55 pm »
I think that the VERTICAL ones are cool. would delete all the others. This map nees middle scenerys.
It's quite eazy to work on those islands for better shading
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Offline jerich

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Re: ctf_Arisen
« Reply #9 on: December 07, 2009, 01:28:55 am »


A couple changes visually, nothing with the actual layout. I ain't no polyworks artist prodigy so bear with me with the look. I'm just trying to figure out some new kind of layout feeling for now.
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Offline jrgp

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Re: ctf_Arisen
« Reply #10 on: December 07, 2009, 01:36:54 am »
Add more player spawns. To be quite frank, I wish I could come up with layouts like that, but I know I can't and that I'm an epicly shitty mapper. I envy you.
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Offline Blue-ninja

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Re: ctf_Arisen
« Reply #11 on: December 07, 2009, 01:53:25 am »
Add more player spawns.

What he said, and give that top route some use by adding extra player spawns near the top.

Offline jerich

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Re: ctf_Arisen
« Reply #12 on: December 07, 2009, 12:47:41 pm »
I am still considering it. I just don't know if it would change the game into luck somewhat because the player spawned in the wrong route where the EFC was escaping or vice versa your the FFC and the enemy spawns the route your on when you clearly could have escaped easily. The spawn I have should be able for the player to evade enemy fire going top or low before getting spawned.

I was also considering putting meds below the flag, but I didn't want flaggers to be circling around their bases causing stalemates. Any oter ideas?
« Last Edit: December 07, 2009, 12:49:40 pm by jerich »
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Offline p0ppin

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Re: ctf_Arisen
« Reply #13 on: December 07, 2009, 12:54:20 pm »
Luck is always in the equation for any map, you can never take it out.  You should put more spawns just to mix things up :P
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Offline As de Espada

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Re: ctf_Arisen
« Reply #14 on: December 08, 2009, 12:19:07 am »
I think that there's no big reason for player go top.
Maybe you could add spawns on the BELOW the flags, that would make players go top maybe
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Offline jerich

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Re: ctf_Arisen
« Reply #15 on: December 12, 2009, 03:57:42 am »
Added spawns to the top and a tad bit more scenery. Alright, please test this out and let me know what are the issues.

Attachment for map!

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