Author Topic: Soldat movement tutorial (by Mutilator.NZ)  (Read 31252 times)

0 Members and 1 Guest are viewing this topic.

Offline chutem

  • Veteran
  • *****
  • Posts: 1119
Soldat movement tutorial (by Mutilator.NZ)
« on: December 24, 2009, 10:01:32 pm »
Mutilator.NZ’s pool of movement knowledge


This is a guide so that you can learn the tricks that I use to my advantage, not just in climbing or Hide and Seek, but in regular CTF, DM, INF, whatever gamemodes. I think that at least 90% of people that read this guide will take something useful away with them. This guide shares some advanced movement tricks that took me a long time to find, but I will also give a description of jumps such as the backflip, kickjump, reverse backflip and late backflip.

The kickjump
At least I am pretty sure that’s what it’s called.
You will use this whenever you want to go up a hill fast.
What you want to do is run up the hill, while (mashing) the jump button. I say (mashing) because there is an optimal rhythm, you don’t want to tap it too fast, you will have to practice to find the best time to spend with jump depressed and jump undepressed (better word?), but don’t go counting, even if you can count tenths of a second, just practice and you should get a feel for it over time. At the top of the hill press and hold jump without a direction.

This is what it should look like:


You can also keep pressing the direction button and press jump to jump to the side.


Of course there are more things to do at the climax of a kickjump, but we’ll get to that later.

Basic backflip
The easiest backflip.
Gets a bit more height than regular jump (W), and is also good for jumping to the side and up.

First you want to look in the opposite direction to where you are moving, then while holding a direction button, also press and hold jump (W), and then right click. After right clicking you’ll want to let go of jump so you can control your direction.


You can perform a basic backflip at the top of a kickjump for better height and distance.


Reverse backflip
Useful for changing direction in certain situations. See image.

The reverse backflip is similar to the basic backflip.
This time you start facing the same direction you are going, while holding a direction button, press jump, then quickly change the direction button and right click. All this time you must HOLD the jump button, which is key to most backflips as you will learn.


You can also perform this jump at the top of a kickjump, if you want to go straight up.


Late backflip
Can be used to get into narrow tunnels in a vertical wall, although there aren’t many maps with this, as it is usually a hassle to move through. I decided to include this jump because you might just find a use for it.

This jump is almost exactly the same as a regular backflip.
While holding a direction button, press and hold jump, but do not right click until you are ready to flip, also make sure you don’t release W or the direction button, or it won’t work.


You would really only ever use a late backflip at the top of a kickjump in climbing.

Some notes on backflips
You must always start a backflip with the direction and jump button combo.
You must hold jump between the initial jump and right clicking.
When you want to flip you must be holding a directional key, and facing the opposite direction as the directional key, regardless of which way you are actually moving. Click to flip.
This means it doesn’t matter which way you are facing until you actually right click.
Also you can change which way you are facing during the flip (when you curl up) for some interesting, but generally useless tricks.



Superman
Superman allows you to get good lateral movement in mid air, it is better than standing and holding a direction key.

Superman is very easy, just lie down and start jetting, if your jets run out in mid air, you want to stand up and hold a direction key, as it is better than letting your jets load and then jetting again.


Superman can be effective after a kickjump, but not if you do a regular jump, or any backflip that I have discussed so far. This means doing a jump to the side and supermanning is the best.


There is more to come on supermanning, but we’ll get to that in a bit.

The cannonball
The cannonball is the best single jump that will get you moving fast, quickly. It can also be a pain to learn and master, and also describe. But if you are to learn anything, this would be the best thing to learn. FUN FACT: Some people call the cannonball simply cball, for ease of typing.

To cannonball you first must press a movement button and look in the opposite direction, next you must tap jump and straight after tapping jump, you must right click. Be careful to not overlap the tapping of jump and the click. You should get this:


The cannonball is very good for moving fast over relatively flat areas, by stringing them together.


The cannonball is also very good to use at the climax of a kickjump.


Because the cannonball is very fast and flat, you can superman after a cannonball, and for maximum effect do a kickjump before the cannonball.


A trick that ties it all together
At this point, seasoned players may be feeling smug that they have known everything up to this point, but they may seldom use the superman, because of this:


Most of you may know that if you are lying down and look in the opposite direction to where you are facing you stand up.
If you punch (no weapon), stab (knife), or hold change weapon (anything) while doing this, it leads to something interesting.


This can be used in conjunction with supermanning for impressive results, you can superman to within a pixel of the ground, use this trick and lose no speed at all.


You can cannonball and superman anywhere!*


*requires practice

This is very effective. Using this trick you can catch up to an EFC, or outrun enemies in many situations.

One more little trick
This one isn’t as useful, though.

Hold change weapon and prone (X) while supermanning to slide over normal polies as if they were ice.
It can be useful, for example if you are supermanning and about to hit the corner of a building, rather than standing up, just slide over it, easy!


Or you can slide into the flag to cap, because it looks cool


Rolling
Rolling can be used to change direction, similar to the reverse backflip, however, rolling will allow you to change direction and move down, where reverse backflip would change direction and move up.

If you are in the air, you want to be moving so you will hit about a gostek width before the edge, just before you hit switch direction keys and then once you hit the edge, tap crouch. The direction you face isn't important, as long as you stay facing one way through the whole thing, if you change the way you face during the roll, it will make you be pushed away from the edge.


You can still do the roll in confined areas where it isn't best to be in the air.


If you do a regular forward roll as you hit the corner of a polygon, you can be polybugged (launched). This doesn't happen all the time, but even if it doesn't bug, there isn't much risk of you slowing to a halt, so I nearly always roll as I go over points.



Ice sliding
This is a very simple trick, simply lay down on ice and move. For some reason you move very fast when laying down on ice.

Practicing
The bread and butter jumps (kickjump, backflips)
The best way to learn these jumps would be with some specially made climb maps. They have simple jumps which will let you apply what you learn, and also have descriptions of what to do right next to the jumps.

ctf_jumptut : slide jump, kick jump, backflip, ice jump, poly-bounce

ctf_learntheflip : back-flip, late backflip, reverse backflip, cannon ball

kz_ClimbTut : slide jump, ice jump, kick jump, backflip
Link is not working, I don't have the map anymore, pm me if you have it so I can fix it.


If you want to practice actually moving fast and fluid, I would definitely recommend you play Hide 'n Seek - just make sure you run.



What you learn from this guide can be applied to nearly any game of soldat, movement, in my opinion, can take you up a level with your skill, and I also believe it is part of what makes soldat soldat.

Any suggestions or feedback would be greatly apprecieated.

~Mutilator.NZ, thanks to bistoufly
« Last Edit: February 23, 2016, 12:56:36 pm by CCalp »
1NK3FbdNtH6jNH4dc1fzuvd4ruVdMQABvs

Offline EnEsCe

  • Retired Soldat Developer
  • Flamebow Warrior
  • ******
  • Posts: 3101
  • http://enesce.com/
    • [eC] Official Website
Re: Mutilator.NZ's guide to movement
« Reply #1 on: December 24, 2009, 10:51:10 pm »
Nice job, very detailed and helpful. Sticky somewhere imo.

Offline biohazard

  • Camper
  • ***
  • Posts: 327
  • B4bY NighT
    • B4bY NighT
Re: Mutilator.NZ's guide to movement
« Reply #2 on: December 24, 2009, 11:33:22 pm »
Nice tutorial. Dont blame me by add some thoughts.

"Hold change weapon and prone (X) while supermanning to slide over normal polies as if they were ice." Some1 find a name to this move please?
That is the most secret movement ever. When i noticed that strange movement, i practiced lot offline to make it usefull. Most newbies(and "pros") dont know how important it is.

-You can slide polies when speeding faster, as your exemple to cap the flag, get medikits, confuse ppl, or just to pwn with a Saw.

-You can bug your prone to fall faster, using this trick, but instead of holding the keys, just press righ after unprone.

-You can bug at poly edges very well, like this:


You should use "this" here, to keep withen the speed. (or jsut keep pressing the right button lol)




"To cannonball you first must press a movement button and look in the opposite direction, next you must tap jump and straight after tapping jump, you must right click. Be careful to not overlap the tapping of jump and the click."
I just figured that if you press crouch, is much easier and effective to do a cannon ball. With that, you can do a higher, mid and lower cannon ball, depending how long you hold it.

I think that exemple you should do a lower cannon ball, named as fake cannon ball by some, and true cannon ball by others lol

« Last Edit: December 25, 2009, 12:06:23 am by biohazard »

Offline RafiPZ

  • Soldier
  • **
  • Posts: 121
  • You can't spell awesome without ME!
Re: Mutilator.NZ's guide to movement
« Reply #3 on: December 24, 2009, 11:38:58 pm »
Whoa, I never knew, or have seen, the sliding trick. Pretty cool. I've noticed that you can actually move a bit faster than hopping by doing backflips in such a way that you go horizontally. I can't always get this to work and usually get killed because my guy isn't centered on the screen and can't see anyone. But it's interesting. Anyone else notice this?

Offline jrgp

  • Administrator
  • Flamebow Warrior
  • *****
  • Posts: 5010
Re: Mutilator.NZ's guide to movement
« Reply #4 on: December 24, 2009, 11:52:56 pm »
O_O Funny how after 5 years of almost constant playing I never noticed that odd slide trick. I'll have to try it some time.

Excellent tutorial btw. I'll have to sticky it somewhere.
Careful with that axe, Eugene.

DarkCrusade

  • Guest
Re: Mutilator.NZ's guide to movement
« Reply #5 on: December 25, 2009, 04:07:51 am »
Nice that you did that tutorial, unfortunatly I know everything this guide includes.


BTW:
If you press Q while proning and you jet you can, as mentioned by you, slide over normal polygons. What you may not know is that you can hold X, too, and you slide as long as you have jets. In addition you seem to warp what is really distracting for other people. Use it to get voted ;)

Offline biohazard

  • Camper
  • ***
  • Posts: 327
  • B4bY NighT
    • B4bY NighT
Re: Mutilator.NZ's guide to movement
« Reply #6 on: December 25, 2009, 04:31:51 am »
@DarkCrusade

To the other player you rly seems to warping, i noticed it on demos. Btw, even if you know the trick, you got astonishing hard work to aim ppl, cuz its the mostly faster-bug(dont hold) moviment in the whole game, even if it for that short distance.

Offline numgun

  • Veteran
  • *****
  • Posts: 1031
  • Reactorcore
    • Eradication Wars - homepage
Re: Mutilator.NZ's guide to movement
« Reply #7 on: December 25, 2009, 06:35:24 am »
Thank you Mutilator & biohazard!

The ground slide trick is totally new to me and I've been playing soldat for what... +8 years now? lol I'm so old. xD

I'm pretty good at general movement, but cannonball has been a b***h to execute and I've forgotten about the change weapon cancel for keeping momentum after hitting a surface.

I'm going to go practice some of these moves offline and then put them to a test by playing some games with only the saw and nades with occasional barret as a sub weapon instead of main.


EDIT:

I forgot to mention this guide is PERFECT and very well done, especially with the gifs that show whats going on exactly. Big thanks for the effort man!

Offline Dusty

  • Veteran
  • *****
  • Posts: 1015
Re: Mutilator.NZ's guide to movement
« Reply #8 on: December 25, 2009, 06:56:26 am »
XD this is good advice i think i can now win lots of rounds in dm,, thx!

90% my ass

Offline scarface09

  • Veteran
  • *****
  • Posts: 1153
  • Arsenal Supporter For Life
Re: Mutilator.NZ's guide to movement
« Reply #9 on: December 25, 2009, 07:46:53 am »
I knew about the slide trick, used it for years and never told anybody how to do it. That slide trick is also better and helps you get faster if you want to do the superman in mid air.
Football is the other face of the world. If you don't like it, then you can get the hell out!

Offline Acid Jester

  • Major(1)
  • Posts: 7
  • Flames Fan 4ever!
Re: Mutilator.NZ's guide to movement
« Reply #10 on: December 25, 2009, 04:10:05 pm »
Great guide! Even though I know most of these techniques, I still gleaned some Info.

Please sticky!!

Offline Prodigyx

  • Soldier
  • **
  • Posts: 188
    • SoldatX Brasil
Re: Mutilator.NZ's guide to movement
« Reply #11 on: December 25, 2009, 09:21:45 pm »
Great thread. I'll try to use this tricks in CTF mode.
SoldatX - SX Brasil - www.soldatx.com

Offline Boots

  • Veteran
  • *****
  • Posts: 1146
  • I Am Iron Man
Re: Mutilator.NZ's guide to movement
« Reply #12 on: December 25, 2009, 11:57:59 pm »
you should post this on www.asctfl.net since that's where the aussie's and new zealand peeps are at.
be warned you might be flammed for helping noobs.
That girl's a genius
Whoa oh oh oh oh oh oh
I think she's serious
Whoa oh oh oh oh oh oh

Offline chutem

  • Veteran
  • *****
  • Posts: 1119
Re: Mutilator.NZ's guide to movement
« Reply #13 on: December 26, 2009, 05:26:57 pm »
Fixed up those images. Took me like 5 tries to get them uploaded. Goddamn.

Thanks for all the positive feedback guys, sticky? whoah  8) .

@ Biohazard:
Any other input would be great, feel free.
Quote
-You can bug your prone to fall faster, using this trick, but instead of holding the keys, just press righ after unprone.
I have done this before, but I cant remember how. which keys?

I'll have to try your bridge bug to find out what "this" is, cause I'm not really getting it from just reading/looking.

I've never used crouch in my cannonballs. Ever. Would you mind going into a bit more detail?
I do know, however, how to do two heights of cannonballs, but the higher one is slow and I only ever use it in climbing in like two jumps out of all the maps I ever played.

@RafiPZ
The faster your guy is moving, the more off center he gets, is this what you mean?

@Boots
Maybe.

@Enesce, jrgp, Dark, Numgun, Dusty, Acid, Prodigy
Thanks!


I was thinking next to add some stuff on rolling and using polybugs, not so sure about whether I should add stuff on polybugs though.
1NK3FbdNtH6jNH4dc1fzuvd4ruVdMQABvs

Offline Kagesha

  • Flagrunner
  • ****
  • Posts: 702
  • cunts
Re: Mutilator.NZ's guide to movement
« Reply #14 on: December 26, 2009, 05:56:06 pm »
this is great! i seriously had absolutely no idea how to do the last trick, better start practicing then aye.

Offline Bistoufly

  • Soldat Beta Team
  • Flagrunner
  • ******
  • Posts: 798
Re: Mutilator.NZ's guide to movement
« Reply #15 on: December 26, 2009, 06:01:03 pm »
Greetings

Very nice guide. I always hoped for such a thing to be created. :)

Do you plan to continue updating your first post as time goes by?
This could become the ultimate guide to movement for soldat.

If so I would be glad to help you in this job.
But I don't know how to record soldat and put it in gif's like you did.
Care to explain?

Btw in case you want to contact me, my XFire user name is: bistouf7y





« Last Edit: December 26, 2009, 06:13:47 pm by Bistoufly »

Offline biohazard

  • Camper
  • ***
  • Posts: 327
  • B4bY NighT
    • B4bY NighT
Re: Mutilator.NZ's guide to movement
« Reply #16 on: December 26, 2009, 06:06:26 pm »
Quote
I have done this before, but I cant remember how. which keys?
Mostly change prone, unprone and change weapon, but you need to know the exactly timming, just change weapon right before you unprone. It works if you are reloading too, but seem like a bug for some (hope enesce don't fix it). Actually, nowadays i stopped using bunny hopping in big maps, like volly, too slow lol.

Quote
I'll have to try your bridge bug to find out what "this" is, cause I'm not really getting it from just reading/looking.
"This" is the poly slide movement. Do it there when supermanning, and you'll warp poly bug to lower route. Just a exemple how easy is to warp in poly edges, there are some.
The slide movement do be done in another way too, if you hit the ground and press prone+jet, but you must wait to press the jet right when you hit the ground, if you press before it doesnt work.

Quote
I've never used crouch in my cannonballs. Ever. Would you mind going into a bit more detail?
When you press jet, press crouch. I prefer that way, cuz its faster, the lil time needed for the "default" cannonball take so long(some miliseconds lol). Btw, i use the non-crouch cannonball when i am FC, else you will drop it.

Offline -Major-

  • Veteran
  • *****
  • Posts: 1419
Re: Mutilator.NZ's guide to movement
« Reply #17 on: December 26, 2009, 06:17:15 pm »
XD this is good advice i think i can now win lots of rounds in dm,, thx!

90% my ass
dusty ;O, proper movements is very useful, even tho it mostly consists of proper bunny jump, cannon ball, prone gliding sharp turns, polybug and boosting. look at me, even polaks says I warp ;o
« Last Edit: December 26, 2009, 06:26:54 pm by -Major- »

Offline Dusty

  • Veteran
  • *****
  • Posts: 1015
Re: Mutilator.NZ's guide to movement
« Reply #18 on: December 26, 2009, 06:17:58 pm »
Actually, nowadays i stopped using bunny hopping in big maps, like volly, too slow lol.
Demo of you going fast plzzzz

Quote
I've never used crouch in my cannonballs. Ever. Would you mind going into a bit more detail?
When you press jet, press crouch. I prefer that way, cuz its faster, the lil time needed for the "default" cannonball take so long(some miliseconds lol). Btw, i use the non-crouch cannonball when i am FC, else you will drop it.

You don't gain any speed if you crouch instead of jumping.

Offline L[0ne]R

  • Soldat Beta Team
  • Rainbow Warrior
  • ******
  • Posts: 2078
  • need a life. looking for donors.
Re: Mutilator.NZ's guide to movement
« Reply #19 on: December 26, 2009, 06:31:22 pm »
Very nice tut. Discovered a few new things for myself too (first time I hear about weapon-switch-slide). Looks like a bug though.. :S
Would be very useful for newbies.. if they visited the forums. <_<


Kickjump - I believe that is just the first pic. It's when you let go of left/right key and jump.
The 2nd one is called bunny hopping (when you keep running and jumping at the same time).
-----------

Btw, which program(s) did you use to make those gifs?
« Last Edit: December 26, 2009, 06:40:40 pm by L[0ne]R »


L[one]R, INF veteran
maps - remakes: inf_Warehouse ; inf_Fortress ; inf_(Sun)Rise ; inf_Outpost ; inf_Abel ; inf_Moonshine

Offline -Major-

  • Veteran
  • *****
  • Posts: 1419
Re: Mutilator.NZ's guide to movement
« Reply #20 on: December 26, 2009, 06:32:11 pm »
Quote
Quote
I've never used crouch in my cannonballs. Ever. Would you mind going into a bit more detail?
When you press jet, press crouch. I prefer that way, cuz its faster, the lil time needed for the "default" cannonball take so long(some miliseconds lol). Btw, i use the non-crouch cannonball when i am FC, else you will drop it.
You don't gain any speed if you crouch instead of jumping.

the crouch cannonball is not a real cannonball, it's mosre suitable to learn the timing of the cannonball or for a slightly more vertical angled cannonball, but suffers from loss of speed. the real cannonball is almost completely horizontal and you gain a lot of speed.

combination for cannonball is, hold backwards, hold jump, release jump, wait ~ 0.1 sec, press jet. if you train on using the crouch cannonball, you will learn how to use the proper cannonball as you train.

all of these example cannonballs are the slower more vertical one. which is not as fast.
« Last Edit: December 26, 2009, 07:59:17 pm by -Major- »

Offline biohazard

  • Camper
  • ***
  • Posts: 327
  • B4bY NighT
    • B4bY NighT
Re: Mutilator.NZ's guide to movement
« Reply #21 on: December 26, 2009, 06:50:30 pm »
Not gain speed, but you dont need to wait a lil(very lil) time to press the jet, instead i press crouch right after i roll and do a almost instant cball. With crouch i can control better when i do the cball, if i wanna a instant cball i do, if i wanna a late cball i do. I prefer like that. Ofc i got to do the original one when carring a flag ;/

BTW
I think the only mov that MM created, after the initial versions, is the backflip, the others are discovered accidentally. What do ya ppl think?

Offline chutem

  • Veteran
  • *****
  • Posts: 1119
Re: Mutilator.NZ's guide to movement
« Reply #22 on: December 26, 2009, 07:17:53 pm »
For those that want to know how I made the .gif's:

Record soldat with Fraps.
Open recording in After effects.
New composition - 320*240, 20fps.
Drag recording into composition.
Adjust position if needed.
In timeline, find start of what I want, press B.
Find end, press N.
*This trims the work area to the selection of video I need.
Composition > add to render queue

Render settings: lossless
Output module: Quicktime movie (format options > compression > PNG to keep quality)

render.

Open photoshop
File > import > video frames to layers.
locate desired .mov
Ok
File > Save for web & devices
GIF: Colo(u)rs:256
Everything else max setting.

Save
Done

Seems quite long winded when I write it down, but it didn't take too long. And I'm sure I could have got better compression, but I was too lazy.


On a side note, this guide has already been translated into turkish and posted on the turkish soldat forums, courtesy of xmRipper.
1NK3FbdNtH6jNH4dc1fzuvd4ruVdMQABvs

Offline L[0ne]R

  • Soldat Beta Team
  • Rainbow Warrior
  • ******
  • Posts: 2078
  • need a life. looking for donors.
Re: Mutilator.NZ's guide to movement
« Reply #23 on: December 26, 2009, 07:19:47 pm »
BTW
I think the only mov that MM created, after the initial versions, is the backflip, the others are discovered accidentally. What do ya ppl think?
I think it's incredible. :P
Now that I've seen this guide it made me look at Soldat differently. I never really looked at reverse backflips and kickjumps as whole separate moves but it does make sense.


chutem
Aww, I was hoping it'd be something faster and simpler. :(


L[one]R, INF veteran
maps - remakes: inf_Warehouse ; inf_Fortress ; inf_(Sun)Rise ; inf_Outpost ; inf_Abel ; inf_Moonshine

Offline chutem

  • Veteran
  • *****
  • Posts: 1119
Re: Mutilator.NZ's guide to movement
« Reply #24 on: December 26, 2009, 07:23:56 pm »
I'm sure you would be able to find some free programs that will get you similar results.

Also, just fixed a little same image being used twice when it shouldn't in the cannonball section.

This thread is eating up all my photobucket bandwidth, anyone know of a good place to host the gifs, or have a server they could put them on?

 [pigtail]
« Last Edit: December 26, 2009, 07:25:36 pm by chutem »
1NK3FbdNtH6jNH4dc1fzuvd4ruVdMQABvs

Offline Lord Frunkamunch

  • Veteran
  • *****
  • Posts: 1418
  • DRR...DRR...DRR...
Re: Mutilator.NZ's guide to movement
« Reply #25 on: December 26, 2009, 07:29:46 pm »
Try attaching them to your post and just linking them from there; the forum server is pretty stable. Failing that, imageshack isn't bad.

Also, this is an awesome guide and you are awesome for making it. Kudos for actually taking the time to make images - this will stop 80% of "how do i get better" threads in their tracks.
I attend grammar school, last grade, and ignorance is all around me. Well, good for them. Ignorance is bliss.

Offline -Major-

  • Veteran
  • *****
  • Posts: 1419
Re: Mutilator.NZ's guide to movement
« Reply #26 on: December 26, 2009, 08:00:52 pm »
Not gain speed, but you dont need to wait a lil(very lil) time to press the jet, instead i press crouch right after i roll and do a almost instant cball. With crouch i can control better when i do the cball, if i wanna a instant cball i do, if i wanna a late cball i do. I prefer like that. Ofc i got to do the original one when carring a flag ;/

BTW
I think the only mov that MM created, after the initial versions, is the backflip, the others are discovered accidentally. What do ya ppl think?
the one where you wait a very little time before pressing jet is the fastest to perform and also the most speedy one. the crouch-cannonball can be performed in mid air, which is the only difference. which is explained here http://forums.soldat.pl/index.php?topic=35721.0 - http://www.youtube.com/watch?v=TQp7Qog4IYQ

incorrect information tend to annoy me ;o
« Last Edit: December 26, 2009, 08:02:26 pm by -Major- »

Offline L[0ne]R

  • Soldat Beta Team
  • Rainbow Warrior
  • ******
  • Posts: 2078
  • need a life. looking for donors.
Re: Mutilator.NZ's guide to movement
« Reply #27 on: December 26, 2009, 08:07:30 pm »
This thread is eating up all my photobucket bandwidth, anyone know of a good place to host the gifs, or have a server they could put them on?
[pigtail]
Have you tried http://imageshack.us ?


L[one]R, INF veteran
maps - remakes: inf_Warehouse ; inf_Fortress ; inf_(Sun)Rise ; inf_Outpost ; inf_Abel ; inf_Moonshine

Offline croat1gamer

  • Veteran
  • *****
  • Posts: 1327
  • OMG CHANGING AVATAR!!! ^ω^
Re: Mutilator.NZ's guide to movement
« Reply #28 on: December 26, 2009, 08:39:51 pm »
Last year, I dreamt I was pissing at a restroom, but I missed the urinal and my penis exploded.

Offline L[0ne]R

  • Soldat Beta Team
  • Rainbow Warrior
  • ******
  • Posts: 2078
  • need a life. looking for donors.
Re: Mutilator.NZ's guide to movement
« Reply #29 on: December 26, 2009, 09:07:19 pm »
www.tinypic.com
Tinypic fails - it's full of porn ads and is laggy. :S


L[one]R, INF veteran
maps - remakes: inf_Warehouse ; inf_Fortress ; inf_(Sun)Rise ; inf_Outpost ; inf_Abel ; inf_Moonshine

Offline ~Niko~

  • Rainbow Warrior
  • *****
  • Posts: 2410
Re: Mutilator.NZ's guide to movement
« Reply #30 on: December 26, 2009, 09:48:19 pm »
You missed the the "backflip forward", which is the same as the backflip but you keep looking in the same direction, useful for stopping if you regret jumping off an edge and you have no fuel.

Offline croat1gamer

  • Veteran
  • *****
  • Posts: 1327
  • OMG CHANGING AVATAR!!! ^ω^
Re: Mutilator.NZ's guide to movement
« Reply #31 on: December 26, 2009, 09:59:36 pm »
www.tinypic.com
Tinypic fails - it's full of porn ads and is laggy. :S
Uh, my experience is quite the opposite. :S
Last year, I dreamt I was pissing at a restroom, but I missed the urinal and my penis exploded.

Offline Ellimist

  • Major(1)
  • Posts: 49
  • Ingame Nick: dashd-sh1
Re: Mutilator.NZ's guide to movement
« Reply #32 on: December 26, 2009, 10:51:43 pm »
looks like the guide pretty much comes right from this:
http://www.youtube.com/watch?v=TQp7Qog4IYQ
.

Offline chutem

  • Veteran
  • *****
  • Posts: 1119
Re: Mutilator.NZ's guide to movement
« Reply #33 on: December 26, 2009, 11:35:51 pm »
@Niko - Take a look at the reverse backflip part

@Ellimist - I can assure you all the work is mine, I have never watched a video on movement in soldat.
1NK3FbdNtH6jNH4dc1fzuvd4ruVdMQABvs

Offline -Major-

  • Veteran
  • *****
  • Posts: 1419
Re: Mutilator.NZ's guide to movement
« Reply #34 on: December 27, 2009, 12:00:21 am »
it's quite well made, altho, for prone gliding, with the right timing you never change weapon, even if you use wrong timing, you can tap nade so that you'll still have your primary weapon. it's quite a mess to explain tho... you also forgot polygon boosting and that you shouldn't spam the jump key too fast, and not too slow.

Offline chutem

  • Veteran
  • *****
  • Posts: 1119
Re: Mutilator.NZ's guide to movement
« Reply #35 on: December 27, 2009, 12:17:42 am »
I understand what you mean with the prone gliding.

And I mentioned that I will probably expand the guide to cover poly bugging/boosting (and rolling).
I also mentioned that you need to spam jump with the right timing.
1NK3FbdNtH6jNH4dc1fzuvd4ruVdMQABvs

Offline Bistoufly

  • Soldat Beta Team
  • Flagrunner
  • ******
  • Posts: 798
Re: Mutilator.NZ's guide to movement
« Reply #36 on: December 27, 2009, 01:30:55 am »
Greetings

Quote from: L[0ne
R ]
Kickjump - I believe that is just the first pic. It's when you let go of left/right key and jump.
The 2nd one is called bunny hopping (when you keep running and jumping at the same time).
I think he's right.
Chutem, maybe you can use that info to update your post.

Quote from: biohazard
Not gain speed, but you dont need to wait a lil(very lil) time to press the jet, instead i press crouch right after i roll and do a almost instant cball. With crouch i can control better when i do the cball, if i wanna a instant cball i do, if i wanna a late cball i do. I prefer like that. Ofc i got to do the original one when carring a flag ;/

Quote from: -Major-
the one where you wait a very little time before pressing jet is the fastest to perform and also the most speedy one.
the crouch-cannonball can be performed in mid air, which is the only difference. incorrect information tend to annoy me ;o

Major, I think you might have misunderstood the point of Biohazard.

I experimented a bit today with the "CB" and the "fake CB".
I found that you can indeed initiate the backflip a little bit quicker with a fake CB than with a regular one (but we're talking about milliseconds here). You may also delay it to when you're already mid air.
 
I think the two techniques are very useful:

Cannon ball.

-Higher
-More speed
but
-No control on the time of the backflip and on the trajectory.

=> Better for outrunning/catching enemies

Fake Cannon Ball.

-Lower
-Less speed
-Makes you involuntarily throw the flag
but
-Better control on timing (of the backflip) and trajectory (the longer you crouch, the lower you go)
 
=> Better for dodging/ hiding behind polys




Offline chutem

  • Veteran
  • *****
  • Posts: 1119
Re: Mutilator.NZ's guide to movement
« Reply #37 on: December 27, 2009, 01:43:52 am »
Quote from: L[0ne
R ]
Kickjump - I believe that is just the first pic. It's when you let go of left/right key and jump.
The 2nd one is called bunny hopping (when you keep running and jumping at the same time).
I think he's right.
Chutem, maybe you can use that info to update your post.
The idea of that was to illustrate that you can do different things at the top of a kickjump. Also in a kickjump you press jump a lot faster than when bunny-hopping. It also looks very different. At the moment I think I will stick with it, but I'm still open to persuasion.

Quote from: biohazard
Not gain speed, but you dont need to wait a lil(very lil) time to press the jet, instead i press crouch right after i roll and do a almost instant cball. With crouch i can control better when i do the cball, if i wanna a instant cball i do, if i wanna a late cball i do. I prefer like that. Ofc i got to do the original one when carring a flag ;/

Quote from: -Major-
the one where you wait a very little time before pressing jet is the fastest to perform and also the most speedy one.
the crouch-cannonball can be performed in mid air, which is the only difference. incorrect information tend to annoy me ;o

Major, I think you might have misunderstood the point of Biohazard.

I experimented a bit today with the "CB" and the "fake CB".
I found that you can indeed initiate the backflip a little bit quicker with a fake CB than with a regular one (but we're talking about milliseconds here). You may also delay it to when you're already mid air.
 
I think the two techniques are very useful:

Cannon ball.

-Higher
-More speed
but
-No control on the time of the backflip and on the trajectory.

=> Better for outrunning/catching enemies

Fake Cannon Ball.

-Lower
-Less speed
-Makes you involuntarily throw the flag
but
-Better control on timing (of the backflip) and trajectory (the longer you crouch, the lower you go)
 
=> Better for dodging/ hiding behind polys




I tried it a bit, but I still don't really get how he does it, mainly because:

"I press crouch right after i roll and do a almost instant cball."

You press crouch after rolling, so that would mean you have already flipped, and thus wouldn't affect the cannonball.
Or am I mistaken in what you mean by "rolling", but I certainly don't roll before cannonballing, so...?

If I know how to do it, I can write up the instructions and will definitely add in the fake cannonball.
« Last Edit: December 27, 2009, 01:45:39 am by chutem »
1NK3FbdNtH6jNH4dc1fzuvd4ruVdMQABvs

Offline -Major-

  • Veteran
  • *****
  • Posts: 1419
Re: Mutilator.NZ's guide to movement
« Reply #38 on: December 27, 2009, 01:44:13 am »
Cannon ball.

-Higher Lower
-More speed
but
-No control on the time of the backflip and on the trajectory. Full control of the timing and trajectory

=> Better for outrunning/catching enemies

Fake Cannon Ball.

-Lower Higher
-Less speed
-Makes you involuntarily throw the flag
but
-Better control on timing (of the backflip) and trajectory (the longer you crouch, the lower you go) the longer you wait for release, the slower you get
 
=> Better for dodging/ hiding behind polys use a normal jump instead.
fixed it for you. the fake cannonball is rarely good, unless you really really have to make sure you make a cannonball.

Offline chutem

  • Veteran
  • *****
  • Posts: 1119
Re: Mutilator.NZ's guide to movement
« Reply #39 on: December 27, 2009, 01:47:38 am »
And with practice you will be able to pull it off every time, whenever you want.

I can anyway.
1NK3FbdNtH6jNH4dc1fzuvd4ruVdMQABvs

Offline -Major-

  • Veteran
  • *****
  • Posts: 1419
Re: Mutilator.NZ's guide to movement
« Reply #40 on: December 27, 2009, 01:58:08 am »
just for demonstration, this is a cannonball.

Offline Hair|Trigger

  • Veteran
  • *****
  • Posts: 1595
  • HT|
Re: Mutilator.NZ's guide to movement
« Reply #41 on: December 27, 2009, 02:41:26 am »
-Well written, well structured
-Easy to understand
-Nice videos
-A lot of the stuff towards the end I never knew about in my 2 years of playing  :-[


With some input from the community this thread could cover every aspect of Soldat movement.

You should cover some tricks to do with polygons aswell, like jumping off a vertical wall into a backflip (can be used to launch yourself upwards in ctf_Ash)

Player since late 2007

Offline Bistoufly

  • Soldat Beta Team
  • Flagrunner
  • ******
  • Posts: 798
Re: Mutilator.NZ's guide to movement
« Reply #42 on: December 27, 2009, 02:53:52 am »
Quote from: chutem
Also in a kickjump you press jump a lot faster than when bunny-hopping. It also looks very different. At the moment I think I will stick with it, but I'm still open to persuasion.
Thinking about it again you are right. The first two animations are both "kick jumps". My mistake.
Regarding names, the "reverse backflip" is also called "boomerang flip"


If I know how to do it, I can write up the instructions and will definitely add in the fake cannonball.

I do it like this:

(While holding directional key) press up > crouch + tap jet

Here is a little comparison between a regular and a fake cball:
Cannon Ball:
(http://i46.tinypic.com/10f3mdk.gif)


Fake Cannon Ball:
(http://i48.tinypic.com/263v88l.gif)
« Last Edit: December 27, 2009, 05:53:33 am by Bistoufly »

Offline Furai

  • Administrator
  • Veteran
  • *****
  • Posts: 1901
    • TransHuman Design
Re: Mutilator.NZ's guide to movement
« Reply #43 on: December 27, 2009, 08:11:18 am »
There's one move I didn't see mentioned here. It's something similar to poly jump but at same time different.
You don't have to find an edge of poly.

I don't know how it's called. You perform it like this. When you are going straight at the ground with full impact you can right after touching the ground jump and do simple backflip. It will give additional boost to your jump and you will fly even higher and faster.
It's very hard to perform though.
"My senses are so powerful that I can hear the blood pumping through your veins."

Offline Bistoufly

  • Soldat Beta Team
  • Flagrunner
  • ******
  • Posts: 798
Re: Mutilator.NZ's guide to movement
« Reply #44 on: December 27, 2009, 10:37:29 am »
Greetings

Here are two interesting tutorial-maps with instructions on how to perform the jumps.

ctf_jumptut : slide jump, kick jump, backflip, ice jump, poly-bounce

Download here: http://soldathq.com/map.php?map=ctf_Jumptut



ctf_learntheflip : back-flip, late backflip, reverse backflip, cannon ball

Download here : http://soldathq.com/map/ctf_Learntheflip/

edit:

Found another one,

kz_ClimbTut : slide jump, ice jump, kick jump, backflip

Download here : http://soldathq.com/map/kz_Climbtut/
« Last Edit: December 27, 2009, 11:05:57 am by Bistoufly »

Offline ~Niko~

  • Rainbow Warrior
  • *****
  • Posts: 2410
Re: Mutilator.NZ's guide to movement
« Reply #45 on: December 27, 2009, 03:55:13 pm »
@Niko - Take a look at the reverse backflip part
Didn't mean that, ill get a demo for ya.

Offline biohazard

  • Camper
  • ***
  • Posts: 327
  • B4bY NighT
    • B4bY NighT
Re: Mutilator.NZ's guide to movement
« Reply #46 on: December 27, 2009, 03:59:00 pm »
@Bistoufly

none of them are a well done cball
banana-san will agree with me.

Offline chutem

  • Veteran
  • *****
  • Posts: 1119
Re: Mutilator.NZ's guide to movement
« Reply #47 on: December 27, 2009, 04:38:06 pm »
After working out the fake cannon ball last night, I agree with major. I don't think it is that useful.

@ HT - Picture of exact spot? The flip off a wall is easily done just below the corner of a right angle, save my ass in climb with it on a regular basis. Flipping off the middle of a vertical wall is much harder, and I don't do it much, but some polies are slightly buggy and easier to do it with.

@ Wookash - I know what you mean, it's easy to do on thin polies.


@ Bist - Done learn the flip, but never heard of the others. I will add links to those maps at the end of the guide.



UPDATE

-Added new section on rolling
-Added brief mention of ice slide

Still to come

-More about polybugs
-Organise better
-Contents with anchor links
« Last Edit: December 27, 2009, 07:29:16 pm by chutem »
1NK3FbdNtH6jNH4dc1fzuvd4ruVdMQABvs

Offline Bistoufly

  • Soldat Beta Team
  • Flagrunner
  • ******
  • Posts: 798
Re: Mutilator.NZ's guide to movement
« Reply #48 on: December 27, 2009, 11:36:40 pm »
@Bistoufly

none of them are a well done cball
banana-san will agree with me.

Heh? Care to explain?

Also this is the way cannon balls are made in climb servers to pass
the longest jumps. Example 1st jump of kz_5jumps. (I'm talking about the regular cannon ball ofc.)

After working out the fake cannon ball last night, I agree with major. I don't think it is that useful.
I think it's clearly less useful than learning the true cannon ball.
The fake cannon ball is for players searching for more variety in their style.
It is not a substitution for the regular canon ball.


Another important thing for good movement is:The keyboard and mousse configuration.

Tip: The movement keys for left, up and right should all have a finger dedicated only to the task of pressing them.
What I mean is that the index , middle and ring fingers should at all time be exactly above these 3 keys.

The other actions ( nade, reload, throw, change weap, prone, crouch, ... )
can be made by the other fingers ( little finger and thumb ) or by the other hand using the mousse.


« Last Edit: December 28, 2009, 12:18:44 am by Bistoufly »

Offline biohazard

  • Camper
  • ***
  • Posts: 327
  • B4bY NighT
    • B4bY NighT
Re: Mutilator.NZ's guide to movement [Version 1.1]
« Reply #49 on: December 28, 2009, 04:15:45 am »
@Bistoufly
The first one where you used bunnyn' would be a lower cball. The cannon ball is a movement where you try move faster vertically, just that, how lower it is, how better it is. Aka: touch the jet like its a virgin girl.

The second, cuz the lack of speed, dont even seems much like a cball anyway... maybe a hibrid between late bflip and cball... idk, but i dont wait that long in the air. I think you might need atlest a lil of speed to do a nice cball(true or not), proof of that is when you start the round.

@chutem/Mutilator.NZ

You movement skills are impressive, something like 9-10/10 (better than mine ofc)


But, if its me playing 3vs3 normal CTF match, i never would run backward, unarmed.
« Last Edit: December 28, 2009, 04:19:39 am by biohazard »

Offline CuM DuMsTeR

  • Major(1)
  • Posts: 12
    • The mother of all chans!
Re: Mutilator.NZ's guide to movement [Version 1.1]
« Reply #50 on: December 28, 2009, 12:30:51 pm »
I think what this is especially lacking is nade jumping, which is possibly more important to movement than mastering soldat's thousands of aerobic maneuvers.

Offline chutem

  • Veteran
  • *****
  • Posts: 1119
Re: Mutilator.NZ's guide to movement [Version 1.1]
« Reply #51 on: December 28, 2009, 03:28:21 pm »
But, if its me playing 3vs3 normal CTF match, i never would run backward, unarmed.
That's why I start bunny hopping/kickjump-superman once I think I am about to encounter enemies. Apart from that it is great being the EFC knowing that no one can catch you.

I think what this is especially lacking is nade jumping, which is possibly more important to movement than mastering soldat's thousands of aerobic maneuvers.
I don't nade jump. I would rather go into a firefight with full health and lots of nades.
« Last Edit: December 28, 2009, 03:35:47 pm by chutem »
1NK3FbdNtH6jNH4dc1fzuvd4ruVdMQABvs

DarkCrusade

  • Guest
Re: Mutilator.NZ's guide to movement [Version 1.1]
« Reply #52 on: December 28, 2009, 03:46:02 pm »
I don't nade jump. I would rather go into a firefight with full health and lots of nades.

In some situation you will like to nade jump like chasing efc on ctf_Ash (roof).

Offline Bistoufly

  • Soldat Beta Team
  • Flagrunner
  • ******
  • Posts: 798
Re: Mutilator.NZ's guide to movement [Version 1.1]
« Reply #53 on: December 28, 2009, 06:25:10 pm »
@chutem/Mutilator.NZ:

Gj for the new rolling section with gifs.

This thread is getting more and more awesome!



Also you could add to the "ice jump" section.

That there is a special game mode to train the ice jump called Ski jumping
You can play it for example on this server:

[Swe] [inc] Skijump
Ip: 213.88.244.205
Port: 25078

From http://www.inc-soldat.se/forum/viewtopic.php?f=7&t=17&sid=4de472a5267d8e89174bfa3f0af02278:

"Basic: Take the blue flag and try to get as far away from it as possible. The maps are built so you get the furtherst by sliding on ice surfaces and jumping. It works by calculating the distance between the point of blue flag and the spot you die on. Therefore the end of the jump is deadly!."


« Last Edit: December 28, 2009, 08:45:46 pm by Bistoufly »

Offline ~Niko~

  • Rainbow Warrior
  • *****
  • Posts: 2410
Re: Mutilator.NZ's guide to movement [Version 1.1]
« Reply #54 on: December 28, 2009, 06:34:59 pm »
Get deeper into bunnyhopping, theres so much to take out of there...

Offline RafiPZ

  • Soldier
  • **
  • Posts: 121
  • You can't spell awesome without ME!
Re: Mutilator.NZ's guide to movement
« Reply #55 on: December 28, 2009, 11:18:40 pm »
Whoa, I never knew, or have seen, the sliding trick. Pretty cool. I've noticed that you can actually move a bit faster than hopping by doing backflips in such a way that you go horizontally. I can't always get this to work and usually get killed because my guy isn't centered on the screen and can't see anyone. But it's interesting. Anyone else notice this?

Well now I know the name of it. I've tried to practice cannonballing, but I mess up and lose speed.

Offline Bistoufly

  • Soldat Beta Team
  • Flagrunner
  • ******
  • Posts: 798
Re: Mutilator.NZ's guide to movement
« Reply #56 on: December 29, 2009, 12:37:54 am »

that you can actually move a bit faster than hopping by doing backflips in such a way that you go horizontally. I can't always get this to work and usually get killed because my guy isn't centered on the screen and can't see anyone. But it's interesting. Anyone else notice this?

I think what you described is called an horizontal backflip.
Like a cannonball but you tap the jet directly after the jump.
Without the usual delay for a cannonball.

Offline VinceBros

  • Soldat Beta Team
  • Camper
  • ******
  • Posts: 275
Re: Mutilator.NZ's guide to movement [Version 1.1]
« Reply #57 on: December 29, 2009, 10:54:41 am »
There's not only the "punching/stabbing cancel" or whatever it's called :p
There's also the Nade Cancel (same thing but push the nade button) which won't decrease your speed, and you will be able to hand a gun.



But like any trick, there's a - .. So, you'll have to drop a grenade. But it can be useful when trying to escape. It worked a couple of times and people ran in my nades :)

« Last Edit: December 29, 2009, 10:57:13 am by VinceBros »

Offline Bistoufly

  • Soldat Beta Team
  • Flagrunner
  • ******
  • Posts: 798
Re: Mutilator.NZ's guide to movement [Version 1.1]
« Reply #58 on: December 29, 2009, 01:06:19 pm »
In some situation you might want to be able to do it without throwing a nade or changing your weapon.

In that case use change weapon but cancel it in the same time with the nade button. With good timing you won't throw any grenade.


Offline biohazard

  • Camper
  • ***
  • Posts: 327
  • B4bY NighT
    • B4bY NighT
Re: Mutilator.NZ's guide to movement [Version 1.1]
« Reply #59 on: December 30, 2009, 05:08:25 am »
@Bistoufly

The only common trick i know about ice movs, is after prone-sliding, stand-up(uncrouch) b4 "gravity" get you down, to maintain speed(blade mid route)... there are rly secret movs on ice? I would luv to know.

Offline Bistoufly

  • Soldat Beta Team
  • Flagrunner
  • ******
  • Posts: 798
Re: Mutilator.NZ's guide to movement [Version 1.1]
« Reply #60 on: December 30, 2009, 12:34:40 pm »
Sorry I don't know of any secret trick.
But in these maps you will have to experiment also a lot with the timing of the jets. Be it on the slope or when in mid air. (where you'll be using bursts of jet)

Like you said the timing of the "stand up" is very important (Don't stay in superman after the slope.)
And sometimes you'll have to stand up and jet before you hit the end of the slope.

That's all I know

If anyone has more insight about it, I'd like too now too.
« Last Edit: December 30, 2009, 12:45:39 pm by Bistoufly »

Offline -Major-

  • Veteran
  • *****
  • Posts: 1419
Re: Mutilator.NZ's guide to movement [Version 1.1]
« Reply #61 on: January 03, 2010, 05:00:57 pm »
@Bistoufly

The only common trick i know about ice movs, is after prone-sliding, stand-up(uncrouch) b4 "gravity" get you down, to maintain speed(blade mid route)... there are rly secret movs on ice? I would luv to know.
on blade or icebeam you want to use jet to get pushed into the ice when it's angle gets more vertical.
not sure if that's what you mean but...

Offline numgun

  • Veteran
  • *****
  • Posts: 1031
  • Reactorcore
    • Eradication Wars - homepage
Re: Mutilator.NZ's guide to movement [Version 1.1]
« Reply #62 on: January 05, 2010, 04:48:54 am »
I like the new update, this guide just keeps getting better.

Not a major secret move and never used in regular games, but theres the ice-jump trick that someone already mentioned before. It can prove to be useful in climbing maps with ice related jumps. It basically allows you to fly further after jumping off a poly of ice. How to:

Prone and start sliding on an ice poly. When you need to jump, quickly change direction you are facing and jump. You will fly much further.

Offline numgun

  • Veteran
  • *****
  • Posts: 1031
  • Reactorcore
    • Eradication Wars - homepage
Re: Mutilator.NZ's guide to movement [Version 1.1]
« Reply #63 on: January 13, 2010, 02:59:46 pm »
I'd like to thank you once again, I've been practicing by referencing this guide ingame for the moves that I don't know and I've managed to get around way better and saved my ass from situations I previously couldn't.

Btw prone slide fucking is tricky to use. : /

Offline Bistoufly

  • Soldat Beta Team
  • Flagrunner
  • ******
  • Posts: 798
Re: Mutilator.NZ's guide to movement [Version 1.1]
« Reply #64 on: January 28, 2010, 04:22:20 pm »
In some situation you might want to be able to do it without throwing a nade or changing your weapon.

In that case use change weapon but cancel it in the same time with the nade button. With good timing you won't throw any grenade.


Edit: Forget what i said: way too complicated.

To prone bug without having to change weap or stab with knife,
simply hit the nade button.
Like in Vincebros video.
And the best, is that u don't have to actually throw a nade, just don't press the nade button too long. ;)

@chutem: maybe you could put vincebros video in your guide as an alternative way of using the prone bug.

« Last Edit: January 28, 2010, 07:44:16 pm by Bistoufly »

Offline Bistoufly

  • Soldat Beta Team
  • Flagrunner
  • ******
  • Posts: 798
Re: Mutilator.NZ's guide to movement
« Reply #65 on: February 10, 2010, 08:16:08 pm »
Cannon ball.

-Higher Lower
-More speed
but
-No control on the time of the backflip and on the trajectory. Full control of the timing and trajectory

=> Better for outrunning/catching enemies

Fake Cannon Ball.

-Lower Higher
-Less speed
-Makes you involuntarily throw the flag
but
-Better control on timing (of the backflip) and trajectory (the longer you crouch, the lower you go) the longer you wait for release, the slower you get
 
=> Better for dodging/ hiding behind polys use a normal jump instead.
fixed it for you. the fake cannonball is rarely good, unless you really really have to make sure you make a cannonball.

Thx for the fix.

After experimenting further.
I found out that you can indeed control the timing and trajectory of the Cannon Ball.

Quote
the longer you wait for release, the slower you get
Yes it's true. But note that the regular and the fake cannonball share this behavior. If you make a late cb for example, it will be slower than a normal (not delayed) cb.

I still think tho that the trajectory of a fake cannonball is lower than the trajectory of a regular cannonball (the lowest cannonball included). (Note that I usually don' jet throughout all the time of the backflip unless I need to gain height).

For the moment, I use the regular cb a lot more often then the fake cb, and never use the fake cb when I carry a flag.

Offline Toxic Avenger

  • Major
  • *
  • Posts: 60
Re: Mutilator.NZ's guide to movement [Version 1.1]
« Reply #66 on: March 05, 2010, 05:22:54 am »
Sliding trick ftw! Never seen that before, thanks.


Whatabout the "trick" where ya change direction in the middle of a backflip-animation?

Offline chutem

  • Veteran
  • *****
  • Posts: 1119
Re: Mutilator.NZ's guide to movement [Version 1.1]
« Reply #67 on: March 05, 2010, 08:05:26 pm »
I'm pretty sure I threw that in there somewhere.
1NK3FbdNtH6jNH4dc1fzuvd4ruVdMQABvs

Offline Polifen

  • Soldier
  • **
  • Posts: 127
Re: Mutilator.NZ's guide to movement [Version 1.1]
« Reply #68 on: December 14, 2010, 12:19:51 pm »
Hi,
I've made a little video that shows hot to make some basic jumps, it's a kind of test before making a climbing video tutorial, I think it will show much more than this one. Also, this one was editted with Movie Maker, I'll try to find someone who knows more about graphics and videos than me ( shouldn't be hard :) ).
Link.

Plox leave a comment.

Offline Astray

  • Major(1)
  • Posts: 8
Re: Mutilator.NZ's guide to movement [Version 1.1]
« Reply #69 on: July 11, 2011, 06:35:23 am »
I know this guide is old but I'm very interested in the maps that are supposed to be used for practice since that website they link to no longer works.

Offline Bonecrusher

  • Global Moderator
  • Veteran
  • *****
  • Posts: 1396
  • High above
    • Zabijaka.pl
Re: Mutilator.NZ's guide to movement [Version 1.1]
« Reply #70 on: July 11, 2011, 07:14:48 am »
The worst thing is they thought 'prone in midair' was bug and 'fixed' it in the next release... so sad, i fuken love that move

http://sfd.doc776.org/map/838
http://sfd.doc776.org/map/5131

Im chill like that

Offline Fryer

  • Camper
  • ***
  • Posts: 261
  • Game dev
Re: Mutilator.NZ's guide to movement [Version 1.1]
« Reply #71 on: July 11, 2011, 03:27:36 pm »
The worst thing is they thought 'prone in midair' was bug and 'fixed' it in the next release... so sad, i fuken love that move

I don't really know where you got that information from, but that move was not "fixed"/removed and probably never will be either. :P

Also, another way to do the move without throwing nades or changing weapons: Hold both the nade button and the prone button; the prone animation will cancel the nade animation before the nade fires, and the nade animation will cancel the prone animation before the sliding effect goes away.
...PC vs Mac is like AK47 vs M4A1...
<DutchFlame`> i once heard running runescape in the background gave you a speedboost
<Mr> yes, it allocates more electrons, so there are more electrons available for Soldat -> they are streched less and it is more fluent

Soldat PolyWorks 1.5.0.13 - AimMode - Aim practise gamemode script - Fryer's SoldatStream Mod

Offline Bonecrusher

  • Global Moderator
  • Veteran
  • *****
  • Posts: 1396
  • High above
    • Zabijaka.pl
Re: Mutilator.NZ's guide to movement [Version 1.1]
« Reply #72 on: July 11, 2011, 05:24:06 pm »
Isnt this the mid-air float trick?
Quote from: Shoozza
Fixed "Crouch Float" bug


this thread http://forums.soldat.pl/index.php?topic=39771.0

« Last Edit: July 11, 2011, 05:26:56 pm by Bonecrusher »

Im chill like that

Offline Fryer

  • Camper
  • ***
  • Posts: 261
  • Game dev
Re: Mutilator.NZ's guide to movement [Version 1.1]
« Reply #73 on: July 11, 2011, 06:12:39 pm »
Isnt this the mid-air float trick?
Quote from: Shoozza
Fixed "Crouch Float" bug

That refers to the bug that looks like you're crouching but you're sliding faster and faster, which is a completely different thing. ;)
...PC vs Mac is like AK47 vs M4A1...
<DutchFlame`> i once heard running runescape in the background gave you a speedboost
<Mr> yes, it allocates more electrons, so there are more electrons available for Soldat -> they are streched less and it is more fluent

Soldat PolyWorks 1.5.0.13 - AimMode - Aim practise gamemode script - Fryer's SoldatStream Mod

Offline Bonecrusher

  • Global Moderator
  • Veteran
  • *****
  • Posts: 1396
  • High above
    • Zabijaka.pl
Re: Mutilator.NZ's guide to movement [Version 1.1]
« Reply #74 on: July 11, 2011, 06:46:27 pm »
dude i hope so! id really miss crouch in midair trick

Im chill like that

Offline chutem

  • Veteran
  • *****
  • Posts: 1119
Re: Mutilator.NZ's guide to movement [Version 1.1]
« Reply #75 on: January 25, 2012, 03:50:05 pm »
Fixed the first two links, I don't have the third though.
If someone does, reply/pm me and I will fix it.
1NK3FbdNtH6jNH4dc1fzuvd4ruVdMQABvs

Offline Name

  • Soldier
  • **
  • Posts: 113
Re: Mutilator.NZ's guide to movement [Version 1.1]
« Reply #76 on: February 12, 2015, 03:50:34 am »
The worst thing is they thought 'prone in midair' was bug and 'fixed' it in the next release... so sad, i fuken love that move

http://sfd.doc776.org/map/838
http://sfd.doc776.org/map/5131
This is precisely the type of changes which needs to be removed. Bring back the aerobic movement!

Ofc. it wouldn't hurt if you knew in which angle bullets would fire either but most of the insane changes were to the movement.

Offline Ettan

  • Major(1)
  • Posts: 3
Re: Soldat movement tutorial (by Mutilator.NZ)
« Reply #77 on: December 22, 2016, 11:48:16 am »
How many of these tricks are still useable in the newest version?

Offline Slasher

  • Soldier
  • **
  • Posts: 106
  • Peace
Re: Soldat movement tutorial (by Mutilator.NZ)
« Reply #78 on: December 22, 2016, 12:49:18 pm »
How many of these tricks are still useable in the newest version?
I dont know..Test on these two maps: http://sfd.doc776.org/map/838
http://sfd.doc776.org/map/5131
Make love, not war.

Offline darDar

  • Soldat Beta Team
  • Flagrunner
  • ******
  • Posts: 810
  • 2004 - 2018
    • #Soldat Gather - Community on Discord
Re: Soldat movement tutorial (by Mutilator.NZ)
« Reply #79 on: December 22, 2016, 02:29:31 pm »
How many of these tricks are still useable in the newest version?
I think only this one doesn't work anymore. (not sure)


PS: unstickied this topic and replaced with MrBungle's in-depth movement tutorial: https://forums.soldat.pl/index.php?topic=42878.0
« Last Edit: December 22, 2016, 04:13:16 pm by darDar »
Soldat Gather 'Matchmaking Community on Discord'

gather.soldat.pl

| My Maps: ctf_Pyramid, ctf_Replay, ctf_Blako, ctf_R6, ctf_Ntex, ctf_Caro, ctf_Bizar & vs_mode mappack |

Offline nosejj

  • Camper
  • ***
  • Posts: 431
    • Soldat Discord!
Re: Soldat movement tutorial (by Mutilator.NZ)
« Reply #80 on: June 10, 2018, 05:03:42 pm »
Implemented to wiki.soldat.pl (link) together with Bistoufly's Soldat Movement Tutorial.