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he has eyebrows of authority + 5. Are you kidding?
Haha, you should make polyshader in pw - u select point of light, its amount and pw would colorize polys around. Euclidean distance would fit nice here for colorizing & bruteforcing polys and check that they're overlapping.
Really nice, the 3D look is neat. I wonder what will polyworks will be able to do in the far future...because this already is over the top.