Author Topic: Soldat movement tutorial (by Mutilator.NZ)  (Read 32704 times)

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Offline Bistoufly

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Re: Mutilator.NZ's guide to movement [Version 1.1]
« Reply #60 on: December 30, 2009, 12:34:40 pm »
Sorry I don't know of any secret trick.
But in these maps you will have to experiment also a lot with the timing of the jets. Be it on the slope or when in mid air. (where you'll be using bursts of jet)

Like you said the timing of the "stand up" is very important (Don't stay in superman after the slope.)
And sometimes you'll have to stand up and jet before you hit the end of the slope.

That's all I know

If anyone has more insight about it, I'd like too now too.
« Last Edit: December 30, 2009, 12:45:39 pm by Bistoufly »

Offline -Major-

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Re: Mutilator.NZ's guide to movement [Version 1.1]
« Reply #61 on: January 03, 2010, 05:00:57 pm »
@Bistoufly

The only common trick i know about ice movs, is after prone-sliding, stand-up(uncrouch) b4 "gravity" get you down, to maintain speed(blade mid route)... there are rly secret movs on ice? I would luv to know.
on blade or icebeam you want to use jet to get pushed into the ice when it's angle gets more vertical.
not sure if that's what you mean but...

Offline numgun

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Re: Mutilator.NZ's guide to movement [Version 1.1]
« Reply #62 on: January 05, 2010, 04:48:54 am »
I like the new update, this guide just keeps getting better.

Not a major secret move and never used in regular games, but theres the ice-jump trick that someone already mentioned before. It can prove to be useful in climbing maps with ice related jumps. It basically allows you to fly further after jumping off a poly of ice. How to:

Prone and start sliding on an ice poly. When you need to jump, quickly change direction you are facing and jump. You will fly much further.

Offline numgun

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Re: Mutilator.NZ's guide to movement [Version 1.1]
« Reply #63 on: January 13, 2010, 02:59:46 pm »
I'd like to thank you once again, I've been practicing by referencing this guide ingame for the moves that I don't know and I've managed to get around way better and saved my ass from situations I previously couldn't.

Btw prone slide fucking is tricky to use. : /

Offline Bistoufly

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Re: Mutilator.NZ's guide to movement [Version 1.1]
« Reply #64 on: January 28, 2010, 04:22:20 pm »
In some situation you might want to be able to do it without throwing a nade or changing your weapon.

In that case use change weapon but cancel it in the same time with the nade button. With good timing you won't throw any grenade.


Edit: Forget what i said: way too complicated.

To prone bug without having to change weap or stab with knife,
simply hit the nade button.
Like in Vincebros video.
And the best, is that u don't have to actually throw a nade, just don't press the nade button too long. ;)

@chutem: maybe you could put vincebros video in your guide as an alternative way of using the prone bug.

« Last Edit: January 28, 2010, 07:44:16 pm by Bistoufly »

Offline Bistoufly

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Re: Mutilator.NZ's guide to movement
« Reply #65 on: February 10, 2010, 08:16:08 pm »
Cannon ball.

-Higher Lower
-More speed
but
-No control on the time of the backflip and on the trajectory. Full control of the timing and trajectory

=> Better for outrunning/catching enemies

Fake Cannon Ball.

-Lower Higher
-Less speed
-Makes you involuntarily throw the flag
but
-Better control on timing (of the backflip) and trajectory (the longer you crouch, the lower you go) the longer you wait for release, the slower you get
 
=> Better for dodging/ hiding behind polys use a normal jump instead.
fixed it for you. the fake cannonball is rarely good, unless you really really have to make sure you make a cannonball.

Thx for the fix.

After experimenting further.
I found out that you can indeed control the timing and trajectory of the Cannon Ball.

Quote
the longer you wait for release, the slower you get
Yes it's true. But note that the regular and the fake cannonball share this behavior. If you make a late cb for example, it will be slower than a normal (not delayed) cb.

I still think tho that the trajectory of a fake cannonball is lower than the trajectory of a regular cannonball (the lowest cannonball included). (Note that I usually don' jet throughout all the time of the backflip unless I need to gain height).

For the moment, I use the regular cb a lot more often then the fake cb, and never use the fake cb when I carry a flag.

Offline Toxic Avenger

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Re: Mutilator.NZ's guide to movement [Version 1.1]
« Reply #66 on: March 05, 2010, 05:22:54 am »
Sliding trick ftw! Never seen that before, thanks.


Whatabout the "trick" where ya change direction in the middle of a backflip-animation?

Offline chutem

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Re: Mutilator.NZ's guide to movement [Version 1.1]
« Reply #67 on: March 05, 2010, 08:05:26 pm »
I'm pretty sure I threw that in there somewhere.
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Offline Polifen

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Re: Mutilator.NZ's guide to movement [Version 1.1]
« Reply #68 on: December 14, 2010, 12:19:51 pm »
Hi,
I've made a little video that shows hot to make some basic jumps, it's a kind of test before making a climbing video tutorial, I think it will show much more than this one. Also, this one was editted with Movie Maker, I'll try to find someone who knows more about graphics and videos than me ( shouldn't be hard :) ).
Link.

Plox leave a comment.

Offline Astray

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Re: Mutilator.NZ's guide to movement [Version 1.1]
« Reply #69 on: July 11, 2011, 06:35:23 am »
I know this guide is old but I'm very interested in the maps that are supposed to be used for practice since that website they link to no longer works.

Offline Bonecrusher

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Re: Mutilator.NZ's guide to movement [Version 1.1]
« Reply #70 on: July 11, 2011, 07:14:48 am »
The worst thing is they thought 'prone in midair' was bug and 'fixed' it in the next release... so sad, i fuken love that move

http://sfd.doc776.org/map/838
http://sfd.doc776.org/map/5131

Im chill like that

Offline Fryer

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Re: Mutilator.NZ's guide to movement [Version 1.1]
« Reply #71 on: July 11, 2011, 03:27:36 pm »
The worst thing is they thought 'prone in midair' was bug and 'fixed' it in the next release... so sad, i fuken love that move

I don't really know where you got that information from, but that move was not "fixed"/removed and probably never will be either. :P

Also, another way to do the move without throwing nades or changing weapons: Hold both the nade button and the prone button; the prone animation will cancel the nade animation before the nade fires, and the nade animation will cancel the prone animation before the sliding effect goes away.
...PC vs Mac is like AK47 vs M4A1...
<DutchFlame`> i once heard running runescape in the background gave you a speedboost
<Mr> yes, it allocates more electrons, so there are more electrons available for Soldat -> they are streched less and it is more fluent

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Offline Bonecrusher

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Re: Mutilator.NZ's guide to movement [Version 1.1]
« Reply #72 on: July 11, 2011, 05:24:06 pm »
Isnt this the mid-air float trick?
Quote from: Shoozza
Fixed "Crouch Float" bug


this thread http://forums.soldat.pl/index.php?topic=39771.0

« Last Edit: July 11, 2011, 05:26:56 pm by Bonecrusher »

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Offline Fryer

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Re: Mutilator.NZ's guide to movement [Version 1.1]
« Reply #73 on: July 11, 2011, 06:12:39 pm »
Isnt this the mid-air float trick?
Quote from: Shoozza
Fixed "Crouch Float" bug

That refers to the bug that looks like you're crouching but you're sliding faster and faster, which is a completely different thing. ;)
...PC vs Mac is like AK47 vs M4A1...
<DutchFlame`> i once heard running runescape in the background gave you a speedboost
<Mr> yes, it allocates more electrons, so there are more electrons available for Soldat -> they are streched less and it is more fluent

Soldat PolyWorks 1.5.0.13 - AimMode - Aim practise gamemode script - Fryer's SoldatStream Mod

Offline Bonecrusher

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Re: Mutilator.NZ's guide to movement [Version 1.1]
« Reply #74 on: July 11, 2011, 06:46:27 pm »
dude i hope so! id really miss crouch in midair trick

Im chill like that

Offline chutem

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Re: Mutilator.NZ's guide to movement [Version 1.1]
« Reply #75 on: January 25, 2012, 03:50:05 pm »
Fixed the first two links, I don't have the third though.
If someone does, reply/pm me and I will fix it.
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Offline Name

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Re: Mutilator.NZ's guide to movement [Version 1.1]
« Reply #76 on: February 12, 2015, 03:50:34 am »
The worst thing is they thought 'prone in midair' was bug and 'fixed' it in the next release... so sad, i fuken love that move

http://sfd.doc776.org/map/838
http://sfd.doc776.org/map/5131
This is precisely the type of changes which needs to be removed. Bring back the aerobic movement!

Ofc. it wouldn't hurt if you knew in which angle bullets would fire either but most of the insane changes were to the movement.

Offline Ettan

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Re: Soldat movement tutorial (by Mutilator.NZ)
« Reply #77 on: December 22, 2016, 11:48:16 am »
How many of these tricks are still useable in the newest version?

Offline Slasher

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Re: Soldat movement tutorial (by Mutilator.NZ)
« Reply #78 on: December 22, 2016, 12:49:18 pm »
How many of these tricks are still useable in the newest version?
I dont know..Test on these two maps: http://sfd.doc776.org/map/838
http://sfd.doc776.org/map/5131
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Offline darDar

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Re: Soldat movement tutorial (by Mutilator.NZ)
« Reply #79 on: December 22, 2016, 02:29:31 pm »
How many of these tricks are still useable in the newest version?
I think only this one doesn't work anymore. (not sure)


PS: unstickied this topic and replaced with MrBungle's in-depth movement tutorial: https://forums.soldat.pl/index.php?topic=42878.0
« Last Edit: December 22, 2016, 04:13:16 pm by darDar »
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