Author Topic: Soldat movement tutorial (by Mutilator.NZ)  (Read 58683 times)

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Offline -Major-

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Re: Mutilator.NZ's guide to movement
« Reply #40 on: December 27, 2009, 01:58:08 am »
just for demonstration, this is a cannonball.

Offline Hair|Trigger

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Re: Mutilator.NZ's guide to movement
« Reply #41 on: December 27, 2009, 02:41:26 am »
-Well written, well structured
-Easy to understand
-Nice videos
-A lot of the stuff towards the end I never knew about in my 2 years of playing  :-[


With some input from the community this thread could cover every aspect of Soldat movement.

You should cover some tricks to do with polygons aswell, like jumping off a vertical wall into a backflip (can be used to launch yourself upwards in ctf_Ash)

Player since late 2007

Offline Bistoufly

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Re: Mutilator.NZ's guide to movement
« Reply #42 on: December 27, 2009, 02:53:52 am »
Quote from: chutem
Also in a kickjump you press jump a lot faster than when bunny-hopping. It also looks very different. At the moment I think I will stick with it, but I'm still open to persuasion.
Thinking about it again you are right. The first two animations are both "kick jumps". My mistake.
Regarding names, the "reverse backflip" is also called "boomerang flip"


If I know how to do it, I can write up the instructions and will definitely add in the fake cannonball.

I do it like this:

(While holding directional key) press up > crouch + tap jet

Here is a little comparison between a regular and a fake cball:
Cannon Ball:
(http://i46.tinypic.com/10f3mdk.gif)


Fake Cannon Ball:
(http://i48.tinypic.com/263v88l.gif)
« Last Edit: December 27, 2009, 05:53:33 am by Bistoufly »

Offline Furai

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Re: Mutilator.NZ's guide to movement
« Reply #43 on: December 27, 2009, 08:11:18 am »
There's one move I didn't see mentioned here. It's something similar to poly jump but at same time different.
You don't have to find an edge of poly.

I don't know how it's called. You perform it like this. When you are going straight at the ground with full impact you can right after touching the ground jump and do simple backflip. It will give additional boost to your jump and you will fly even higher and faster.
It's very hard to perform though.
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Offline Bistoufly

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Re: Mutilator.NZ's guide to movement
« Reply #44 on: December 27, 2009, 10:37:29 am »
Greetings

Here are two interesting tutorial-maps with instructions on how to perform the jumps.

ctf_jumptut : slide jump, kick jump, backflip, ice jump, poly-bounce

Download here: http://soldathq.com/map.php?map=ctf_Jumptut



ctf_learntheflip : back-flip, late backflip, reverse backflip, cannon ball

Download here : http://soldathq.com/map/ctf_Learntheflip/

edit:

Found another one,

kz_ClimbTut : slide jump, ice jump, kick jump, backflip

Download here : http://soldathq.com/map/kz_Climbtut/
« Last Edit: December 27, 2009, 11:05:57 am by Bistoufly »

Offline ~Niko~

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Re: Mutilator.NZ's guide to movement
« Reply #45 on: December 27, 2009, 03:55:13 pm »
@Niko - Take a look at the reverse backflip part
Didn't mean that, ill get a demo for ya.

Offline biohazard

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Re: Mutilator.NZ's guide to movement
« Reply #46 on: December 27, 2009, 03:59:00 pm »
@Bistoufly

none of them are a well done cball
banana-san will agree with me.

Offline chutem

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Re: Mutilator.NZ's guide to movement
« Reply #47 on: December 27, 2009, 04:38:06 pm »
After working out the fake cannon ball last night, I agree with major. I don't think it is that useful.

@ HT - Picture of exact spot? The flip off a wall is easily done just below the corner of a right angle, save my ass in climb with it on a regular basis. Flipping off the middle of a vertical wall is much harder, and I don't do it much, but some polies are slightly buggy and easier to do it with.

@ Wookash - I know what you mean, it's easy to do on thin polies.


@ Bist - Done learn the flip, but never heard of the others. I will add links to those maps at the end of the guide.



UPDATE

-Added new section on rolling
-Added brief mention of ice slide

Still to come

-More about polybugs
-Organise better
-Contents with anchor links
« Last Edit: December 27, 2009, 07:29:16 pm by chutem »
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Offline Bistoufly

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Re: Mutilator.NZ's guide to movement
« Reply #48 on: December 27, 2009, 11:36:40 pm »
@Bistoufly

none of them are a well done cball
banana-san will agree with me.

Heh? Care to explain?

Also this is the way cannon balls are made in climb servers to pass
the longest jumps. Example 1st jump of kz_5jumps. (I'm talking about the regular cannon ball ofc.)

After working out the fake cannon ball last night, I agree with major. I don't think it is that useful.
I think it's clearly less useful than learning the true cannon ball.
The fake cannon ball is for players searching for more variety in their style.
It is not a substitution for the regular canon ball.


Another important thing for good movement is:The keyboard and mousse configuration.

Tip: The movement keys for left, up and right should all have a finger dedicated only to the task of pressing them.
What I mean is that the index , middle and ring fingers should at all time be exactly above these 3 keys.

The other actions ( nade, reload, throw, change weap, prone, crouch, ... )
can be made by the other fingers ( little finger and thumb ) or by the other hand using the mousse.


« Last Edit: December 28, 2009, 12:18:44 am by Bistoufly »

Offline biohazard

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Re: Mutilator.NZ's guide to movement [Version 1.1]
« Reply #49 on: December 28, 2009, 04:15:45 am »
@Bistoufly
The first one where you used bunnyn' would be a lower cball. The cannon ball is a movement where you try move faster vertically, just that, how lower it is, how better it is. Aka: touch the jet like its a virgin girl.

The second, cuz the lack of speed, dont even seems much like a cball anyway... maybe a hibrid between late bflip and cball... idk, but i dont wait that long in the air. I think you might need atlest a lil of speed to do a nice cball(true or not), proof of that is when you start the round.

@chutem/Mutilator.NZ

You movement skills are impressive, something like 9-10/10 (better than mine ofc)


But, if its me playing 3vs3 normal CTF match, i never would run backward, unarmed.
« Last Edit: December 28, 2009, 04:19:39 am by biohazard »

Offline chutem

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Re: Mutilator.NZ's guide to movement [Version 1.1]
« Reply #50 on: December 28, 2009, 03:28:21 pm »
But, if its me playing 3vs3 normal CTF match, i never would run backward, unarmed.
That's why I start bunny hopping/kickjump-superman once I think I am about to encounter enemies. Apart from that it is great being the EFC knowing that no one can catch you.

I think what this is especially lacking is nade jumping, which is possibly more important to movement than mastering soldat's thousands of aerobic maneuvers.
I don't nade jump. I would rather go into a firefight with full health and lots of nades.
« Last Edit: December 28, 2009, 03:35:47 pm by chutem »
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DarkCrusade

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Re: Mutilator.NZ's guide to movement [Version 1.1]
« Reply #51 on: December 28, 2009, 03:46:02 pm »
I don't nade jump. I would rather go into a firefight with full health and lots of nades.

In some situation you will like to nade jump like chasing efc on ctf_Ash (roof).

Offline Bistoufly

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Re: Mutilator.NZ's guide to movement [Version 1.1]
« Reply #52 on: December 28, 2009, 06:25:10 pm »
@chutem/Mutilator.NZ:

Gj for the new rolling section with gifs.

This thread is getting more and more awesome!



Also you could add to the "ice jump" section.

That there is a special game mode to train the ice jump called Ski jumping
You can play it for example on this server:

[Swe] [inc] Skijump
Ip: 213.88.244.205
Port: 25078

From http://www.inc-soldat.se/forum/viewtopic.php?f=7&t=17&sid=4de472a5267d8e89174bfa3f0af02278:

"Basic: Take the blue flag and try to get as far away from it as possible. The maps are built so you get the furtherst by sliding on ice surfaces and jumping. It works by calculating the distance between the point of blue flag and the spot you die on. Therefore the end of the jump is deadly!."


« Last Edit: December 28, 2009, 08:45:46 pm by Bistoufly »

Offline ~Niko~

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Re: Mutilator.NZ's guide to movement [Version 1.1]
« Reply #53 on: December 28, 2009, 06:34:59 pm »
Get deeper into bunnyhopping, theres so much to take out of there...

Offline RafiPZ

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Re: Mutilator.NZ's guide to movement
« Reply #54 on: December 28, 2009, 11:18:40 pm »
Whoa, I never knew, or have seen, the sliding trick. Pretty cool. I've noticed that you can actually move a bit faster than hopping by doing backflips in such a way that you go horizontally. I can't always get this to work and usually get killed because my guy isn't centered on the screen and can't see anyone. But it's interesting. Anyone else notice this?

Well now I know the name of it. I've tried to practice cannonballing, but I mess up and lose speed.

Offline Bistoufly

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Re: Mutilator.NZ's guide to movement
« Reply #55 on: December 29, 2009, 12:37:54 am »

that you can actually move a bit faster than hopping by doing backflips in such a way that you go horizontally. I can't always get this to work and usually get killed because my guy isn't centered on the screen and can't see anyone. But it's interesting. Anyone else notice this?

I think what you described is called an horizontal backflip.
Like a cannonball but you tap the jet directly after the jump.
Without the usual delay for a cannonball.

Offline VinceBros

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Re: Mutilator.NZ's guide to movement [Version 1.1]
« Reply #56 on: December 29, 2009, 10:54:41 am »
There's not only the "punching/stabbing cancel" or whatever it's called :p
There's also the Nade Cancel (same thing but push the nade button) which won't decrease your speed, and you will be able to hand a gun.



But like any trick, there's a - .. So, you'll have to drop a grenade. But it can be useful when trying to escape. It worked a couple of times and people ran in my nades :)

« Last Edit: December 29, 2009, 10:57:13 am by VinceBros »

Offline Bistoufly

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Re: Mutilator.NZ's guide to movement [Version 1.1]
« Reply #57 on: December 29, 2009, 01:06:19 pm »
In some situation you might want to be able to do it without throwing a nade or changing your weapon.

In that case use change weapon but cancel it in the same time with the nade button. With good timing you won't throw any grenade.


Offline biohazard

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Re: Mutilator.NZ's guide to movement [Version 1.1]
« Reply #58 on: December 30, 2009, 05:08:25 am »
@Bistoufly

The only common trick i know about ice movs, is after prone-sliding, stand-up(uncrouch) b4 "gravity" get you down, to maintain speed(blade mid route)... there are rly secret movs on ice? I would luv to know.

Offline Bistoufly

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Re: Mutilator.NZ's guide to movement [Version 1.1]
« Reply #59 on: December 30, 2009, 12:34:40 pm »
Sorry I don't know of any secret trick.
But in these maps you will have to experiment also a lot with the timing of the jets. Be it on the slope or when in mid air. (where you'll be using bursts of jet)

Like you said the timing of the "stand up" is very important (Don't stay in superman after the slope.)
And sometimes you'll have to stand up and jet before you hit the end of the slope.

That's all I know

If anyone has more insight about it, I'd like too now too.
« Last Edit: December 30, 2009, 12:45:39 pm by Bistoufly »